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Devlog #68 - Showdown

Greetings Talented Gamers!

We've been working on the final 12 Challenges coming to Talented in our 1.0 update. These are already available on our Community Beta Branch so if you'd like to help us bring them up to scratch ready for the big release we'd really appreciate it!

Not-so-big Bosses

Overally reception to our Boss Fights was positive and we really enjoyed making them - so we've decided to add another 6 (1 per Class).

These are intended to be quite a bit easier than the ones we added in 0.14, unlocking at Mastery 10. They showcase some of our early game enemies, but easier doesn't mean trivial!



Hold back the Crawley as he jumps between lanes in the Bandit Challenge



Use Magic Bolt to farm plenty of Ability Power and take down our tankiest (and slowest) boss yet as Alchemist

Winding Path

We're also adding a couple of Challenges that require you to reach win conditions on the Talent Tree.



In the Wizard's Long Strange Trip Challenge you will need to reach a Portal without running out of Talent Points. You'll start at Level 10 and you'll need to navigate the unique Talent Pool to make it all the way to the top without any Experience from Combat.

The Bandit will also be getting a Challenge like this, but instead of getting to a Portal you'll need to make 1 million gold!

Other fun stuff!

...and there's a handful of other ones coming too... How is your memory? It'll be put to test in the Archer's Ed Says Challenge!



Ever wanted to find out what it feels like to have tons of legendaries in a single run? The Legend Has It Challenge has you covered!



And of course there's still more to come!



The real question is, will you be beating all 60 Challenges? No surprises there will be an Achievement for doing it! Until next time...

Stay Talented

Devlog #67 - Final Countdown

Greetings Talented Gamers!

We hope you're enjoying all the endless fun of the 0.15 update, while there's still some things to improve we're generally really happy with how Endless Mode, the Archer and Summoner Balance Pass and all of our other feature work landed. Make sure you keep the feedback rolling in, as we are listening!

With that said... It's time to announce something that we all knew was coming!

1.0 is Coming...

What a journey it has been, when we first moved to Steam Early Access:
  • We only had 4 playable Classes (Archer, Wizard, Warrior and Summoner)
  • There were no Legendary Talents
  • There were no Challenges
  • There was no Gamepad Support
  • There was no Eternal Nightmare of Endless Mode
  • Classes were lucky to have 20 different Talents to their name (now they have over 60 each!)
  • Talent Packages were automatically added to the tree and you could only have 2 per run

Not to mention the countless balancing, tweaking, synergising, bug fixing - all with lots of help from our wonderful community!

But... Let's not get too sentimental, there's still more Talented to be made!



One Final Task

Of course! There's two Challenge slots still to be filled for each Class and there should be a good mix of easier and particularly tough Challenges coming.

Challenges mean rewards, so you can expect to add the final few Skins to your wardrobe soon... but where will your Legendary Talents go...?

The Talented Compendium

This feature will catalogue every single gameplay elements in the entire game, accessable whenever you want it! Of course you'll have to fill it in yourself by discovering new Talents and killing Enemies.

At long last, you will be able to look up which Talents are inside each Talent Package, which Enemies do what, what the Elite Traits do and more!

Better yet we'll be adding Achievements for filling the Compendium so there will be a collectathon for new and experienced players.

Crashes...

We know crashes have been a particular pain point in 0.15 now the rails are completely off and you can get 10 Talent Packages worth of goodies!

While we think it's extremely unlikely we can account for every single crazy combo and every single piece of hardware - there's still more we can do to improve performance. We'll be doing another deep dive on that before our 1.0 release.

Balance Passes

Last update you will have noticed a huge number of changes to Archer and Summoner - even including some new Talents and Abilities.

With this update we'll be passing a fine-tooth comb over the other 4, doing our best to maximise the number of viable win conditions and ensuring each Talent Package has a place in the combat system.

...And The Rest

As usual we'll be on the lookout for those pesky bugs, continuing to improve performance in the craziest of runs and sneaking in some quality of life improvements.

This update will also see a smaller rounds of 8 Achievements as we round off the full set of 160 - hats off to anyone who gets them all!



Once again... Thank you so much for joining us on the crazy ride that has been Talented's development, we hope you stick it out until the end as there's still a few fun surprises in store!

Stay Talented

Hotfix 0.15.38

- Increased Wizard's Maximum Magic Points in the Threat: Smushroom Challenge by 15
- Fixed an issue where the Whack A Rune Challenge would not be completable after restarting it from the end screen
- Fixed an issue where Hourglass Collector could cause Cooldown Reduction to be reduced into the negative numbers at the end of a Night

Hotfix 0.15.37

  • Fixed an issue where Rounds Talents would sometimes cause Bandit's Shots Per Basic Attack to reduce to 1
  • Fixed an issue where discovering all unlocked Talent Packages and then entering Portals would cause Talent Trees with Talent Package Talents that could soft lock the game to appear

Hotfix 0.15.36

Reworked the Friendly Fire Achievement in response to the removal of Contract Abilities