Future Updates Preview
Hello! This is Team Horay.
It's already been a month since we released the game. Thank you very much for all your support. We had a pleasant April thanks to your interest, which far exceeded our expectations.
Over the past month, we've been patching the game and listening to your feedback, thinking about what we should work on next. We would like to share what we are currently developing and plan to develop in the future through this announcement.
Below is a simple timeline for each content update.
(Subject to change depending on the development process.)
[h2]May[/h2]
[h2]Summer[/h2]
[h2]Fall[/h2]
[h2]Winter[/h2]
In addition to these updates, we plan to continuously add new costumes, items, etc. with each patch. The same goes for bugs and QoL improvements you've reported. If there's anything we've missed, please let us know anytime. Once again, thank you for your interest, and we will do our best to make this an even more polished game.
It's already been a month since we released the game. Thank you very much for all your support. We had a pleasant April thanks to your interest, which far exceeded our expectations.
Over the past month, we've been patching the game and listening to your feedback, thinking about what we should work on next. We would like to share what we are currently developing and plan to develop in the future through this announcement.
Features Currently Under Development
- New Weapon Type - Crossbow
- The crossbow is a ranged weapon. Unlike other weapons, it requires 'reloading'.
- We are preparing various upgrades such as increasing the rate of fire and ammunition capacity to spray arrows, or laying mines to damage multiple enemies.
- The crossbow is a ranged weapon. Unlike other weapons, it requires 'reloading'.
- Chapter 3: We are working on content following Chapter 2.
- New Hard Mode Features: We are working on new hard mode elements that strengthen the patterns of bosses and mini-bosses.

Features Planned for Future Development
- Costume Alternative Appearance System
- We are planning a system that allows you to unlock different color variations of costumes.
- We are also discussing how to implement various systems based on your feedback, such as costume layering (appearance only).
- We are planning a system that allows you to unlock different color variations of costumes.
- New Weapon Type - Katana
- The katana is being designed as a melee weapon that alternates between normal attacks and special attacks.
- The actual implementation may differ from the current GIF.
- The katana is being designed as a melee weapon that alternates between normal attacks and special attacks.
- Multiplayer Improvements
- Inventory UX Improvements
- Based on feedback requesting the ability to view other players' inventories, we have determined this is a necessary system and plan to implement it in the future.
- Based on feedback requesting the ability to view other players' inventories, we have determined this is a necessary system and plan to implement it in the future.
- Enhanced Communication (Chat, etc.): We are considering various ways to enhance in-game communication features.
- Displaying chat above characters
- Improving the visibility of the chat UI in the bottom left
- Fixing issues where chat UI is obscured by other UI elements
- Adding emojis
- Displaying chat above characters
- Network Improvements: Sephiria currently uses Steam's built-in multiplayer communication function, but this system has bandwidth limitations (we estimate around 5Mbps). As a result, when there are many items communicating in the late game, the bandwidth exceeds this limit, causing communication failures and ping spikes up to 2000ms. We are investigating various solutions, but currently there is no suitable solution. Due to this, we are also considering changing the communication infrastructure to Epic Online Services (EOS) in future patches. (Using EOS does not require an Epic account.) This is not yet confirmed, and we will consider various options to minimize inconvenience for you.
- Inventory UX Improvements
- Item Combo System Rework
- We are discussing ways to obtain more unique effects rather than just stat increases through the item combo system.
- We are discussing ways to obtain more unique effects rather than just stat increases through the item combo system.
- Controller Support
- Since the current controller support is not satisfactory, we plan to provide additional support in the future.
- Currently, this is a lower priority as we want to focus on other tasks first.
- Since the current controller support is not satisfactory, we plan to provide additional support in the future.
Schedule
Below is a simple timeline for each content update.
(Subject to change depending on the development process.)
[h2]May[/h2]
- New weapon type 'Crossbow'
- New hard mode 'Boss Enhancement'
[h2]Summer[/h2]
- Chapter 3
- New items and costumes
- Item combo system enhancement
- Costume alternative appearance system
[h2]Fall[/h2]
- Chapter 4
- New items and costumes
- New weapon type - Katana
- Party member inventory viewing system
[h2]Winter[/h2]
- New hard mode elements
- New items and costumes
- Multiplayer QoL: Chat UI visibility improvements, etc.
In addition to these updates, we plan to continuously add new costumes, items, etc. with each patch. The same goes for bugs and QoL improvements you've reported. If there's anything we've missed, please let us know anytime. Once again, thank you for your interest, and we will do our best to make this an even more polished game.