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Blood Rush News

Blood Rush Early Access - 0.0.2.0.1f

[p]Hey![/p][p]I finally fixed the level bound issue causing Belial to die in Pleonexia, I had some math wrong.[/p][p][/p][p][/p][p]The ✨ emoji indicates that the feature was requested by the community.[/p][h2]Changes :[/h2]
  • [p]✨Added an option to change the resolution of the game in the settings.[/p]
  • [p]✨ The first relic now faces toward the player.[/p]
[p][/p][h2]Fixes :[/h2]
  • [p]Fixed the issue with the level bounds obliterating Belial in Pleonexia.[/p]
  • [p]The max FPS settings will show the correct max value before the first interaction.[/p]
  • [p]Patched the base currency abuse.[/p]
  • [p]Non picked up weapons won't stay floating in the world.[/p]
  • [p]The Pandora's box widget is better.[/p]

Blood Rush - Patch 0.0.2.0.1e

[p]Hey !
Here is a patch with some important bug fixes![/p][p](Belial is still being obliterated in Pleonexia, this is beyond my understanding.)[/p][p][/p][p]I should be able to resume my work for more content this week, stay tuned ![/p][p][/p][p][/p][p]Changes with the ✨ emoji have been suggested by the community.[/p][p][/p][h2]Changes :[/h2]
  • [p]✨ Residual burning from fire column is 30% larger.[/p]
  • [p]Hurting Belial will now increase her prices.[/p]
[p][/p][h2]Patches :[/h2]
  • [p]Changing the Seed after taking the free idol won't respawn one anymore.[/p]
  • [p]Weapons no longer pass through corridors in Stygos.[/p]
  • [p]"High Comburant" upgrade is now limited to lvl1. (doesn't change anything)[/p]
  • [p]"Americium Armor" upgrade is now limited to lvl1. (doesn't change anything)[/p]
  • [p]Fixed several misaligned meshes.[/p]
  • [p]Fixed some typos.[/p]
  • [p]Fixed an issues when mobs spawned in corridors![/p]
  • [p]Weapons now require to be OOB for 10sec to be destroyed.[/p]
  • [p]Fixed corridors leading underwater in Stygos.[/p]
[p][/p][p]New version is 0.0.2.0.1e[/p]

Blood Rush Early Access - Third patch

[p]Hey! [/p][p]I hope your journey throught Hell is going great :)[/p][p]Blood Rush is now part of the Steam Bundle containing my other games.[/p][p][/p][p]This is probably the last patch only focusing on bug fixes, I'll resume my work on game's content. (I'll still be fixing what needs to be fixed in the meantime.)[/p][p][/p][p]Changes with the ✨ emoji have been suggested by the community.[/p][p][/p][h2]Changes :[/h2]
  • [p]Nerfed a synergy that oneshotted any mob.[/p]
  • [p]✨ Most achievements should be obtained with a better timing.[/p]
  • [p]✨ Added a Gamma setting in the display options.[/p]
  • [p]✨ Added some dialogue lines when encountering Argos (early).[/p]
  • [p]Shops will appear less if you do not have enough to buy anything.[/p]
[p][/p][h2]Patches :[/h2]
  • [p]The electrified redirected projectiles shouldn't get stuck anymore on heads. (after damaging 20x the mob)[/p]
  • [p]Fixed some OOB softlocks.[/p]
  • [p]Belial should NOT die ANYMORE in pleonexia.[/p]
  • [p]The unlocked rings should be correcty displayed on the save files.[/p]
  • [p]Patched Epimetheus upgrading your hand.[/p]
  • [p]The alchemy table sometimes didn't display the "!" sign correctly.[/p]
  • [p]The censer stayed in the persistant world.[/p]
  • [p]Fixed some reward floating.[/p]
  • [p]Corrected typos.[/p]
  • [p]Fixed several crashes.[/p]

Blood Rush Early Access - Second Pach

[p]Hey !
Thanks for the bug reports, everything is going great.[/p][p]I'm having issues with the crash reporter that doesn't send me the crash reports, I'll get that fixed soon, in the mean time, if you report a crash, feel free to include the .dmp file located in you AppData folder.[/p][p][/p][p]Changes with the ✨ emoji have been suggested by the community.[/p][p][/p][h2]Changes :[/h2]
  • [p]✨The coliseum doors open faster.[/p]
  • [p]Added more Steam Stats for future achievements.[/p]
  • [p]Added NVidia Geforce Now compatibility.[/p]
[p][/p][h2]Fixes :[/h2]
  • [p]Some dialogues options were out of order. (Delaying some unlocks)[/p]
  • [p]Blocked some OOB from the coliseum.[/p]
  • [p]Enemies shouldn't be blocked on the edge of some navmeshes.[/p]
  • [p]Fixed some navmesh issues.[/p]
  • [p]Fixed some crashes.[/p]
  • [p]Belial shouldn't be obliterated in Plenexia.[/p]
[p][/p][p]New version is 0.0.2.0.1c[/p]

Blood Rush Early Access - First patch

[p]Hey !
Thanks for playing the first version of Blood Rush, some issues have been escalated so here is the first patch, I'll probably do a second one soon since I did not have the time to adress every single report here and it is getting really late.[/p][p][/p][p]I'm so glad you are all enjoying the game, here is the changelog.[/p][p][/p][p]
The ✨ emoji indicates that the feature was requested by the community.[/p][p]Changes :[/p]
  • [p]Updated relic prices in the shop.[/p]
  • [p]✨ The blood blade upgrade now displays penetration bonuses.[/p]
  • [p]Mobs will now get a bit of knockback when killed.[/p]
  • [p]Added new corridors visuals for Stygos.[/p]
  • [p]Updated the parry ability icon.[/p]
  • [p]Added a new room for Stygos.[/p]
  • [p]Epimetheus now stops his animation if you cut his dialogue short.[/p]
  • [p]✨ Weapon specific upgrade won't be suggested unless you have the specific weapon on you.[/p]
[p][/p][p]Fixes :[/p]
  • [p]Some effects loading while a mob was killed are no longer applied and persistant.[/p]
  • [p]Abel's divine strike should no longer damage Cain.[/p]
  • [p]The Skullstriker could shoot negative ammo.[/p]
  • [p]You can no longer stand on the door frames in Vires.[/p]
  • [p]The antichrist won't dance anymore when killing a spouse.[/p]
  • [p]Fixed the shop in Pleonexia killing every single NPC.[/p]
  • [p]Optimized memory management.[/p]
  • [p]Pandoras box can appear now.[/p]
  • [p]Fixed some typos.[/p]
[p][/p][p]New version is 0.0.2.0.1b[/p]