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Devlog #86 - Path to Greatness

[p]Welcome Talented Gamers![/p][p][/p][p]It's time for another run down of what's been happening over here at TurtleFox Games in the last couple of weeks![/p][p][/p][p]Obviously, we've been hard at work on both the New Game and New DLC we announced in the last Devlog along with our Roadmap. You'll be hearing more about those in the near future, but first of all we want to talk about what's coming on the Free Update side of 1.3.[/p][p][/p][h3]More Mastery Levels[/h3][p][/p][p][/p][p][/p][p]1.3 will see the addition of another 5 Mastery Levels, allowing you to climb to the heights of Mastery 35. Just like when we added Mastery 30, we want to add to unique difficulty increases that should spice up the game for our long time players.[/p][p][/p][p][/p][p][/p][p]We're using Mastery 31 to introduce some Endless Mode elements into the base game. You'll be seeing the Rare Curses like power up Elites and even make enemies deal more damage earlier in the run.[/p][p][/p][p][/p][p][/p][p]At Mastery 32 - Glitched Elites will begin to appear, these slippery enemies will teleport when they are within a certain range from you. [/p][p][/p][p][/p][p][/p][p]A request from one of our community members was to experiment with introducing elements from Waves into Standard Runs. Obviously we want to keep the two game modes distinct, but Mastery 35 (the big one!) will do exactly that![/p][p][/p][p][/p][p][/p][p][/p][p]We'll leave the other 2 for you to discover when the update drops! We're expecting this to be our most challenging difficulty increase yet in Standard Runs. [/p][p][/p][p][/p][p]Thankfully we're introducing a new feature next Devlog that should give you even more options when constructing your build... Until then...[/p][p][/p][p]Stay Talented[/p]