Devlog #97 - Operational Growth
[p]Greetings Talented Gamers![/p][p][/p][p]This week I want to talk a bit about the new Epic Talents coming to every class in 1.4. If you enjoy reading these devlogs we're doing the exact same for our new game Decked Out, the first one ever released just last week and you can find it here:
[dynamiclink][/dynamiclink][/p][h3]New Talent Drops[/h3][p][/p][p]Adding new Talents that can appear in every run for a Class is a delicate business, our approach this time is to add support for each classes existing win conditions that we hope will be relevant at all stages of the run. [/p][p][/p][p]
[/p][p][/p][p]For Archer, Homing Missile builds can feel great when they get going, but currently they're completely reliant on a couple of Talent Packages. This Epic Talent should give you a push in the right direction when you hit it early and increase the late game power of Missiles.[/p][p][/p][p]
[/p][p][/p][p]Wizard mains will already be used to getting plenty of \[Dorble Up] Talents. Quadrorb will allow you to not only make early game Orbs more consistent but fill in those Night 40 gaps with bigger Orbs than ever.[/p][p][/p][p]
[/p][p][/p][p]Bandit's can now start their Ghost Pistol builds even earlier, this should synergize nicely with everything Critical Strike related as well as the Ghost Pistol packages.[/p][p][/p][p]Better yet, after all of the positive feedback surrounding Ability Upgrade Scrolls, we're introducing a group of Talents that give even easier access to the Ability Upgrade system.[/p][p][/p][p]
[/p][p][/p][p]Warrior is jumping right into the action. Since he typically doesn't get as many levels as other classes - this unique Talent will allow him to reach those pivotal Epic and Legendary Ability Scrolls early.[/p][p][/p][p]
[/p][p][/p][p]Summoner has an interesting example. With Covenant you can fill out any remaining Ability Slots with Abilities instantly upgraded with powerful Epic boons. It doesn't stop there though, this also functions with any Ability Replacements you get - so you can keep rolling until you find exactly the Scroll you want.[/p][p][/p][p]Finally, we have a few Talents coming that should add entierly new synergies. These are experiments, so they might now generate entierly new win conditions - but we are open to revisiting them in the future if they end up being the beginning of fun new builds.[/p][p][/p][p]
[/p][p][/p][p]This should be both a great way to activate Alchemist's Sigil Talents and potentially make space for some niche Alchemist Basic Attack builds in the future.[/p][p][/p][p]
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[/p][p][/p][p]Who doesn't like another Orbital? Along with all of the Snail synergies already in the game, we're hoping Summoner really likes this one![/p][p][/p][p]
[/p][p][/p][p]Long time Talented gamers will remember Hemomancy as a strong but awkward Epic Talent. We're hoping it finds a better place in the combat system as a Legendary you're able to build around or pick up when you already have plenty of Lifesteal.[/p][p][/p][p]
[/p][p][/p][p]Well that's quite a lot of Talents! Of course there are plenty coming that we didn't reveal here, and we've not even touched the new form of Mythic Talents we teased last Devlog. Next time we'll be going over our plans for Combat Stat Reworks and diving into some of the Quality of Life changes coming in 1.4. Until then...[/p][p][/p][p]Stay Talented[/p]
[dynamiclink][/dynamiclink][/p][h3]New Talent Drops[/h3][p][/p][p]Adding new Talents that can appear in every run for a Class is a delicate business, our approach this time is to add support for each classes existing win conditions that we hope will be relevant at all stages of the run. [/p][p][/p][p]