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Devlog #54 - Brewski

Greetings Talented Potion Crafters!

It's another week of Alchemist reveals this time! As always we'll be holding back some of unique features of the new Class to give you some surprises when the update drops - but there's more than enough to fill a devlog and do that, so let's move!

Back to Basics

As mentioned last week, the Alchemist's Basic Attack is not their strong suit. That being said it does have a unique home in the Talented Combat System as the only Basic Attack with piercing from the start of the run.



Although you can make use of the piercing to clear low health enemies in the early waves, it only deals 3 Damage and there won't be any ways of increasing that damage - so don't rely on it too much!

Side Hustles

The headline of the Alchemist is certainly the Potion Crafting system, but they will also be dropping with a full suit of Base and Core Talents including 5 Legendaries!



Sigil Talents give you a chance to fill lanes with powerful Runes that can both deal large amounts of damage and apply Status Effects. The only problem is you'll need to trigger them yourself by hitting them with an ability!



We'll be calling back to some of our classic Talented Talents with Alchemist.



Not only will they have access to Ability Power, but the Loot Mechanic from Archer will be making a return. Also.. A new twist on the fan favourite Magical Hat



More Fire Power!

Of course it wouldn't be an Alchemist reveal without more talk on Potion Crafting!



Lances are a brand new style of Ability that can be crafted. Add an ingredient to Bloodthistle and you'll get one of these bad boys to hurl at your enemies.



Although.. why stop at one when you could add Mageleaf...





I think I've spilled enough of our Potion Master's secrets for one week! It'll be onwards to something much more sinister next time... The first new Enemies since our Steam release... If you listen closely you can already hear one of them squelching...

Stay Talented