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Patch 0.12.39

Some balance changes and bug fixes for the 0.12 version of the game while everyone waits for Alchemist!

Bugs
  • Fixed an issue where Good Boy's maximum Ghost Puppies wouldn't reset after Night 20 and so the full number wouldn't be usable in the Eternal Nightmare
  • Fixed an issue where Meteor wouldn't appear when used in the top and bottom lanes
  • Eternal Nightmare now saves progress every 5 seconds so survival times are recorded even when crashes occur
  • Warrior's throwing weapon's no longer spawn at a higher position as the Warrior's Size increases
  • Hold Your Ground now correctly gives 100% Parry Chance and no longer causes Parry Chance to reduce below 0%
General
  • Critical Timing now has a 0.5 second internal cooldown
Archer
  • All Traps now spawn closer to the Archer and Barrier spawns further away meaning that Traps always spawn behind Barriers
  • Quick Fire now enhances 7 attacks (up from 5)
  • Deadly Aim now increases Critical Strike chance by 20% (up from 10%)
  • Whiplash now increases Knockback by 0.5 (up from 0.25)
Wizard
  • Efficacy now increases Experience Gain by 20% (up from 15%)
  • Crystal Orbs now increases Experience Gain by 20% (up from 15%)
  • Simple Interest now requires 1 Unspent Talent Point (down from 2)
  • Glacial Orbs has been renamed to Frosty Orbs
  • Frosty Orbs is now an Epic Talent (down from Legendary)
  • Frosty Orbs now creates 3 Orbs (down from 4)
  • Blazing Orbs is now a Legendary (up from Epic)
  • Blazing Orbs now creates 4 Orbs (up from 2)
  • Earthen Orbs now creates 3 Orbs (up from 2)
  • Frost Nova's range has been decreased to match that of Blast Nova
  • Frost Nova now deals 3 damage (up from 2)
Warrior
  • Largening Size Increased is now 8% (down from 10%)
  • Lethal Combo now grants 8% Critical Strike Chance (up from 7%)
  • Defiant Stance threshold reduced to 25% Health Points (down from 50%)
  • Defiant Stance now increases Parry Chance by 10% (up from 5%)
  • Blood Pact health sacrifice increased to 15 Health Points (up from 10)
  • Blood Pact now grants 1 Attack Damage until the end of the Night
Summoner
  • Good Boy's Mana Cost has been increased to 20 (up from 10)
  • Mind Rend now grants 20% additional Experience Gain (down from 25%)
  • Vicious Sacrifice now has a 4% chance to proc (down from 5%)
  • Spike Shells now has a 10% chance to proc (up from 8%)
Bandit
  • Excavate now activates after a 2 second delay (down from 3 seconds)
  • Powder Keg now deals 6 damage (up from 3)
  • Quickdraw now increases Attack Speed by 60% (up from 50%)
  • Make it Rain now costs 8 Gold (down from 10 Gold)


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