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Beastmaster's Call DLC and Update 1.3 coming January 30th

[p]Hello Talented Games![/p][p]
The news you've been waiting for is finally here, both Beastmaster's Call and the 1.3 Update will be dropping at the end of this month. [/p][p][/p][p]You can Wishlist Beastmaster's Call here: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We'll have one more Devlog coming next Friday, a trailer for Beastmaster's Call and then it'll be heads down until we launch! [/p][p][/p][p]Stay Talented[/p]

Devlog #94 - Training Montage

[p]Hello Talented Gamers![/p][p][/p][p]Happy New Year from everyone in the TurtleFox Team! We're moving closer to the release of Talented's second DLC - Beastmaster's Call. For anyone who hasn't already, you can wishlist it here to ensure you don't miss the release![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]In this devlog we'll be revealing the Environment for Beastmaster's Call and highlighting a few of the new Achievements. So let's dive in...[/p][p][/p][h3]The Training Grounds[/h3][p][/p][p][/p][p]Another DLC means another change of scenery for your Talented runs. This one explores the training facility of the Beastmaster including areas for egg incubation, playtime, nap time and combat.[/p][p][/p][p][/p][p][/p][p]It's not all fun and games though, the Training Grounds is overun by pesky (and adorable) critters.[/p][p][/p][p][/p][p][/p][p]They could hold the key to unlocking the Shiny version of the original Beastmaster Skin...[/p][p][/p][h3]Achievements[/h3][p][/p][p]The DLC will also contain a suite of 30 new Achievements to unlock. To collect the full set you'll need to do everything from complete Gauntlet Mode on the hardest difficulty to give a hungry pet its much needed meal.[/p][p][/p][p][/p][p]Will you be among the first to conquer Beastmaster's Call?[/p][p][/p][p][/p][p][/p][p]We are now content complete for the 1.3 update and Beastmaster's Call! We'll now spend some time improving what we have, fixing bugs, balancing and introducing Quality of Life features, some of which we will reveal in the next devlog.[/p][p][/p][p]Stay Talented[/p]

Devlog #93 - Trials

[p]Welcome Talented Gamers![/p][p][/p][p]It's time for the final devlog of 2025! We're looking forward to everything coming next year, starting with the release of the Beastmaster's Call DLC![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Now let's take a look at some Beastmaster Challenges![/p][p][/p][h3]Challenge Yourself[/h3][p][/p][p]As with Ninja, we'll be introducing a variety of 6 different challenges with Mastery 5, 15 and 25 each unlocking 2.[/p][p][/p][p][/p][p][/p][p]Unhatched will task you with defending Pet Eggs until the end of a run - protect one and you'll unlock the Beastmaster's Egg skin. Protect all 4 and you'll unlock a special Achievement![/p][p][/p][p][/p][p][/p][p]Threat: Glazemite is Beastmaster's boss challenge. Unlike previous boss fight, the Beastmaster will need to take down one of his own pets turned evil. Completing it will unlock the \[Glazemite's Feast] Legendary Talent, allowing it to appear in future runs.[/p][p][/p][p][/p][p][/p][p][/p][p]Always a popular addition, Hop to the Top is our Talent Tree Challenge for Beastmaster. In this unique trial you will need to explore a dungeon, making your way to the escape portal at the top. You'll be avoiding traps and collecting gold to spend on consumables in the shop to help you survive longer![/p][p][/p][p]Escaping the dungeon will reward you with the Bunny Skin.[/p][p][/p][p][/p][p][/p][p]And of course, as with the other Challenge Skins - completing Gauntlet floors as Beastmaster will allow you to unlock their shiny version.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]And there we have it... We're looking forward to talking more about both Talented and our second game in 2026! Until then...[/p][p][/p][p]Happy Holidays and Stay Talented[/p]

Devlog #92 - Rise and Shine

[p]Greetings Talented Gamers![/p][p][/p][p]We've had an exciting couple of weeks working on the Gauntlet Mode and a brand new rewards system, and we're spilling the beans right here![/p][p][/p][p]If you want to make sure you get access to Gauntlet Mode and everything that comes with it, you can Wishlist the Beastmaster's Call DLC here to be notified when it's released early next year![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]The Gauntlet Heats Up[/h3][p][/p][p]No Talented game mode is complete without its own set of difficulty modifiers and Gauntlet comes with 5 additional challenge levels to take on.[/p][p][/p][p][/p][p][/p][p]Each Gauntlet Level adds its own modifier, and these all stack meaning you'll have 5 extra rules active at the same time when you reach the final stage.[/p][p][/p][p][/p][p][/p][p][/p][h3]My Shiny Skins and Me[/h3][p][/p][p]And now for the exciting bit... Gauntlet Mode is your way of unlocking Shiny versions of each of the Challenge Skins![/p][p][/p][p][/p][p][/p][p]That's right, we've added 36 Shiny Skins all unlockable with the Beastmaster's Call DLC by taking on Gauntlet Mode with the difficulty levels active.[/p][p][/p][p]For our original 6 Classes, each difficulty level will grant a Chromogem which can be used to unlock a shiny skin on the Run Setup Screen. For Ninja and Beastmaster you will gain a Chromogem for completing Level 1, 3 and 5. (since there are only 3 skins to make shiny)[/p][p][/p][p][/p][p][/p][p]We're looking forward to see who will be first to collect all 36 skins and be crowned the Rainbow King![/p][p][/p][p][/p][p][/p][p]That covers it for this time... Next up is a look at the Beastmaster Challenges and Achievements coming with the new DLC! Until then...[/p][p][/p][p]Stay Talented[/p]

Devlog #91 - Running the Gauntlet

[p]Greetings Talented Gamers![/p][p][/p][p]It's time for another devlog, and this time I wanting to give you a sneek peek of the new Gauntlet Game Mode coming with the Beastmaster's Call DLC.[/p][p][/p][p]You can Wishlist is here so you don't miss it when it's ready:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]First, I wanted to let you know we've made the difficult decision to delay the DLC until early 2026. While most of the core content is on track to be in place for our planned release date next month. We want to make sure we have the time to refine and polish it to a level we're happy with. Thank you for your patience![/p][p][/p][p]With that said... let's talk about this new mode...[/p][p][/p][h3]Entering The Gauntlet[/h3][p][/p][p]Gauntlet Mode is designed with shorter play sessions in mind. It changes both how your build you character and how the enemies appear and evolve as the run goes on.[/p][p][/p][p][/p][p][/p][p]Instead of waiting until the end of the Night, whenever you Level Up you will instantly be given a choice of 3 Talents. The rarities increase the higher level you are and, on average, you'll be accessing high rarity Talents earlier in the Gauntlet than other modes.[/p][p][/p][p]You'll also be able to reroll, giving you access to a fresh choice of 3 Talents. Every run will begin with 3 free rerolls, but you'll be able to access more through Consumables (we'll talk about those shortly).[/p][p][/p][p][/p][p][/p][p]The second big change coming with Gauntlet Mode is permanent health. In this mode, your health will not fully restore at the end of each Night. That being said, all classes will be starting the run with a much bigger health pool. [/p][p][/p][p]This makes you much less likely to be taken out by a handful of enemies hitting you in a few seconds but makes taking chip damage each night a bigger concern.[/p][p][/p][p][/p][p][/p][p]You might be wondering how enemies become more threatening... This is where the Talent Tree gets involved.[/p][p][/p][p][/p][p][/p][p]In Gauntlet Mode the skill tree acts as your path between combat encounters. Meanwhile, the tree is covered in Challenge Badges that enhance enemies. You must carefully choose which bonuses enemies get access to as you ascend the tree with the goal of getting to the very top where you take on one final Night and (hopefully) win the run![/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Enemy boosting Badges have their own rarity scale starting at Warm and moving all the way up to Inferno. There are also enemy synergies to avoid or chase if you're looking for a particularly hard challenge![/p][p][/p][p][/p][p][/p][p]But fear not... Enemy upgrades aren't the only thing on the tree, they will also be the way you access our new Consumables.[/p][p][/p][p][/p][p][/p][p][/p][p]These items are single use and give you an instant bonus. Traversing the tree carefully to gain access to consumables you need without collecting a bunch of unwanted Difficulty Badge combinations will be the key to your success.[/p][p][/p][p][/p][p][/p][p]There's lots to explore with Gauntlet Mode, we've only just scratched the surface! Next time we'll be going over the different difficulty options and how you can unlock a boatload of Shiny Skins! Until then...[/p][p][/p][p]Stay Talented[/p]