Patch 0.12.39
Some balance changes and bug fixes for the 0.12 version of the game while everyone waits for Alchemist!
Bugs
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Bugs
- Fixed an issue where Good Boy's maximum Ghost Puppies wouldn't reset after Night 20 and so the full number wouldn't be usable in the Eternal Nightmare
- Fixed an issue where Meteor wouldn't appear when used in the top and bottom lanes
- Eternal Nightmare now saves progress every 5 seconds so survival times are recorded even when crashes occur
- Warrior's throwing weapon's no longer spawn at a higher position as the Warrior's Size increases
- Hold Your Ground now correctly gives 100% Parry Chance and no longer causes Parry Chance to reduce below 0%
- Critical Timing now has a 0.5 second internal cooldown
- All Traps now spawn closer to the Archer and Barrier spawns further away meaning that Traps always spawn behind Barriers
- Quick Fire now enhances 7 attacks (up from 5)
- Deadly Aim now increases Critical Strike chance by 20% (up from 10%)
- Whiplash now increases Knockback by 0.5 (up from 0.25)
- Efficacy now increases Experience Gain by 20% (up from 15%)
- Crystal Orbs now increases Experience Gain by 20% (up from 15%)
- Simple Interest now requires 1 Unspent Talent Point (down from 2)
- Glacial Orbs has been renamed to Frosty Orbs
- Frosty Orbs is now an Epic Talent (down from Legendary)
- Frosty Orbs now creates 3 Orbs (down from 4)
- Blazing Orbs is now a Legendary (up from Epic)
- Blazing Orbs now creates 4 Orbs (up from 2)
- Earthen Orbs now creates 3 Orbs (up from 2)
- Frost Nova's range has been decreased to match that of Blast Nova
- Frost Nova now deals 3 damage (up from 2)
- Largening Size Increased is now 8% (down from 10%)
- Lethal Combo now grants 8% Critical Strike Chance (up from 7%)
- Defiant Stance threshold reduced to 25% Health Points (down from 50%)
- Defiant Stance now increases Parry Chance by 10% (up from 5%)
- Blood Pact health sacrifice increased to 15 Health Points (up from 10)
- Blood Pact now grants 1 Attack Damage until the end of the Night
- Good Boy's Mana Cost has been increased to 20 (up from 10)
- Mind Rend now grants 20% additional Experience Gain (down from 25%)
- Vicious Sacrifice now has a 4% chance to proc (down from 5%)
- Spike Shells now has a 10% chance to proc (up from 8%)
- Excavate now activates after a 2 second delay (down from 3 seconds)
- Powder Keg now deals 6 damage (up from 3)
- Quickdraw now increases Attack Speed by 60% (up from 50%)
- Make it Rain now costs 8 Gold (down from 10 Gold)
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