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Ghoul Smash News

Ghoul Smash v13

General Balance

The recent defense update, which reduced enemy damage, has improved combat stability in Ghoul Smash. To further benefit players, the pool of health is being increased.
  • Players now gain +10 Constitution per level (previously 6).
  • At level 50, this results in an additional 200 Constitution.


Damage Affixes

Hybrid affixes have been removed, but flat damage affixes have been significantly buffed.
Example: The Tier 6 affix "Ruinous" now grants 12 (previously 8) - 24 (previously 16) damage.

Atlas

[h2]Crucible[/h2]
  • New Atlas Fragment: Relic Chamber
  • This Atlas Fragment is a puzzle map that will kill you on failure. It introduces five new items.

[h3]Volcano[/h3]
  • Molten Golem's total health has been reduced by 12.5%, from 2,000,000 to 1,750,000.

[h3]Shadowfell[/h3]
  • Raven Queen's total health has been reduced by 10%, from 1,000,000 to 900,000.


Aetherflux

[h2]Bloodletter[/h2]
  • Now has the following effect: You take 20% less damage (after reductions) from enemies affected by Wound.


It That Bargains
  • Visual effects have been slightly adjusted.
  • Dialogue has been removed.
  • The number of buying and selling slots has been increased to 12 (previously 5).
  • Added a help tooltip.


Sister of Concordance
  • The cost of an item has been reduced. It now costs between 10% - 30% (previously 40% - 90%) of current Salvage. The minimum cost remains 100,000 Salvage.


Crafting

[h2]Infused Whetstone[/h2]
  • Increases a weapon's damage by 60% (previously 75%) and grants 12 to Strength, Dexterity, and Intelligence (previously increased existing attributes by 75%).


Bug Fixes

[h2]Fury[/h2]
  • No longer has a 150% chance to launch a slicing wave when killing an enemy. It now correctly follows the intended 25% chance.

[h2]Loadouts[/h2]
  • Swapping loadouts while the vanity interface is open will no longer cause a crash.
  • Swapping a loadout will now update skills properly.


Saves

Saves made before revision 11 will no longer be supported after this patch. Any save file that hasn't been launched since revision 11 will be deleted when revision 14 is released, due to the removal of legacy code.

Ghoul Smash v12 - Defense Update

Story
  • Added Events with the Envoy.
  • Added Events with Sisters of Concordance.


Achievements
  • Added a new achievement.


Save Slots
  • Added save slots.


Defense Rework

[h2]Damage Reduction[/h2]
  • Maximum Damage Reduction is now capped at 80% baseline.
  • Maximum Damage Reduction can be increased to a maximum of 96%.
  • Reduced the values of Damage Reduction on Affixes.
  • Almost every item with Damage Reduction has been adjusted.
  • Adjusted Barricade Keystone.

[h2]Dodge[/h2]
  • Maximum Dodge is now 80% baseline.
  • Maximum Dodge is capped at 96%.
  • Reduced the values of Dodge on Affixes.
  • Almost every item with Dodge has been adjusted.
  • Adjusted Windrunner Keystone.

[h2]Glancing Hits[/h2]
Dodge has very much been a live or die situation; and requires a secondary defense to even be viable. To help alleviate this issue, Glancing Hits have been added.
When you fail to Dodge an attack, the attacker's attack roll will be unluckily rolled against your Dodge Chance. If your Dodge Chance now beats the new attacker unlucky roll, damage received will be halved as a glancing hit. This will apply before Damage Reduction.
[h2]Barrier[/h2]
[h3]Barrier Regeneration[/h3]
  • Base Barrier Regeneration is now 10%.
  • Maximum Barrier Regeneration is 100%.
  • Every 5 Intelligence grants 1% Barrier Regeneration.
  • Adjusted Weaveborn Keystone.
Combat

[h2]Enemies[/h2]
  • All enemies now deal 30% less Damage.
  • All enemies have 30% more Constitution.

[h2]Mini Bosses[/h2]
  • No longer guarantee a Rare Drop Table drop.
  • Can now be toggled on or off after getting the upgrade.

[h2]Eternal Battleground[/h2]
  • Enemy scaling in each tier has been reduced significantly.

[h2]Buff Plates[/h2]
  • They now trigger when you slide over them, like boost plates.
  • Effects have been reduced.
  • They can only activate once per round.

[h2]Miscellaneous[/h2]
  • Text now pops a bit more during combat
Interslice

[h2]Urwood[/h2]
  • Max Level Upgrade has been removed. This will be added back at a later point for Act 3.
  • Character who have purchased this upgrade will retain it.

[h2]Aetherflux[/h2]
  • The cost of Skill Points has increased SIGNIFICANTLY
  • An in-game method has been added to help alleviate this.

[h2]Storage[/h2]
  • Added Loadout Slots
  • You gain an additional loadout slot every 2 upgrades.

[h2]Panel[/h2]
  • Added the Vanity Menu to replace the transmog menu,
Items & Equipment

[h2]Parrying Daggers[/h2]
[h3]Parry[/h3]
  • Now grants a flat +20% Dodge and -20% Damage Reduction.

[h3]Riposte[/h3]
  • Now grants a flat +20% Dodge and -20% Damage Reduction.

[h3]Serrated Parry[/h3]
  • Now grants a flat +20% Dodge and -20% Damage Reduction.

[h2]Swords[/h2]
[h3]Stab[/h3]
  • On kill, you have a 25% (Previously 100%) chance to launch a slicing wave towards the nearest enemy that has a 100% chance to Wound.

[h3]Vampiric Stab[/h3]
  • On kill, you have a 25% (Previously 100%) chance to launch a slicing wave towards the nearest enemy that has a 100% chance to Wound.

[h3]Fury[/h3]
  • On kill, you have a 25% (Previously 100%) chance to launch a slicing wave towards the nearest enemy that has a 100% chance to Wound.

[h2]Lance[/h2]
[h3]Joust[/h3]
  • While moving you gain a charge every 0.5 (previously 1) seconds up to 10 (Previously 5).
  • Now Has:Gain 1 Jump Boost

[h3]Charge Thrust[/h3]
  • Now has: Gain 1 Jump Boost

[h2]Mace[/h2]
[h3]Crush[/h3]
  • Now deals the additional hit at the end of the launch.

[h3]Divine Crush[/h3]
  • Now deals the additional hit at the end of the launch.

[h2]Affixes[/h2]
  • Removed the following affixes,
  • Hybrid Dexterity & Strength
  • Hybrid Strength & Intelligence
  • Hybrid Intelligence & Dexterity
  • Hybrid Pierce & Accuracy
  • Hybrid Damage & Critical Chance
    [
  • } Likely a temporary change, going to keep the simplicity for now.
  • Buffed Constitution affixes.
  • Buffed Spirit affixes.
  • Buffed Barrier affixes.
  • Nerfed Pierce affixes slightly.
  • Nerfed Accuracy affixes slightly.
  • Nerfed Damage Reduction affixes slightly.
  • Nerfed Dodge affixes affixes slightly.

Play Ghoul Smash during the Steam Nextfest!

Steam's Next Fest

Ghoul Smash is participating in the Steam Next Fest until the 17th! Feel free to play and join the discord for more information. During this time, the Combat Tutorial will reward the Next Fest Medallion, an early game trinket.

Developmental Help

Ghoul Smash is looking for Linux users and Steam Deck owners to begin testing on that platform soon.

Ghoul Smash is looking for translators to begin translating the game to more languages. You can do so yourself by editing the localization.csv file within the game directory.

Ghoul Smash v.11 r.6 Patch Notes

[h2]Urwood[/h2]
[h3]Upgrade Max Level[/h3]
  • Added a new upgrade that increases the player's level cap to 100.
  • This upgrade costs 2,000,000 Salvage.
  • All experience earned at level 50 will be retroactively added once this upgrade is purchased.


[h2]Demo[/h2]
  • Updated the Demo to the Current Beta Version.
  • Extended the length of the demo, going all the way to the Dungeon in Act 1.


[h2]Bug Fixes[/h2]
  • Fixed a bug where The Gamble wouldn't show up in the shop.


Road Map

While I plan to release Ghoul Smash into early access very soon, Act 3 will not be finished in this time frame. The next planned updates are as follows:
  • Save Slots
  • New Atlas Fragment Boss
  • More Interactions During Combat
  • Defense Rework

Ghoul Smash - Version 11

Additions

[h2]Buff Plates[/h2]
  • Buff Plates now randomly spawn during encounters. There are a total of 7 different Buff Plates, each with their own unique effect. To learn more about them, consult the guide in-game.
  • Act 1 has had Buff Plates added to some of the encounters. Act 2 and Endgame will be visited at a later time.


[h2]Combat Tutorial[/h2]
  • A bare-bones combat tutorial has been added to the Atlas. Offers a unique reward and a head start for the campaign.

[h2]
Equipment & Items[/h2]
  • Added a new rare trinket to the Shop.


Changes
  • Changed how text is displayed on Legendary items to the intended color. The old color will be used for Starlight Items.
  • Made the Right-Click brake much more powerful during combat.
  • While braking, the player can no longer gain Speedboosts to make it more consistent.


Quality of Life

[h2]Aetherflux[/h2]
  • Added a help button.

[h2]The Atlas[/h2]
  • Added lock icons to areas that have not been completed yet instead of them just appearing.
  • Added a help button to the Atlas Crucible.


Fixes
  • You can no longer interact in combat while a window (such as Attributes) is open.

Ghoul Smash v10

Changes

[h2]Keystones[/h2]
[h3]Windrunner[/h3]
  • You gain damage equal to 100% (previously 50%) of your Speed.


[h3]Astral Battery[/h3]
  • You gain damage equal to 100% (previously 25%) of your Spirit.


[h2]Interslice[/h2]
[h3]Essence Forge[/h3]
  • Added a help button to the window.
  • Added some Quality of Life to the Essence Forge
  • Added the ability to multiply the amount of rolls per action.
  • Reduced the Chance to get items to 3% (previously 5%).


[h2]Crafting[/h2]
  • A tooltip will now appear for the item inside the crafting slot for 3 seconds after a craft is attempted.


[h2]Items & Equipment[/h2]
You can get the new variants of the items by using the Confluence or similar crafting options.
  • All Charms have been buffed.
  • Tier 3 Amulets have been buffed.
  • Healthstone has been buffed.
  • Skull Ring has been buffed.
  • Vitality Ring has been buffed.
  • True Axe has been buffed.
  • True Bow has been buffed.
  • True Wand has been buffed.
  • Dragon Med Helmet has been buffed.
  • Royal Armor has been buffed.
  • Arclight Armor has been buffed.
  • Obsidian Armor has been buffed.


[h2]Skills[/h2]
[h3]Fury[/h3]
  • Now has B (Previously A) Scaling.
  • The Speed Boost applied at the end of the combo is now 0.25 (Previously 0.5).


[h3]Crush[/h3]
  • Now has A (Previously B) Scaling.


[h3]Divine Crush[/h3]
  • Now has A(Previously B) Scaling.
  • The Smite now has A (Previously C) Scaling.


[h2]Enemies[/h2]
  • Enemy Constitution per tier in the Eternal Battleground is higher.
  • Magical Enemies are now much stronger:
  • Magic (Blue Outline) - 2x Increased Damage and Health
  • Rare (Yellow Outline) - 3x Increased Damage and Health
  • Astral (Purple Outline) - 5x Increased Damage and Health



[h2]Loot[/h2]
  • Origin Orbs are much more rare.


[h2]Fixes[/h2]
  • Fixed a bug not letting you refund Critical Chance in the Aetherflux.
  • Fixed a bug not letting some nodes refund in the Aetherflux
  • Fixed a bug where right-clicking to unequip equipment would add amounts.