Devlog #48 - Skintimidation
Hello Talented Gamers!
We've been hard at work developing the first major feature of 0.12 - our Challenge system - and there's so much to share!
As mentioned in our original announcement, each class with be getting 3 challenges just for them (totaling 15). Challenges are intended to be a twist on the classic Talented gameplay that either pushes a certain playstyle to the extreme or gives you something entirely unique.

A nod to some of our favorite games and a commonly requested feature. You can finally be the turret you were born to be!

Ever wonder what Talented would be like if you just had EVERYTHING?


Everyone wanted a Talented babysitter mode, right?
Rewards
Better yet! You won't just be playing for pride, each challenge rewards either a Legendary Talent unlock for that class, or a skin.
0.12 will have 5 Legendary Talents and 10 SKINS

We always felt bad about adding the 0.1 second Time Between Attacks cap, so we've let you demolish that!

Each skin comes with some very small adjustments to base stats (and perhaps the occasional custom mechanic). These are mostly intended to add a little bit of flavor, but I'm sure some people will have fun min-maxing...
Challenges should be dropping on our Community Beta Branch very soon, if you're interested in helping us improve this and even more features you can check out the Beta Tester program Here! We'd love to have you.
More Balance
We've also been working with our Beta Testers to fix some balance outliers in the 0.11 update, with a particular focus on Bandit (since he's our newest character).

We tried a few different versions of Mining Operation before setting on this one, it should keep the feeling of a growing (and potentially infinite) economy but be a little less game breaking.

We felt both Bladed Round and Fireworks rounds were underwhelming compared to other rares, so they've been brought up to speed.

Axe Toss has felt like the inferior Warrior starting ability for quite some time. Not only have we buffed the base ability, but his Level 12 upgrades should be much more appealing now too


That should be plenty to chew on this time! Next Devlog I will be diving into the changes to Talent Packages and hopefully revealing some of the new Talents you can unlock.
Stay Talented
We've been hard at work developing the first major feature of 0.12 - our Challenge system - and there's so much to share!
As mentioned in our original announcement, each class with be getting 3 challenges just for them (totaling 15). Challenges are intended to be a twist on the classic Talented gameplay that either pushes a certain playstyle to the extreme or gives you something entirely unique.

A nod to some of our favorite games and a commonly requested feature. You can finally be the turret you were born to be!

Ever wonder what Talented would be like if you just had EVERYTHING?


Everyone wanted a Talented babysitter mode, right?
Rewards
Better yet! You won't just be playing for pride, each challenge rewards either a Legendary Talent unlock for that class, or a skin.
0.12 will have 5 Legendary Talents and 10 SKINS

We always felt bad about adding the 0.1 second Time Between Attacks cap, so we've let you demolish that!

Each skin comes with some very small adjustments to base stats (and perhaps the occasional custom mechanic). These are mostly intended to add a little bit of flavor, but I'm sure some people will have fun min-maxing...
Challenges should be dropping on our Community Beta Branch very soon, if you're interested in helping us improve this and even more features you can check out the Beta Tester program Here! We'd love to have you.
More Balance
We've also been working with our Beta Testers to fix some balance outliers in the 0.11 update, with a particular focus on Bandit (since he's our newest character).

We tried a few different versions of Mining Operation before setting on this one, it should keep the feeling of a growing (and potentially infinite) economy but be a little less game breaking.

We felt both Bladed Round and Fireworks rounds were underwhelming compared to other rares, so they've been brought up to speed.

Axe Toss has felt like the inferior Warrior starting ability for quite some time. Not only have we buffed the base ability, but his Level 12 upgrades should be much more appealing now too



That should be plenty to chew on this time! Next Devlog I will be diving into the changes to Talent Packages and hopefully revealing some of the new Talents you can unlock.
Stay Talented