Devlog #96 - Automaton
[p]Welcome Back Talented Gamers![/p][p][/p][p]Beastmaster's Call is out and the hotfixes have been rolling with your feedback and bug reports being dealt with as soon as we possibly could. Also, just in case you missed it we announced a new game last week - our card-slinging roguelike Decked Out. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]But let's focus on Talented! This week I want to talk a little bit about what you can expect in the upcoming 1.4 Update...[/p][p][/p][h3]Auto-Aim and Auto-Cast[/h3][p][/p][p]Especially in recent months we've had an increasing number requests for a setting that allows Talented to be played closer to something like an incremental game. With Basic Attacks and Abilities firing automatically, freeing you up to focus on the buildcrafting side of the game.[/p][p][/p][p]While this isn't really how the game was designed originally we want to support as many playstyles as we can. So we'll be adding the option for the game to be played this way. [/p][p][/p][p]While enabled both the time between basic attacks and ability cooldowns will be increased by a noticable (but hopefully not overly punishing) amount - meaning playing manually will always have the edge. We think this strikes the right balance of supporting a new way to play while still encouraging people to play the game the way it was originally designed.[/p][p][/p][p]
[/p][p][/p][h3]Common Talent Reworks[/h3][p][/p][p]Another frequent piece of feedback - many of the combat stats in the game, especially those given by Common Talents become redundant as they reach their maximum value later into the game. This can make Common Talents feel more like a barrier to the next useful Rare, Epic or Legendary.[/p][p][/p][p]In 1.4 we're going to be taking a look at a few of the worst offenders and reworking them into something that should remain as appealing on Night 20 as Night 2.[/p][p][/p][p]
[/p][p][/p][h3]New Talents[/h3][p][/p][p]1.4 will also see some new Talents added to the core of the game that should allow for a little more run-to-run variety.[/p][p][/p][p]We're planning on adding 3 unique Epic Talents for each Class (including DLC Classes) and better yet we'll be introducing a second Mythic Talent for each Class with a brand new flavour that we'll talk about in a future update.[/p][p][/p][p]
[/p][p][/p][p]Of course this will come with more Balance, Quality of Life and Bug Fix improvement like all of our major updates and a small set of Achievements to give you an extra reason to boot up the game. In particular we've taken note that as we've introduced more powerful systems to the game, the earlier Mastery Levels have become a little easier than we could like.[/p][p][/p][p]Looking forward to talking about all of that and more in the next few devlogs! Until then...[/p][p][/p][p]Stay Talented[/p]