Devlog #47 - Rise to the Challenge
Hello Talented Gamers!
We hope you're enjoying 0.11, especially after the hotfixes that should bring Archer and Bandit up to scratch and fix that pesky Orbs bug. But enough about the past - new update, new me!
Challenges

It's our first major feature of 0.12! Challenges will offer a variety of ways to play each of your favorite classes each with their own set of custom rules designed to provide a unique problem to solve.
Next update will contain 15 Challenges in total (3 for each Class) and all of these will have their own completion reward!
Next Devlog will be a deep dive into the Challenges System and the rewards you can expect, so keep an eye out for that.
Re-Packaging
This is going to be a huge update for Talent Packages! Every Class will be getting some new toys to play with and we'll be paying special attention to the Bandit as has some catching up to do in the Talent Count department.
If all goes as planned we should cross over the 300 Talent mark in this update!

When it comes to how Talent Packages are added to the run, things have always felt off. As we mentioned in a previous devlog, the reroll button was only a short term solution for selecting Talent Packages.
0.12 will contain a complete refactor for how the Packages are chosen and added to the tree. We've listened closely and we want to make sure you have the opportunity to influence which packages are chosen but also want opportunities to find unique builds.
How will we make that happen? - Find out in a future devlog!
More Stuff!
We'll also be throwing in some additional minor features, some of which have been requested in the Steam Discussion forums and our Discord server (do keep that feedback rolling in!)
Eternal Nightmare - A new way to truly put your build to the test after you've completed a run. (Note: This is not Endless Mode, but should help scratch that itch for now!)
Optional Damage Numbers - Pew-Pew Number Big
Core Talents Update - Some larger scope balance changes are coming to Core Talents... More on this later.
20 New Achievements - New content means new ways to break the game - and in Talented you get rewarded for it!

And of course there will be the usual Quality of Life changes, bug fixes and balance changes that every update contains! Looking forward to diving into the details with you all next time...
Stay Talented
We hope you're enjoying 0.11, especially after the hotfixes that should bring Archer and Bandit up to scratch and fix that pesky Orbs bug. But enough about the past - new update, new me!
Challenges

It's our first major feature of 0.12! Challenges will offer a variety of ways to play each of your favorite classes each with their own set of custom rules designed to provide a unique problem to solve.
Next update will contain 15 Challenges in total (3 for each Class) and all of these will have their own completion reward!
Next Devlog will be a deep dive into the Challenges System and the rewards you can expect, so keep an eye out for that.
Re-Packaging
This is going to be a huge update for Talent Packages! Every Class will be getting some new toys to play with and we'll be paying special attention to the Bandit as has some catching up to do in the Talent Count department.
If all goes as planned we should cross over the 300 Talent mark in this update!

When it comes to how Talent Packages are added to the run, things have always felt off. As we mentioned in a previous devlog, the reroll button was only a short term solution for selecting Talent Packages.
0.12 will contain a complete refactor for how the Packages are chosen and added to the tree. We've listened closely and we want to make sure you have the opportunity to influence which packages are chosen but also want opportunities to find unique builds.
How will we make that happen? - Find out in a future devlog!
More Stuff!
We'll also be throwing in some additional minor features, some of which have been requested in the Steam Discussion forums and our Discord server (do keep that feedback rolling in!)
Eternal Nightmare - A new way to truly put your build to the test after you've completed a run. (Note: This is not Endless Mode, but should help scratch that itch for now!)
Optional Damage Numbers - Pew-Pew Number Big
Core Talents Update - Some larger scope balance changes are coming to Core Talents... More on this later.
20 New Achievements - New content means new ways to break the game - and in Talented you get rewarded for it!

And of course there will be the usual Quality of Life changes, bug fixes and balance changes that every update contains! Looking forward to diving into the details with you all next time...
Stay Talented