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Hotfix 0.11.50

First things first - The bug where Orbs would sometimes disappear until you gained more is fixed. Very sorry for that one!

Archer was feeling weak to the point of unfun on higher Mastery Levels with a lot of his Rare Talents feeling underpowered. We've given him real boost.

  • Archer base Range increased to 3.20 (from 3.0)
  • Archer base Time Between Attacks reduced to 0.9s (down from 1.0s)
  • Quick Fire base Cooldown reduced to 12s (down from 15s)
  • Explosive Traps Max Charges increased to 3 (up from 2)
  • Frost Traps Max Charges increased to 3 (up from 2)
  • Field Research Experience increase increased to 4% (up from 2%)
  • All Rare Collector Talents now have a 3% drop rate (up from 2%)
  • Liqourice Collector drop rate increased to 5% (up from 4%)
  • All Rare Bounty Talents require 15 kills (down from 25)
  • Savage Bounty and Brutal Bounty now refresh their buff duration instead of applying multiple buffs if they are already in progress (multiple versions of the same Talent still apply multiple buffs)
  • Bountiful Bounty now requires 30 kills (down from 50)
  • Bountiful Bounty Experience Granted reduced by 20%
  • Inside Scoop now reduces Bounty requirements by 3 (down from 5)
  • Minimum Bounty Requirement reduced to 5 (down from 10)


The Talent economy was getting pretty out of control, especially on Wizard! We've made some minor adjustments to keep a bit more of a lid on it in those especially OP runs.

  • Masterful Combo XP Bonus reduced to 75% (down from 85%)
  • Talented Combo XP Bonus reduced to 100% (down from 125%)
  • Truly Talented Combo XP Bonus reduced to 150% (down from 200%)
  • Increased the Experience required to gain a Level by 10% for every 50 levels (This is a 10% increase on the previous value, and should only really be felt on very high levels)


We will revisit the Talent economy more in 0.12.

Stay Talented