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Hotfix 0.14.35

  • The Roundabout Achievement will now unlock correctly
  • Added a visual cap on the number of Coins that can be dropped by each enemy (any Gold not dropped will be added to your total instantly)
  • Added a visual cap that stops enemies dropping Coins when there are at least 50 on screen (any Gold not dropped will be added to your total instantly)
  • Skeleton Key will no longer appear in runs until the Detnelat Challenge has been completed

Hotfix 0.14.34

  • Corrected Iron Quiver's Activation Chance to 8% (down from 108%)
  • Reduced the Smushroom in Threat: Smushroom's Health Points by 10%
  • Added a new description to Time Wizard
  • Fixed the Tooltip on the Talent Package choice screen not appearing when using Gamepad

Talented 0.14 Update - Thumbs of Steel

Greetings Talented Gamers!

Seems like a fine day to drop an update, and it's a doozy!

Gamepad Support

Talented now fully supports Xbox and PlayStation Gamepads!



Challenges

There's a grand total of 24 New Challenges dropping in this update, highlights include
  • Build a Deck of Abilities as Alchemist and draw random spells you've crafted
  • Finally find out what it feels like to be a RANGED Warrior
  • Fight a Boss uniquely tailored for each of the Classes
  • Become the Talented dungeon and spawn enemies to defeat the Summoner


Of course, more challenges means more rewards! This update brings 14 new Legendary Talents and 10 new Skins to collect!



Talent Package Rerolls

Tired of being forced to take Packages that don't fit with your build? The answer is simple... Reroll them away!



Better yet, you can now discover Bonus Packages that grant even more Rares!

New Stuff!

Every Class is getting some love this time with 16 new Talent Packages coming to town...

Archer is getting a Package exclusively for their Traps, including the capstone Talent [Mystery Egg] that allows your Traps to Activate your Collector Talents!



Wizard is getting Ability Crit back! Not only that, there's special support for it including a screen clearing Ability that just can't stop critically striking!



Warrior will be striking fear into their enemies with this package, better yet applying Feared to enemies that are already running away is about to become a good thing!



Some Summoners like Blobs, some Summoners like Flies... And they'll both be getting a Package in this update!



Bandit is getting 3 new Packages! One to upgrade and expand the Rounds Talents (that let you fire cool stuff like Saw Blades and Fireworks).



One to upgrade the Shop, even allowing it to stock things from other Talent Packages.



And one that should be some much needed power for Abilities, including a brand new Ability that has infinite scalinggg.



Alchemist is a big winner this update with 5 new Packages! Not only will he be getting one for each Ability Type (Bolts, Lances, Waves and Novas)...



...but he'll also be getting access to some brand new Runes...



Balance
Another lighter set of balance changes this time around, focussed on the most important balance issues while giving the new packages time to shine. With all of the Talent Packages in for Archer, Wizard, Warrior and Summoner you can expect a more thorough set of changes next update...

Archer
  • Added a cap on the maximum number of traps each Ability can create of 15 per Ability
Wizard
  • Backtrack has moved to one of the new Talent Packages
  • New Ability added to the Base Package

Summoner
  • Squelchomega (Summon Mega Blob) Health Points reduced to 20 (from 30)
  • When Squelchomega splits the Lil Blobs will now correctly have 10 Health Points (up from 5)
Bandit After listening closely to feedback on Bandit and playtesting ourselves we agree that Bandit is far too reliant on Reload Speed Up Talents. We've increase his base Reload Speed and significantly nerfed Reload Speed Up Talents, shifting power to his Abilities instead.
  • Base Reload Time reduced to 1.75s (down from 2.0s)
  • Reload Speed Up Talents reduced to 6% (down from 8%)
  • Attack Speed granted by Reload Speed Up Talents when Reload Time is reduced below Attack Speed reduced to 3% (down from 8%)
  • Excavate damage increased to 250 (up from 100)
  • Excavate delay reduced to 1.75s (down from 2.0s)
  • Excavate Cost reduced to 15 (down from 20)
  • Excavate Explosion Size increased by 20%
  • Bottoms Up damage increased to 10 (up from 1)
  • Powder Keg cooldown reduced to 8s (down from 15)
  • Powder Keg Explosion Size increased by 20%
  • Quick Draw cooldown reduced to 3s (down from 5s)
  • Quick Draw Attack Speed increased to 75% (up from 60%)
  • Make It Rain cost increased to 10 (up from 8)
  • Make It Rain bullets fired increased to 12 (up from 10)
  • Mining Operation cost increased to 10 (up from 5)
Alchemist
  • Reduced the base Charges of all Nova Abilities to 5 (down from 8)
  • Conservation now increases the Charges of an Ability by 50% (instead of 8)
  • Archaeologist has been reworked to have a 35% chance to not destroy the Rune when it is detonated instead of creating another one
  • Replenish Activation Chance reduced to 25% (down from 50%)
Challenges
  • Changes the Rare pool in Curse of Luck to no longer contain Efficacy and added Spell Thirst and Ethereal Calling.
Bug Fixing/Quality of Life
  • Mega Blobs have a new look
  • All Talents and their quantities can now been viewed on the Run Info Panel
  • Brutality will no longer grant Warrior permanent Size when it activates
  • 2 for 1 will no longer give a Talent Point instead of granting double value from Talent Points purchased from the shop
  • Fixed a bug that stopped the Eureka Talent from functioning
  • Fixed a bug allowing the Archer to create Orbital Arrows beyond the cap
  • Fixed a bug stopping Ability Tags from displaying on Potion Abilities in the Alchemist's Core Talents
  • Fixed a bug stopping the Replenish Talent from functioning
  • Tronks will no longer occassionally lose Health Points when regenerating
  • Elementals will now correctly deal the damage displayed in their tooltip
  • The Achievement MVP can no longer be unlocked on classes other than Summoner
  • Removing Herbs from a recipe on the crafting screen will no longer increment the Herbalism Achievement
  • Finest Leather will now correctly increase the Activation Chance of Gust Quiver
  • True Ending will no longer appear (several times) in the Spooky Scary Talent Package
  • Corrected the size of the Ice Bolts created by Crystal Wand
  • Entering the Eternal Nightmare from the stats screen will no longer stop you from seeing the Overview after dying in the Eternal Nightmare
  • Fixed a bug causing Status Effects to incorrectly apply to duplicated enemies from Vortech Shrink Ray
  • Fixed Various Typos and Grammar issues




That's a wrap! Looking forward to hearing all of your feedback - We'll be hotfixing the major bugs and balance issues as usual. Already looking forward to revealing what's to come in 0.15, We know some of you have been waiting Endlessly for one of the features...

Stay Talented

Devlog #62 - Rollin'

Hello Talented Gamers!

It's getting dangerously close to update time and we've been hard at work adding the final few features. This should be a big one!

We've seen a lot of new players in the last week or two thanks to some amazing content creators! Given that, this is a good time to remind everyone that we have a Beta Testing program over on our Discord.

This is a great time to join and test the Gamepad Support, new Talent Packages, new Challenges and...



Talent Package Rerolls

You asked for it! We listened!



You'll now be given one reroll for each Talent Package whenever you discover one, better yet there's a chance that Packages can be a Bonus Package giving you even more Rare Talents!

Legendary Skins

With all of these new Challenges being added, surely there's new Skins and Legendary Talent to unlock too?



Too right there is! There's a total of 10 new Skins and 14 new Legendary Talents coming this update - will you be the first to collect them all?

Time for Summoner to get some much needed Reinforcements

Bandit can have his cake and eat it too!

A veteran class deserves a Veteran Talent

Tired of falling behind in levels as Warrior? No problem!

Over Achiever

And finally there's the usual round of 20 new Achievements! This time there's 8 that can be unlocked on any class and 2 class specific ones for each of our 6 classes.



There's a brand new series that reward you for dealing the largest possible amount of damage from a single source! Archer will be getting a new un-revealed Ability this update that will prove very useful for these...



Warrior Strike + Bladestorm combo is back in action after being bugged in 0.13, and now it's getting a new Achievement to prove it!



Can you control the biggest goo army in Talented? We can't wait to find out...



You'll need to craft carefully for this Alchemist Achievement!



And with that, 0.14 is feature complete! We're now hard at work fixing bugs (new and old), testing some new balance changes (looking at you Bandit) and adding some polish as we go (Mega Blobs will be getting a new look!). Until next time...

Stay Talented

Devlog #61 - Boss Rush

Hello Talented Gamers!

Challenges are the big topic again this week and, with another 2 for each Class still to come, there's plenty to run through!

First though, let's take a pitstop to look at some of the new tools coming in Bandit's Talent Packages.

Gun but Don't Run

Bandit is well known for firing things out of his revolver that do not belong there and the [Kitchen Sink] Package will take that a step too far!



Better yet, if you stuff your weapon full of weird and wonderful things you'll get access to a huge payoff Talent - [Guns Blazing]



Shop but Don't Drop

Last update we added a Talent Package that expanded your shop options, even allowing you to have a 4th slot in the shop. Now you can really take advantage of all of that space with the [Online Shopping] Talent Package



Tired of such a limited supply of Talents? Why not expand your options?



There's also a third package coming that will reward using Bandit's abilities with a huge damage payoff, but we'll let you find that one for yourself when 0.14 drops!

Even Moreeee Challenges...

This should be our most challenging update yet. Here's a few of the newest curveballs we'll be throwing your way...

Archer will be getting access to goodies from their very own Shop in the Supply Chain, but instead of relying on Luck you'll need to activate your Bounty Talents to get the big bucks!



Warrior is finally getting access to some range in the Weapon Swap challenge. Just how overpowered would Warrior be with throwing daggers? Time to find out!



Is that... a boss battle? It sure is, every Class is going to get their own Boss Fight Challenge next update, but we'll be keeping our cards close to our chest about that one!





And that's about it for this week! We'll soon be adding the finishing touches to the update so expect a devlog more focussed on balance and bug fixing next time! Until then...

Stay Talented