Halloween Update! Moros is coming!
[p]Hello Blood Rushers![/p][p]I hope you are doing well, I've been working really hard to make this update possible and on time, a lot has changed for the game, both on the front end and the back end.[/p][p][/p][p]First, let me introduce the [/p][h2]New secret level![/h2][p][/p][p]Halloween is the perfect time to add a special level to Blood Rush, break the big stained glass windows in the catacombs to uncover Moros' Domain.[/p][p][/p][p]
[/p][p]Find all the spools in order to escape Moros, continue your run and unlock a new flow goal.[/p][p][/p][p]
[/p][p][/p][p]The ✨ emoji indicates that the feature was requested by the community.[/p][h2]Changes:[/h2]
[/p][p][/p][h2]Balance:[/h2]
- [p]Added an animation for the FPS view when going backward.[/p]
- [p]✨Added new rooms for a new event in Pleonexia.[/p]
- [p]Implemented a simple version of the Steam Rich Presence.[/p]
- [p]Taking damage now affects the music.[/p]
- [p]Stopping time also affects the music now.[/p]
- [p]Blood now appears on your hands to reflect your health state.[/p]
- [p]Updated more meshes to the new look.[/p]
- [p]✨Added a text after the antichrist fight.[/p]
- [p]Implemented a save backup system.[/p]
- [p]This creates a secondary save in case your main save gets corrupted.[/p]
- [p]Updated the priority on the steam timeline events.[/p]
- [p]The game now saves your position in the Vires hub.[/p]
- [p]I reworked the player saved data to allow me to create alternate gamemodes.[/p]
- [p]As a consequence, this is intended, you wont possess any of your stuff in the parkour level.[/p]
- [p]✨Updated the hand textures and shaders.[/p]
- [p]Rewrote part of the codebase for better stability.[/p]
- [p]✨The Discord Rich Presence can be disabled in the settings.[/p]
- [p]Updated the lighting for Vires and Stygos.[/p]
- [p]Some optimizations.[/p]
- [p]Reduced most knockback (this is balanced, see the patches below).[/p]
- [p]Fixed Midas' hair shader.[/p]
- [p]Fixed a relic spawning to low in Vires.[/p]
- [p]Fixed some missplaced models.[/p]
- [p]Fixed a wrong text in the options.[/p]
- [p]Fixed an issue with some weapons not displaying correctly when fully loaded.[/p]
- [p]Fixed the random upgrade option in the debugun.[/p]
- [p]Fixed the game asking you to confirm exiting when the run hasn't started.[/p]
- [p]Fixed knockbacked mobs stopping mid-air for no reason.[/p]
- [p]Fixed knockback propagation affecting player.[/p]
- [p]Fixed some AI scoring thing, that should lower the number of attacks in the player's back.[/p]