Talented 1.2 Update - Spectral Spectrum
[p]Greetings Talented Gamers![/p][p][/p][p]It's update time, and there's a load to talk about as always... So let's dive right in![/p][p][/p][h3]Chinese Localization[/h3][p][/p][p]We've been asked countless time to help Talented reach a wider audience by adding more language options, and we're starting this update with Chinese (Simplified)![/p][p][/p][p]
[/p][h3]Mythic Talents[/h3][p][/p][p]Access the highest tier of Talents so far with the new, fully colour, fully unique Mythic Talents.[/p][p][/p][p]
[/p][p][/p][p]Each Class has their own to discover, and each introduces a special mechanic for that Class - we're looking forward to seeing how they impact your runs.
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Mythics are unlocked after you've learnt a Legendary Talent and entered a Portal in any previous run, if you've already done those things you'll have a chance to discover them immediately![/p][p][/p][h3]Chromoprisms[/h3][p][/p][p]After hundreds of runs, it's about time Ed sees the world through new eyes. Chromoprisms allow you to change the colour pallete of the game.[/p][p][/p][p]
[/p][p][/p][p]Each Class can unlock a unique Chromoprism once Mastery 10 has been completed. Which will be your favourite?[/p][p][/p][p]
[/p][h3]Quality of Life and More...[/h3][p][/p][p]1.2 introduces a few things that didn't quite make the 1.1 update and some additional things that have been frequently requested since.[/p][p][/p]
[/p][p][/p][p]Alchemist[/p][p]We're fairly fresh off an Alchemist rework in March and we're relatively happy with where the class is at - having said that there are definitely under-performing Talent Packages we'd like to make more appealing. This time we've added significant power into the Secret Recipe package.[/p]
[/p][p]And there we have it... Another update for our most Talented Gamers to enjoy! I'll be back in a couple of weeks to talk about what's next for Talented... and... beyond...?[/p][p][/p][p]Until then...[/p][p][/p][p]Stay Talented[/p]
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Mythics are unlocked after you've learnt a Legendary Talent and entered a Portal in any previous run, if you've already done those things you'll have a chance to discover them immediately![/p][p][/p][h3]Chromoprisms[/h3][p][/p][p]After hundreds of runs, it's about time Ed sees the world through new eyes. Chromoprisms allow you to change the colour pallete of the game.[/p][p][/p][p]
- [p]You can now scroll through all Curses in the Run Info Panel[/p]
- [p]There is now a Run In Background setting in the Settings Menu[/p]
- [p]You can now choose to randomize the Environment each run in the Environments Menu[/p]
- [p]Legendary Talents now cost 3 Talent Points (down from 5)[/p]
- [p]Legendary Talents now appear lower on the tree and slightly more often[/p]
- [p]Frost Trap now deals 100% of your Attack Damage (up from 50%),[/p]
- [p]Spike Trap now deals 100% of your Attack Damage (up from 50%),[/p]
- [p]Blast Cannon cooldown reduced to 15 seconds (down from 35 seconds),[/p]
- [p]Rocket Man duration reduced to 3 seconds (down from 5 seconds),[/p]
- [p]Vortech Bounty requirement down to 15 (down from 25),[/p]
- [p]Vortech Bounty Homing Missiles to 1 (down from 2)[/p]
- [p]Vortech Turrets are now destroyed after 2 hits (down from 4)[/p]
- [p]Ring Theory Cooldown reduced to 15 seconds (down from 30),[/p]
- [p]Illuminate Bonus Experience increased to 25% (up from 15%),[/p]
- [p]Conjure Weapon cooldown reduced to 30s (down from 40s),[/p]
- [p]Atomize Cooldown reduced to 15s (down from 30s),[/p]
- [p]Atomize bonus Orb Damage reduced to 3 (down from 5),[/p]
- [p]Meteor Damage increased to 15 (up from 5)[/p]
- [p]Earthquake Cooldown reduced to 20s (Down from 30s),[/p]
- [p]Electric Hook Cooldown reduced to 12s (down from 15s),[/p]
- [p]Intimidating Strike cooldown reduced to 15s (down from 30s)[/p]
- [p]Increased Summoner's Knockback Power in Waves Mode by an additional 50%,[/p]
- [p]Squelchomega's Cooldown reduced to 18s (down from 20s),[/p]
- [p]Infestation Cooldown reduced to 15s (down from 20s),[/p]
- [p]Spookantation Cooldown reduced to 15s (down from 20s),[/p]
- [p]Flockreath Cooldown reduced to 8s (down from 15s),[/p]
- [p]Pumpkania Cooldown reduced to 18s (down from 20s),[/p]
- [p]Snail of Arrows Cooldown reduced to 22s (down from 30s),[/p]
- [p]Squelchomination Cooldown reduced to 30s (down from 45s),[/p]
- [p]Royalty Cooldown reduced to 35s (down from 45s)[/p]
- [p]The \[Top Frag] Talent Package has been replaced with a new Package focussed on Final Shot Talents[/p]
- [p]The \[Investment] Talent Package has been replaced with a new Package focussed on a brand new Ghost Pistol Mechanic[/p]
- [p]Market Surge has been replaced with \[Eclipse] - Gain 10% Critical Strike Chance until the end of the Night. Gain X Ghost Pistols (One for every 20% Critical Strike Chance you have)[/p]
- [p]Signiture Dish bonus experience increased to 10% (up from 5%),[/p]
- [p]Primordial bonus Ability Damage increased to 50% per Status Effect (up from 25%)[/p]
- [p]Momentum now reduces Cooldowns by 3% per use (down from 5%),[/p]
- [p]Clear Mind now increases Momentum's Cooldown reduction to 6% (down from 10%)[/p]
- [p]Fixed an issue where Ninja Challenges could be accessed using Gamepad Input even without owning the DLC[/p]
- [p]Fixed an issue where the Speedrun Achievement could be unlocked on Classes other than Ninja[/p]
- [p]Enabling Relics now grants bonus Class Experience in Waves Mode[/p]
- [p]Fixed an issue where Lock and Load would enchant 4 Basic Attacks instead of 3[/p]
- [p]Any gold generated in excess of the loot object per frame limit (e.g. Mining Operation granting more than 50 Gold) will now be instantly added to your Gold resource[/p]
- [p]Barricades will now always be knocked back slightly even when enemies have 100% knockback resistance[/p]
- [p]Fixed a bug where Bonus Mastery Levels would claim to be unlocked even if they'd been unlocked before[/p]
- [p]Corrected the Tooltip for "Shot Count" to say there is a maximum of 10 shots per Basic Attack[/p]
- [p]Scatterpult now allows you to increase your Critical Strike Chance beyond 100% when you also have Edge of Infinity[/p]
- [p]You can no longer pause the game during the death sequence[/p]
- [p]Spectral Quiver no longer appears in the Supply Chain Challenge[/p]
- [p]Explosive Rounds no longer appears in the Gold Rush Challenge[/p]
- [p]Victory Pose no longer appears in the Weapon Swap Challenge[/p]
- [p]The Obsolete War Cry Ability no longer appears in the Weapon Swap Challenge[/p]
- [p]Improved the accuracy of the Meteor hit box[/p]
- [p]Fixed Various Typos[/p]