0.900.6 Beta Update
[h2]Developer Comment[/h2]
Hello! This is TEAM HORAY.
Thank you to everyone who participated in our Public Beta.
During this beta version, we recorded over 100,000 sessions (plays), and thanks to all of you who played, we were able to identify various issues.
[h3]Open Beta Conclusion Notice[/h3]
With this adjustment, the open beta will conclude without further updates.
Based on the data collected during the beta period, we will make internal adjustments before integrating everything into the official release. You can continue playing the beta version until the integration is complete.
We plan to proceed with the integration work sometime next week, though the schedule is subject to change.
There may be aspects we overlook during the beta integration process, but we will continue to monitor your feedback and data closely, and keep the patches coming.
Thank you always.
[h2]Hard Mode Changes[/h2]
[h2]Artifact Additions[/h2]
[h2]Balance Adjustments[/h2]
[h2]Experimental Feature 'Fruit Skewer' System[/h2]
[h2]Other Changes[/h2]
Hello! This is TEAM HORAY.
Thank you to everyone who participated in our Public Beta.
During this beta version, we recorded over 100,000 sessions (plays), and thanks to all of you who played, we were able to identify various issues.
[h3]Open Beta Conclusion Notice[/h3]
With this adjustment, the open beta will conclude without further updates.
Based on the data collected during the beta period, we will make internal adjustments before integrating everything into the official release. You can continue playing the beta version until the integration is complete.
We plan to proceed with the integration work sometime next week, though the schedule is subject to change.
There may be aspects we overlook during the beta integration process, but we will continue to monitor your feedback and data closely, and keep the patches coming.
Thank you always.
[h2]Hard Mode Changes[/h2]
- New Hard Mode 'Protective Armor': Enemy defense gradually increases as stages progress
At tier 1 activation, the defense increase is 0 in the first floor (Mole Stronghold), but increases by 2 in the second floor (Woodlands) and by 4 in the Library.
- 'Lingering Regret (No Duplicate Artifact Combos)': Removed
This mechanic was removed as it was deemed incompatible with the revamped combo system.
[h2]Artifact Additions[/h2]
- New Artifact 'Eternal Eclipse' added: #Solar Blade, #Frost Relic Bond Artifact
- New Artifact 'White Paper' added: An artifact that provides flexible combos
[h2]Balance Adjustments[/h2]
- Damage reduction for monsters in Library, Wasteland, and Root Cave stages increased by approximately 5%
- Artifact 'Mouse Mage's Pendant': Modified to appear in the item pool, MP regeneration stat added
- Artifact 'Wings': Changed to unique, but maximum level expanded by 1 tier
- Artifact 'Thunderfrost Butterfly': Effect changed
Previous: Restore dark cloud on 'Freeze' trigger, increase dark cloud capacity
Changed: Restore dark cloud on 'Freeze' trigger, increase consumption rate - Artifact 'Shimmering Eyes': Critical hit trigger stack increase 10% -> 7%
- Artifact 'Shattered Sapphire': Evasion trigger cooldown 16/12/8s -> 16/14/12s
- Artifact 'Hand Mirror': Effect changed
Previous: Gain 5/5/10/10 shield lasting 6 seconds on dash (1s cooldown)
Changed: Gain 5/5/10 shield lasting 5 seconds on dash (5s cooldown) - Artifact 'Meteorite Earrings': Solar Blade now tracks the player more accurately
- Artifact 'Meteorite Pauldrons': Improved to collect airborne Solar Blades
- Artifact 'Spiny Shell': Changed to unique
- Artifact 'Thorn Bush': Attack no longer counts as 'direct attack'
- Artifact 'Phoenix Wing': Base cooldown 4s -> 3.5s
- Artifact 'Red Serpent's Eye': Base cooldown 6s -> 5s
- Artifact 'Magma Orb': Effect changed
Previous: Rare tier, deals damage to enemies on burn application, burn stacks +1
Changed: Legendary tier, applies n additional burns on burn application, burn stacks +2 - Artifact 'Solis Fracto': HP increase 3/6/10 -> 2/4/6
- Talent 'Wrath' Level 20 trait: Armor penetration 25% -> 20%
- Combo 'Solar Blade': Base solar blade count +1, solar blade acquisition range increased by 50%, blade fall speed accelerated by 33%
- Combo 'Shadow': Evasion stat reduced based on combo count
- Combo 'Guardian': Defense stat and armor penetration reduced based on combo count
- Costume 'Bat': HP drain 4 -> 5
- Costume 'Red-Hooded Rabbit': MP regeneration -> MP recovery doubled
[h2]Experimental Feature 'Fruit Skewer' System[/h2]
- All combos now appear, but some combos are randomly granted 'Sapphire Drop Bonus'
- Save system logic changed
Due to this change, item drop probability bonuses will not be applied when loading mid-run sessions saved in previous versions. Please abandon and restart any mid-run sessions after updating.
[h2]Other Changes[/h2]
- Engine version update to resolve CVE-2025-59489 issue (2022.3.62f1 -> 2022.3.62f2)
- Boss 'Lerid': Attack warning UI displayed for certain patterns
- Fixed bug where some activated artifacts could be used even after death
- UI display added to easily see debuff stack count applied to monsters
- Fixed bug where 'Solar Blade' count would occasionally not recover to maximum at combat start
- Fixed bug where 'Emerald Cloak' and some other artifacts would continuously duplicate in multiplayer environments
- Fixed bug where Bond Artifacts would appear in Pocket Dimension Shop 'New Offer' stage even when conditions weren't met
- Fixed so that 'Shimmering Eyes' takes priority when both 'Shattered Sapphire' and 'Shimmering Eyes' are active
- Fixed bug where 'Thunder's Earring' was targeting around the aim point instead of around the player
- Fixed so that artifacts with causal relationships (e.g. Discarded Golden Ring and Absolute Ring) cannot be purchased when one is already owned
- Added sound effects to some elements
- Fixed some text scripts