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Devlog #57 - Master Controller

Hello Talented Gamers!

What an eventful update launch we've had this time! The Endless Replayability Fest has added even more members to our community and we're very thankful for all of the new feedback and ideas that have come with that!

Speaking of the new... let's take a look at what is coming in the 0.14 update!

Gamepad Support

One of the most requested features of all time is finally dropping, Talented is getting full Controller Support. All menus, the Talent Tree and the core Gameplay itself will be navigable using a Gamepad so there's quite a bit to implement!

We'll be releasing it early to our Beta Testers so do sign up if you want to help us forge ahead with that!

The Talent Drop

We have our biggest Talent Package drop ever planned in 0.14. Every Class will be getting some love with:
  • 2 New Talent Packages for Archer
  • 2 New Talent Packages for Wizard
  • 2 New Talent Packages for Warrior
  • 2 New Talent Packages for Summoner
  • 3 New Talent Packages for Bandit
  • 4 New Talent Packages for Alchemist

We're particularly excited for the new Alchemist Packages which will each focus on enhancing one of the four core Ability Types.



Trials of Today

More Challenges are coming! We're mostly happy with how the first 3 of each Class' Challenges landed (even if there are a few balance outliers that we will continue to address!), so we'll be trying to hit the same mark with out new ones.

You can expect 4 new Challenges for each Class, which means more Skins and more Legendary Talents to unlock! Yipee!

Peak Performance

As we add more and more stacking systems to the Talented Combat system it's only natural that we run into performance issues. We've dedicated time in the 0.14 development cycle to improve performance (especially in Eternal Nightmare).



Of course you can expect the usual burst of Achievements, Bug Fixes, Balance Changes and QoL improvements. We'll be going into more detail on all of this with our future devlogs, until then...

Stay Talented

Hotfix 0.13.29

- Increased the limit on Lance's to 60 (up from 30)
- Fixed a bug where Megalophobia Fearing Tatty's would cause them to become invincible
- Fixed a bug where switching between Challenges of the same Class would sometimes cause that Challenge's Talents to carry over between them

Price Increase on 24/5

Hello Talented Gamers!

Throughout Talented's Development we've continuously recieved the feedback that the game is exceptional value for money and we could be charging more. We still want Talented to remain a great deal for the amount of content and replayability but we feel that the release of The Alchemist is the right time to increase the price again.

This will be the final price increase before our 1.0 release.

Working with our community to make the best possible version of this game has brought myself and the rest of the team immense joy. I want to personally thank everyone who has given Talented a shot and special thanks goes to those who have taken the time to give their invaluable feedback.

Stay Talented

Hotfix 0.13.28

Fixed an issue where all Lance Potions had 999 charges

Hotfix 0.13.27

Bugs/QoL

  • Smoke Traps will no longer appear giant
  • Frost Bolt and Flame Bolt now have clearer descriptions
  • Fixed a bug stopping Backtrack from working correctly
  • Fixed a bug where Critical Timing would make Attacks deal 0 damage
  • Fixed a bug where Overclock would reduce Cooldown Reduction beyond that which was added (even allowing for negative Cooldown Reduction in some cases)
  • Fixed a performance issue caused by the Replenish Talent
  • Runes are now recoloured Orange to make them stand out more clearly
  • Fixed a bug where Runes could spawn beyond the limit of 30
  • Added a limit to the number of Lances that can be active at once (Maximum 50)
Balance

  • Increased the bonus Luck granted in Bandit's Investor Challenge to 175% (up from 125%)