0.8.8 Update
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
[h2]0.8.8[/h2]
[h2]Content Added[/h2]
[h2]Boss[/h2]
[h2]Artifacts[/h2]
[h2]Weapons[/h2]
[h2]Dungeons[/h2]
[h2]Bug Fixes[/h2]
[h2]Other[/h2]
If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
🥕 indicates improvements made based on community feedback. Thank you!
[h2]0.8.8[/h2]
[h2]Content Added[/h2]
- 🥕 Added 'Lore' section to journal:
- Added a 'Lore' section where you can check your play progress and lore so far.
- Added a 'Lore' section where you can check your play progress and lore so far.
[h2]Boss[/h2]
- 🥕Mole Chief Black Hand Mogdi: Fixed the issue where cutscenes would not work properly when defeating the boss during certain patterns.
- 🥕Odner, the Blasting Expert: Fixed the issue where the boss would freeze in certain situations.
[h2]Artifacts[/h2]
Image
Changes
Discarded Golden Ring
🥕Effect description has been corrected to match the actual effect.
- Current: Transforms into the Absolute Ring when defeating 40 enemies with whirlwind
- Changed: Transforms into the Absolute Ring when defeating 40 enemies with special attacks
Pointed Club
🥕Fixed the issue where the effect would trigger when attacking NPCs in peaceful areas.
[h2]Weapons[/h2]
Image
Changes
Default Sword and Shield
(Sword and Shield common) Fixed the issue where attack speed was not applied to the recovery time of the final combo hit in normal attacks.
Carrotcalibur
🥕Partially changed the effect.
- Current: Normal attacks are changed to 5 hits, and additional attack speed efficiency increases by 20%.
- Changed: Normal attacks are changed to 'Carrot Sword Style', and additional attack speed efficiency increases by 20%.
- Carrot Sword Style: Swings with 5 equal damage hits. Compared to the existing 3-hit combo, damage per second increases by 20%.
- Fixed the issue where additional attack speed efficiency was not properly applied at high attack speeds.
Bone Gearblade
Partially changed the effect.
- Current: Consumes 30 MP to deal 15 additional damage when attacking. For 8 seconds, the blade extends and you can swing normal attacks continuously. (Charge cooldown 1.2 seconds)
- Changed: Consumes 25 MP to deal additional damage equal to 15 + 50% defense. For 8 seconds, the blade extends and you can swing normal attacks continuously. (Charge cooldown 0.8 seconds)
Lazarion
Fixed the weapon action text to match the weapon effect.
Jade Vestige
Added 1 dagger enhancement tree.
Dagger
(Dagger common) Modified so that the blade glows more red when obtaining the Focus buff.
Creeping Despair
Partially changed the effect.
- Current: Fury is charged 2 times when parry is successful.
- Changed: Fury damage increases by 10% additionally. Fury is charged 2 times when parry is successful.
Difficult Trial
🥕Partially changed the effect.
- Current: Can no longer use parry, but gain Focus with 20% probability when using normal attacks or dash attacks.
- Changed: Can no longer use parry, but gain Focus with 20% probability when using normal attacks or dash attacks. (Focus can be charged up to 2 times)
[h2]Dungeons[/h2]
Image
Changes
Woodlands
Fixed the issue where certain monsters had different attack warnings and actual hit detection.
Library
- 🥕Fixed interaction text to be more natural.
- 🥕Fixed the issue where Japanese and Chinese text were not displaying properly in random objects.
- Fixed collision ranges of certain objects to be more natural.
Rooted Cave
- 🥕Fixed the issue where secret rooms could not be entered in certain rooms.
- 🥕Adjusted the position of props where players could get stuck.
- 🥕Improved parts where prop positions looked unnatural.
- 🥕Fixed the issue where certain monsters would not disappear properly when defeated.
- 🥕Fixed the issue where crashes would occur when entering stages without unlocking anything through fate engraving.
[h2]Bug Fixes[/h2]
- 🥕Fixed the issue where the character's gaze would not look at the mouse during certain situations while casting magic.
- 🥕Fixed the issue where stone tablets could be continuously obtained through talents in multiplayer.
- 🥕Fixed the issue where popups would open during certain cutscenes.
- 🥕Fixed the issue where weapons would not display correctly when the player was behind objects.
[h2]Other[/h2]
- Fixed some dialogue to be more natural.
- 🥕Added error message text that occurs during multiplayer.
If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]