Greetings Talented Gamers!
We're closing in fast on the 0.12 update, this should hopefully be the final devlog before it drops. As always, there will be a round of balance changes and bug fixes which you can find in the release notes.
This week I'll dive into the minor features that will be coming with the update, special thanks to our Beta Testers who've been giving feedback on these (and helping us spot all of the bugs!).
Damage Numbers
By popular request, Damage Numbers can now be enabled in the settings menu! Time to find out just how much damage you're dealing with your 10,000% Ability Power.

The larger the damage dealt, the bigger the number!

And crits even have their own special funky style!
Eternal Nightmare
Now this one we're really exited about - at Mastery 10 you can now unlock the new Eternal Nightmare Game Mode.

You can enter the Nightmare by completing any run on Mastery 10+. When you do, you'll be granted with an endless Night that steadily increases in difficulty until the entire screen is a wall of enemies!
There are 3 achievements for surviving 30, 90 and 180 seconds and you can find your best survival time on the Character Selection Bridge. We've been loving this one in our playtests!
Lock 'n' Load
We're rebalancing Bandit this update to be slightly less Shop reliant. The full list of changes will be in the release notes but
Spoiler Alert: Shop Prices of Ability, Epic and Legendary Talents will be going up drastically.
To help ease the blow we'll be allowing you to lock Talents in the Shop, so you can hold onto them for a later time when you have more cash!
'ChievesAs always we'll be going out with a batch of 20 new Achievements. These come in all shapes and sizes, here's a couple of our faves:


So there you have it, we can't wait to see what everyone thinks of all of our hard work on this update! As always we'd love to hear your thoughts, both in the comments here and on our
Discord.
We do our best to read everything, even if we can't respond. Until next time...
Stay Talented