New idols and more! Blood Rush - September update
[p]Hi Blood Rushers![/p][p]I'm still working on the next big update that is coming this year, while I'm making progress on some of the futur stuff, here is a small update with a bit of content, ajusted mechanics and some patches.[/p][p]Those updates allow me to implement and test new systems required for the futur of the game, the main new system here is a new codebase for a type of weighted random draw used all over the game.[/p][p][/p]
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New idols
[p]- [p]Sebastian's arrow[/p]
- [p]Prevents damage from cancelling you flow combo.[/p]
- [p]Rita's headband[/p]
- [p]Increases the amount of concurrent enemies.[/p]
- [p]Francis' belt[/p]
- [p]Increases all infusion affinities.[/p]
Changes
- [p]Added a rotation to flying npcs when they are moving.[/p]
- [p]✨Revamped the flying code of the creditors to prevent them from flying to high.[/p]
- [p]✨Added a text to explain the flow mechanic.[/p]
- [p]Revamped the tombstones outside the catacombs.[/p]
- [p]Updated Vires doors.[/p]
- [p]Revamped how the light bounces of meshes and reworked the UV maps of a lot of models.[/p]
- [p]Rendering the game should be even faster.[/p]
Knockback changes
[p]The knockback mechanic has been revisited a bit to improve its reliability and use cases.[/p][p][/p][p]Notable changes :[/p]- [p]Grounded enemies (not flying and touching ground) are harder to knockback.[/p]
- [p]The angle of knockback impacts its effectivness.[/p]
- [p]Trying to lift an enemy will work best.[/p]
- [p]Pushing down on enemies will no longer push them away.[/p]
- [p]Knocked back enemies apply damage to whatever stops them.[/p]
- [p]✨ Knocked back enemies can knock back other enemies on contact.[/p]
- [p]Flying mobs will no longer systematically fall when pushed with knockback.[/p]
- [p]To break an enemy flight you now need a higher amount of knockback.[/p]
- [p]This depends on the enemy.[/p]
Balance
- [p]The dash intangibility is now a bit longer.[/p]
- [p]Taking damage reduces a bit more your Flow.[/p]
- [p]Reduced by 7% the shotgun knockback.[/p]
- [p]Fixed the antichrist movement after its jump attack.[/p]
- [p]Fixed the trail effect on various attack.[/p]
- [p]Fixed discord RPC room number.[/p]
- [p]Fixed the free upgrade in Pleonexia persisting.[/p]
- [p]Fixed the fake cross persisting between rooms.[/p]
- [p]Fixed the flow goals not being located properly on a specific situation.[/p]
- [p]Fixed the text of the save slots.[/p]
- [p]The spawn algorithm should not spawn mobs out of bound anymore.[/p]