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Devlog #62 - Rollin'

Hello Talented Gamers!

It's getting dangerously close to update time and we've been hard at work adding the final few features. This should be a big one!

We've seen a lot of new players in the last week or two thanks to some amazing content creators! Given that, this is a good time to remind everyone that we have a Beta Testing program over on our Discord.

This is a great time to join and test the Gamepad Support, new Talent Packages, new Challenges and...



Talent Package Rerolls

You asked for it! We listened!



You'll now be given one reroll for each Talent Package whenever you discover one, better yet there's a chance that Packages can be a Bonus Package giving you even more Rare Talents!

Legendary Skins

With all of these new Challenges being added, surely there's new Skins and Legendary Talent to unlock too?



Too right there is! There's a total of 10 new Skins and 14 new Legendary Talents coming this update - will you be the first to collect them all?

Time for Summoner to get some much needed Reinforcements

Bandit can have his cake and eat it too!

A veteran class deserves a Veteran Talent

Tired of falling behind in levels as Warrior? No problem!

Over Achiever

And finally there's the usual round of 20 new Achievements! This time there's 8 that can be unlocked on any class and 2 class specific ones for each of our 6 classes.



There's a brand new series that reward you for dealing the largest possible amount of damage from a single source! Archer will be getting a new un-revealed Ability this update that will prove very useful for these...



Warrior Strike + Bladestorm combo is back in action after being bugged in 0.13, and now it's getting a new Achievement to prove it!



Can you control the biggest goo army in Talented? We can't wait to find out...



You'll need to craft carefully for this Alchemist Achievement!



And with that, 0.14 is feature complete! We're now hard at work fixing bugs (new and old), testing some new balance changes (looking at you Bandit) and adding some polish as we go (Mega Blobs will be getting a new look!). Until next time...

Stay Talented

Devlog #61 - Boss Rush

Hello Talented Gamers!

Challenges are the big topic again this week and, with another 2 for each Class still to come, there's plenty to run through!

First though, let's take a pitstop to look at some of the new tools coming in Bandit's Talent Packages.

Gun but Don't Run

Bandit is well known for firing things out of his revolver that do not belong there and the [Kitchen Sink] Package will take that a step too far!



Better yet, if you stuff your weapon full of weird and wonderful things you'll get access to a huge payoff Talent - [Guns Blazing]



Shop but Don't Drop

Last update we added a Talent Package that expanded your shop options, even allowing you to have a 4th slot in the shop. Now you can really take advantage of all of that space with the [Online Shopping] Talent Package



Tired of such a limited supply of Talents? Why not expand your options?



There's also a third package coming that will reward using Bandit's abilities with a huge damage payoff, but we'll let you find that one for yourself when 0.14 drops!

Even Moreeee Challenges...

This should be our most challenging update yet. Here's a few of the newest curveballs we'll be throwing your way...

Archer will be getting access to goodies from their very own Shop in the Supply Chain, but instead of relying on Luck you'll need to activate your Bounty Talents to get the big bucks!



Warrior is finally getting access to some range in the Weapon Swap challenge. Just how overpowered would Warrior be with throwing daggers? Time to find out!



Is that... a boss battle? It sure is, every Class is going to get their own Boss Fight Challenge next update, but we'll be keeping our cards close to our chest about that one!





And that's about it for this week! We'll soon be adding the finishing touches to the update so expect a devlog more focussed on balance and bug fixing next time! Until then...

Stay Talented

Devlog #60 - Supply Drop

Greetings Talented Gamers!

It's been another busy couple of weeks since the last Devlog. Not only has there been a lot of progress on Gamepad Support, but Alchemist has the first versions of 5(!) Talent Packages.

He'll be catching up with the other Classes quickly at this rate! Let's dive in...

Not Playing Favourites

It doesn't matter which Potion you value most, they'll all be getting support with the new round of Alchemist Packages! As usual, we'll leave a few surprises but here's a taste of what you can expect!



Every ingredient will be getting a Farmer Talent, these reward you for foraging specific ingredients by giving you more of that ingredient and a unique bonus to boot!



You can double the effectiveness of your Wave Potions!



Time to fill the screen with Bolts and mow down your enemies!



Runes will also be getting their own package. You'll have access to even more Rune Types, a Talent to power up all Runes you control and even a bonus for controlling a lot of Runes at the same time!

Finishing Touches



It's almost done! The first version of our full Gamepad Support is almost ready! This week we've been working on the Bandit's Shop Panel and the Alchemist's Crafting Panel.

These posed a unique challenge as they are quite different to the functionality of the rest of the game. We're quite happy with how it feels, but as always we'll be taking a close look at your feedback!





That about covers it for this time! There's quite a bit more to come... Bandit Talents, more Challenges and the usual drop of 20 new Achievements (here's to hoping they're as fun to chase as last update!).

For now though...

Stay Talented

Devlog #59 - Entomophobia

Hello Talented Gamers!

This time I'm writing to you from a beach, but just because I'm on holiday doesn't mean there isn't a ton of new goodies to reveal!

Scythes and Flies

As promised here's a sneak peak at two of our new Talent Packages for Warrior and Summoner.



Warrior will be enhancing their Fear status effect with the Horror Package. Worried about getting too many ways to Fear the same enemy? You shouldn't be with this payoff!



Summoner, on the other hand, will be upgrading their Flies with the Rotten Package.



...and this Package will give you access to more Flies than you could ever need with the Polluted Contract Ability



Risks and Rewards

A suit of new Challenges are in the works, with some additions we're very excited to share! As with our previous round, some challenges will offer you a more classic Talented experience with a few additional rules and some will be a completely unique way to play.



We're going back in Talented time with this Challenge - before Abilities there was just you, your weapon and tons of enemies to pop.



Can you really beat a run on Warrior while spamming WASD? Time to find out... And of course you'll be rewarded for your efforts with one of my personal favourite skins yet!



And last but not least we have on of our most ambitious Challenges. Inspired by Deck Building Card games you can now play a completely different version of Alchemist.



Fill your Deck with the right Abilities and hope you draw what you need in time!



Speaking of Challenges...

One of the more complex screens for our Gamepad Support implementation was the Run Setup Panel.



With the goal of keeping the Gamepad implementation as close to mouse and keyboard as possible, we've opted to keep sections of run setup visible at once.



That's a wrap! Things are heating up for the 0.14 release already, next time I'll have the pleasure of revealing our very first Alchemist Talent Packages! Until then...

Stay Talented

Devlog #58 - UUDDLRLRBA

Hello Talented Gamers!

Work on the new update is well under way, and there's already quite a bit of information to share. I want to first thank everyone who signed up to the Beta Tester after the last devlog was posted. We're expecting the first 0.14 build very shortly with a *very early* version of Gamepad Support to test and some new Talent Packages.

Let's dive in to what's been added so far!

[Press Start to Play]

It's the big ticket item of this update, and our second most requested feature... Gamepad Support is finally coming!


We've been working hard on our first working version, adding full support to all of the major screens in the game...

On the Talent Tree you can either use the Left Stick to navigate between Talent Connections or freely pan around using the Right Stick.


We've done our best to include all of the Quality of Life features such as toggling the Stats Panel (Right Trigger) and hiding all Purchased Talents on the Talent Tree (Pressing Right Stick Down).

Of course we're fully expecting that there's more we can do to improve the controls after their first release, so we'll be keeping our ear to the ground for feedback!

Expanding the Toolbox

This update will see the completion of the final Talent Packages for Archer, Wizard, Warrior and Summoner. You can still expect changes to these as we improve and re-balance the game, but the core ideas are starting to get locked in. Let's start with Archer and Wizard...

Note: As usual expect placeholder Art and Values, this will all change as we approach release!



Archer gets access to a Trap Package, allowing you to blow up your enemies in ever-increasing ways!



...and why not get a little something for yourself as you do!



Wizard

Talented historians will remember the days of old, when Abilities could Critically Strike!



Well those days are back, and better yet there's some extra Ability Crit support.



Another day, another devlog! Next time we'll be running revealing some Warrior and Summoner Talent Packages and showing off even more of our adventures into the Gamepad Dimension!

Stay Talented