Talented 1.1 Update - Be Kind Rebind
Greetings Talented Gamers!
Thanks to the overwhelming support Talented has recieved since release I'm proud to present our first major update along with the release of our Wave of Shadows DLC.
Just in case you haven't kept fully up to date on Talented news - everything in the first part of these release notes is available as part of the standard Talented games, but everything after the "Wave of Shadows" header is part of our new DLC available here:
https://store.steampowered.com/app/3423250/Talented__Wave_of_Shadows/
Let's get to it!
[h2]Key Rebinding[/h2]

The much requested Key Rebinding feature is here. Now you can do anything from switch your Ability uses to whatever key you like.
It's also a useful way of seeing some of the lesser known hotkey utilities in Talented!

[h2]Mastery 30[/h2]
A brand new level of challenge is now available with Mastery 30. Brave the barricades and take on bosses with 5 new difficulty levels to attempt.

[h2]Build-A-Beast Factory[/h2]
For those who have completed a run on all 6 original Talented classes, a new environment will be available the moment you log in. (Anyone new to the game can unlock it by winning a run on each class!)

[h2]Balance[/h2]
[h3]General[/h3]
Even post-launch we're continuing to pay close attention to standard run feedback. Although we stand by our decision to make our Common Talents very simple to understand, we do think there's space for a few more Rare Talents in the mix. Same goes for Abilities.
In addition, nothing feels worse than just about reaching a Talent Package and not actually being able to use the Talents from it so we're removing the cost from discovering Talent Packages.
[h3]Archer[/h3]
[h3]Wizard[/h3]
[h3]Warrior[/h3]
While we were generally happy with Warrior's performance in standard runs, he was having a hard time in the Endless Modes... We've cooked up some changes that should make the upper end of his truly broken builds even more broken.
[h3]Summoner[/h3]
[h3]Bandit[/h3]
[h3]Alchemist[/h3]
[h3]Challenges[/h3]
[h3]Achievements[/h3]
[h2]Bug Fixes[/h2]
[h2]Quality of Life[/h2]
Looking for a new Talented challenge? With the Wave of Shadows DLC you'll have access to a new class, a complete new mode and plenty of unlockables to give you something to strive for! Let's take a look...
[h2]The Ninja[/h2]

With Shurikens, Soulflames and our first ever movement Ability - Ninja enters the Talented Dungeon.
Complete Quests to gain Trophies, raise your Reputation with a chosen Clan and gain access to gamebreaking Ultimate Abilities.

Will you be one of the first to master the Ninja?
[h2]Waves Mode[/h2]
Ready for a new kind of Talented Challenge?

Waves mode pits you against a random combination of hand crafted enemy formations. As you progress the you'll encounter more difficulty and diverse enemy packs and recieve powerful Hexes that will make taking them on even more challenging....

You can also add additional modifier to your run with Cursed Relics.


Mix and match them or apply them all of the ultimate Waves experience...
[h2]Nightshade Grove[/h2]
Wave of Shadows also comes with instant access to our beautiful forest environment and home of the deadly poison used by the Ninja Class - Nightshade Grove.

Enjoy the scenery and discover the secret that lies within...

[h2]Challenges[/h2]
Finally you'll be getting access to 6 new Challenges for the Ninja Class.

Reach the highest reputation level with the legendary Archivist Clan and construct a build entierly from Soulflames, unlocking Skins and Legendary Talents along the way.


And there you have it! Lot's to be excited about whether you're booting the base game back up or trying out our 7th Class with the Wave of Shadows expansion.
We'll be keeping our ear to the ground for word of bugs/balance issues, so don't be shy with your feedback - also, watch this space for more information on what's next for us in the near future! Until then...
Stay Talented
Thanks to the overwhelming support Talented has recieved since release I'm proud to present our first major update along with the release of our Wave of Shadows DLC.
Just in case you haven't kept fully up to date on Talented news - everything in the first part of these release notes is available as part of the standard Talented games, but everything after the "Wave of Shadows" header is part of our new DLC available here:
https://store.steampowered.com/app/3423250/Talented__Wave_of_Shadows/
Let's get to it!
[h2]Key Rebinding[/h2]

The much requested Key Rebinding feature is here. Now you can do anything from switch your Ability uses to whatever key you like.
It's also a useful way of seeing some of the lesser known hotkey utilities in Talented!

[h2]Mastery 30[/h2]
A brand new level of challenge is now available with Mastery 30. Brave the barricades and take on bosses with 5 new difficulty levels to attempt.

[h2]Build-A-Beast Factory[/h2]
For those who have completed a run on all 6 original Talented classes, a new environment will be available the moment you log in. (Anyone new to the game can unlock it by winning a run on each class!)

[h2]Balance[/h2]
[h3]General[/h3]
Even post-launch we're continuing to pay close attention to standard run feedback. Although we stand by our decision to make our Common Talents very simple to understand, we do think there's space for a few more Rare Talents in the mix. Same goes for Abilities.
In addition, nothing feels worse than just about reaching a Talent Package and not actually being able to use the Talents from it so we're removing the cost from discovering Talent Packages.
- Increased the number of reconnections on the skill tree, and changed its shape to reduce the number of dead ends
- Increased the chance of Talents being Rare by 25% accross all classes
- Abilities can now appear much lower on the tree
- Talent Packages no longer cost Talent Points to discover
- The Divinity Curse now blocks the first instance of damage deal (down from the first 3)
- The Fortified Curse now reduces maximum damage dealt to 350 (up from 250)
- The Unwavering Curse damage reduction down to 50% (from 75%)
- The Ravenous Curse damage reduction down to 35% (from 50%)
- Reduced the XP required to level up at high levels
- Shrunk enemies now always deal 5 damage (even if they are elite)
[h3]Archer[/h3]
- Gumball Collector gumballs now grant 2% Attack Speed (down from 3%)
- Preparation now also increases Trap damage by 5
- Battery Pack reworked to - Gain X random Common Talents (one for each charge your Abilities have)
- Vortech Turrets now appear slightly closer to you
- Vortech Turret cooldown increased to 30s (up from 15s)
- Vortech Turret maximum turret count reduced to 4 (down from 10)
- Vortehc Turret time between missiles increased to 3 (up from 2.5s)
[h3]Wizard[/h3]
- Bracing Knowledge now also restored 5 Health Points on Level Up
- Straight Flush now grants 25% Ability Power per Ability (up from 15%)
- Conjure Weapon cooldown reduced to 40s (down from 60s)
- Royal Flush now grants 8% bonus experience per Ability (up from 5%)
[h3]Warrior[/h3]
While we were generally happy with Warrior's performance in standard runs, he was having a hard time in the Endless Modes... We've cooked up some changes that should make the upper end of his truly broken builds even more broken.
- Warrior can now learn Experience Up Talents and can no longer learn Health Regen Up Talents
- "Combo" Talents have been renamed to "Chain" Talents
- All Chain Talents now remain active until the end of the night
- All Planned has been replaced by [Victory Tale] - Your Chain Talents give double their bonus when you reach a [Brilliant] Combo
- Throwing Weapons now increase their activation rate whenever you buy an Attack Speed Up Talent
- Time between Throwing Weapon Talent Activations increased to 6s (up from 4s)
- Minimum time between Throwing Weapon Talent Activations reduced to 0.25s (down from 1s)
- Time Between health restores from Health Regen is reduced to 10s (down from 15s)
- The Impaler's Health Requirement is increased to 25 per AD (up from 20)
- Tranquil Chain Health Regen down to 10% (down from 12%)
- Lethal Chain Critical Strike Chance down to 5% (down from 8%)
- Savage Chain Attack Speed down to 10% (down from 15%)
- Colossal Chain Size increase down to 10% (down from 15%)
- Blood Pact Attack Speed down to 5% (down from 10%)
- Well Aged bonus experience per 10 Max Health increased to 10% (from 5%)
[h3]Summoner[/h3]
- You can no longer Lifesteal from Flies
- Mind Rend activation chance increased to 100% (up from 20%)
- The Horde Summon Speed bonus reduced to 8% (down from 10%)
- Overclock activation chance increased to 20% (up from 10%)
- Overflow activation chance increased to 20% (up from 10%)
[h3]Bandit[/h3]
- Bandit now has fewer Knockback Up Talents
- Bandit can now learn Experience Up Talents
- Deposit increased number of treasures fired by 2 per shop entry (up from 1)
- Assassination reworked to - Basic Attacks on Confused targets deal damage equal to an additional 5% of their Maximum Health
- Tarot Card reworked to - Tarot Card to Learn 2 Random Common Talents, when you have at least 100% Luck learn 2 more
- Dexterous Combo has been reworked into Dexterous Chain - While you have a [Skilled] Combo your Reload Speed is increased by 10% until the end of the Night (in line with the Warrior Changes)
- Mine Carts from Mining Operation now appear much closer to you
[h3]Alchemist[/h3]
- Sceptres now gain 2 damage for each item looted (up from 1)
- Chakrams now gain 2 damage for each Ability used (up from 1)
- Top Prize now grants 20 combo points (up from 10)
- Repetitive now fires 1 additional bolt on activation (down from 2)
[h3]Challenges[/h3]
- Enemies no longer spawn in the Whack-A-Rune Challenge
- Reduced the rune requirement and time allowed in the Whack-A-Rune Challenge
- Reduced the chance for enemies already caught to appear in the Gotta Summon All Challenge
- Reduced the cooldown of the Summon Orb in the Gotta Summon All Challenge and removed the Squelcharim Ability
- Reduced the HP of enemies in the Gotta Summon All Challenge
[h3]Achievements[/h3]
- Pioneer now requires 600 Compendium Entries (to avoid confusion with the addition of Ninja/Hex/Enemy Pack sections to the Compendium)
[h2]Bug Fixes[/h2]
- Reduced hit glow when dealing high damage to metallic elites
- The Next Night button is no longer enabled during the Wealth Management and Long Strange Trip challenges
- Fixed an issue where Diamond Rounds could be purchased without being unlocked.
- Funky Dealings deck no longer persists between runs.
- Roll With It can no longer appear in the Pirate's Life Challenge.
- Pruning Challenge no longer contains the outdated Cultivate skill in the talent tree; also fixed missing crit chance from the stats display.
- Focused Portal now appears correctly in the Compendium.
- The following Legendary Talents now correctly appear in runs and the compendium: Masterful Hat, Test Run, Regular Workout, Omnipotence, Regular Training, Booma-Rounds, Recall, and Regular Practice.
- Buffs that last until the end of the night are now correctly removed at the end of Night 20.
- Fixed an issue where Lil Blobs could die from the same attack that killed the Mega Blob that spawned them.
- Helix Squad’s Summon Speed buff can no longer be applied multiple times simultaneously.
- Finest Leather now correctly affects Gust Quiver.
- Pressing Esc during the initial fade into a run no longer pauses the game or spawns an invisible menu.
- Helping Hands now correctly removes the Luck bonus granted at the end of the night.
- Fixed an issue where Surplus wouldn't create all basic attacks due to exceeding the single-frame projectile count.
- Enemies that move between lanes no longer appear to pass behind walls.
- Slightly reduced the size of the flame effect created by Flame Snails.
- Legendary Talents can no longer appear in the Shop if already learned on the Talent Tree.
- Fixed an issue where the next Shop could briefly appear as the Shop Panel hides.
- Sponsorship now guarentees Rare of higher Talents even if you're not able to afford them
- Enemies and their VFX no longer appear on top of the end of run screen
- Fixed an issue where the Symbolic Achievement wouldn't always unlock even when you didn't miss a Rune in the Whack-A-Rune Challenge
- Fixed the Ability Count not correctly being increased in the Whack-A-Rune Challenge
- Using bumpers on Gamepad will no longer change between Settings Tabs while the Run Info panel is open
- Prosperous Portal will no longer add Legendary Talents to the bottom of multiple trees (instead only the one you teleport to)
- Closing the Combat Stat Panel while hovering a Stat will no longer cause the tooltip to remain active,
- Tronks can no longer heal while Burning
- You can no longer reroll the shop in the Pirate's Life challenge when using Gamepad
- Fixed various typos and grammar issue in text descriptions
[h2]Quality of Life[/h2]
- Reduced the required hold time to restart a run.
- Added Ability Cooldowns, Costs and Charges to the Compendium
- The Challenges panel now opens to show your most recently selected Class
- Added a prompt showing your current level to Peer Review in the Long Strange Trip Challenge
- Axe Toss' Axes now increase in size based on their damage
Wave of Shadows
Looking for a new Talented challenge? With the Wave of Shadows DLC you'll have access to a new class, a complete new mode and plenty of unlockables to give you something to strive for! Let's take a look...
[h2]The Ninja[/h2]

With Shurikens, Soulflames and our first ever movement Ability - Ninja enters the Talented Dungeon.
Complete Quests to gain Trophies, raise your Reputation with a chosen Clan and gain access to gamebreaking Ultimate Abilities.

Will you be one of the first to master the Ninja?
[h2]Waves Mode[/h2]
Ready for a new kind of Talented Challenge?

Waves mode pits you against a random combination of hand crafted enemy formations. As you progress the you'll encounter more difficulty and diverse enemy packs and recieve powerful Hexes that will make taking them on even more challenging....


You can also add additional modifier to your run with Cursed Relics.



Mix and match them or apply them all of the ultimate Waves experience...
[h2]Nightshade Grove[/h2]
Wave of Shadows also comes with instant access to our beautiful forest environment and home of the deadly poison used by the Ninja Class - Nightshade Grove.

Enjoy the scenery and discover the secret that lies within...

[h2]Challenges[/h2]
Finally you'll be getting access to 6 new Challenges for the Ninja Class.

Reach the highest reputation level with the legendary Archivist Clan and construct a build entierly from Soulflames, unlocking Skins and Legendary Talents along the way.



And there you have it! Lot's to be excited about whether you're booting the base game back up or trying out our 7th Class with the Wave of Shadows expansion.
We'll be keeping our ear to the ground for word of bugs/balance issues, so don't be shy with your feedback - also, watch this space for more information on what's next for us in the near future! Until then...
Stay Talented