Patch 0.11.5
[h2]Change list[/h2]
[h3]Misfortunes[/h3]
You may or may not know that Misfortunes are divided to 3 difficulties: normal, hard and brutal.
We've moved some Misfortunes between tiers and adjusted their effects to create a better experience for new players who could have been getting Misfortunes that are suboptimal on the first day of their first game.
Also, no normal Misfortunes (that could appear day 1 on Spite 0) will have 2 Opportunities anymore. Up to 3. Many other, harsher Misfortunes now only give 2 Opportunities.
The expected result is that Azoove will be slightly easier on the first few runs and slightly harder on higher difficulty runs. Extra draw trinkets should feel more meaningful at higher Spite.
[h3]Tutorial[/h3]
Adjusted some prompt texts, locations and UI layers for clarity and usability
[h3]Bugs[/h3]
Fixed a bug where extra Opportunity draws from some trinkets would not work
Rest, but only twice!
[h3]Misfortunes[/h3]
You may or may not know that Misfortunes are divided to 3 difficulties: normal, hard and brutal.
We've moved some Misfortunes between tiers and adjusted their effects to create a better experience for new players who could have been getting Misfortunes that are suboptimal on the first day of their first game.
Also, no normal Misfortunes (that could appear day 1 on Spite 0) will have 2 Opportunities anymore. Up to 3. Many other, harsher Misfortunes now only give 2 Opportunities.
The expected result is that Azoove will be slightly easier on the first few runs and slightly harder on higher difficulty runs. Extra draw trinkets should feel more meaningful at higher Spite.
[h3]Tutorial[/h3]
Adjusted some prompt texts, locations and UI layers for clarity and usability
[h3]Bugs[/h3]
Fixed a bug where extra Opportunity draws from some trinkets would not work
Rest, but only twice!