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October Early Access Update: Quality of life

Hi everyone! Back after a short break with a bunch of changes, improving the Azoove experience one step at a time!

[h2]Change list[/h2]

[h3]Action Cards renamed to Energy Cards[/h3]

[h3]Hero Barks[/h3]
- Heroes speak when being targeted, such as healing, inspiration and bless.
- Day transition tips changed to be from the perspective of heroes.

[h3]UI changes[/h3]
- Shared Opportunity shows next to target ally!
- Misfortune now represent their difficulty by the icons on the top left of the card.
- Confirmation dialogs improved for readability, added new one for wasteful assist.
- Camp action particles animations improved.
- Spite effect list improved.
- better animation for sharing and selecting opportunities.
- Tooltips updated for clarity.

[h3]Balance changes[/h3]
- Mesa Mishap: changed to be an Injury choice, and moved to hard difficulty from normal.
- Nourishing Dish: Increased cost from 23 to 24. Heal amount increased from 1 to 2.
- Found Forage: Decreased cost from 23 to 22.
- Safe Sands: Increased cost from 18 to 26, Orientation gained increased from 1 to 2.

[h3]bug fixes[/h3]
- skip button now disabled on start of game.
- spamming spacebar no longer able to skip sharing.
- Fixed AI disregarding assists.
- Fixed cards showing wrong deck origins for cards shared with non-hosts while resolving actions.

[h3]Discord[/h3]
Discord rich presence is now showing when you play Azoove!

[h2]What's next[/h2]
We're working on Controller support. While most players play with a mouse + keyboard, accessibility is important to us so we are making sure every controller can be mapped to play Azoove.

[h2]And as always, Stay Hydrated![/h2]