0.9.6 Update
0.9.6 Update
Hello. This is TEAM HORAY.
š„ indicates improvements made based on community feedback. Thank you!
[h2]0.9.6[/h2]
[h2]Content Added[/h2]
ā¢
⢠Greatsword: One enhanced weapon tree will be removed and one will be added.
[h2]Boss[/h2]
⢠š„ Mogdi, the Black Hand Mole Chief: Fixed an issue where the boss could get trapped in the stage in certain situations.
[h2]Artifacts[/h2]
[h2]Weapons[/h2]
[h2]UI[/h2]
⢠š„ Dropped artifacts now display whether they are enchanted.
⢠š„ Improved the inventory window so that temporarily discarded artifacts show whether they are enchanted.
[h2]Bug Fixes[/h2]
⢠š„ Fixed an issue where certain artifacts displayed abnormal values at the Wishing Fountain.
⢠š„ Fixed an issue where an old weapon image remained when repeatedly equipping weapons rapidly in certain situations.
⢠š„ Fixed an issue where the targeting reticle for controller "Ranged Attack Aim Assist" remained on certain disappearing enemies.
⢠Woodlands: Adjusted the placement of certain props to look more natural.
⢠š„ Fixed an issue where NPC names were not displayed properly in certain locations.
⢠š„ Passive "Survival": Fixed an issue where using a Potion of Awakening in certain situations did not consume the potion but still activated the passive ability.
If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Hello. This is TEAM HORAY.
š„ indicates improvements made based on community feedback. Thank you!
[h2]0.9.6[/h2]
[h2]Content Added[/h2]
ā¢

⢠Greatsword: One enhanced weapon tree will be removed and one will be added.
⢠Weapons removed: Minimalism, The Second, Black Iron Halberd
⢠These weapons will return later after their weapon effects are improved in a better way.
[h2]Boss[/h2]
⢠š„ Mogdi, the Black Hand Mole Chief: Fixed an issue where the boss could get trapped in the stage in certain situations.
[h2]Artifacts[/h2]
Image
Changes
Electro Chakram
⢠š„ Fixed an issue where the transparency option was not applied.
⢠š„ Fixed an issue where the transparency option was not applied.
Cold Lock
⢠š„ Fixed an issue where artifact constraints did not function correctly at certain positions.
⢠š„ Fixed an issue where artifact constraints did not function correctly at certain positions.
[h2]Weapons[/h2]
Image
Changes
Colossal Crossbow: Gunpowder Synthesis
⢠Weapon effect is changed.
⢠Weapon effect is changed.
⢠Previous⢠Attack recoil has been partially reduced.
- Weapon attack critical hit chance increased by 30%.
⢠Changed
- Weapon attack critical hit chance increases by 35%, and landing a critical hit reloads 1 round.
Colossal Crossbow: Fire Mine
⢠Weapon effect is changed.
⢠Weapon effect is changed.
⢠Previous
- Dash attack damage increased by 30% and changed to fire-element damage.
⢠Changed
- Weapon attack damage decreases by 20% but is changed to fire-element damage.
Colossal Crossbow: Equipped with Guidance Module
⢠Weapon effect is changed.
⢠Weapon effect is changed.
⢠Previous
- Dash attack damage increased by an additional 30% and tracked nearby enemies.
⢠Changed
- Special attack cost is reduced to 3, special attack damage increases by 1% per additional MP, and the special attack targets enemies.
Eternal Frost Greatsword
⢠Improved the attack animation to look more natural.
⢠Improved the attack animation to look more natural.
Crimson Thorn
⢠Weapon effect of the Aggravated Wound debuff is changed.
⢠Weapon effect of the Aggravated Wound debuff is changed.
⢠Previous
- Deals 8 Void damage every second for 10 seconds. (Stacks up to 4 times)
⢠Changed
- Deals 8 Chaos damage every second for 10 seconds. (Stacks up to 4 times)
The Inquisitor
⢠Weapon effect is changed.
⢠Weapon effect is changed.
⢠Previous⢠"Wound Explosion" effect is changed.
- Special attack changed to "Wound Explosion."
⢠Changed
- Physical damage dealt with the weapon is treated as Chaos damage. The special attack is changed to Special Attack: Wound Explosion.
⢠Previous
- (Consumes 20 MP) Removes all debuffs you inflicted on enemies within 8 tiles and deals Chaos damage. (Damage: number of removed debuff stacks * 90)
⢠Changed
- (Consumes 20 MP) Removes all debuffs you inflicted on enemies within 8 tiles and deals Chaos damage. (Damage: number of removed debuff stacks * 100)
Mini Cannon
⢠Improved so that grenades explode immediately when they hit enemies while airborne.
⢠Improved so that grenades explode immediately when they hit enemies while airborne.
Overhanging Storm Cloud
⢠Weapon effect is changed.
⢠Weapon effect is changed.
⢠Previous
- Gained 7 Storm Cloud charges upon successfully using Special Attack: Parry. Lightning damage increased by 5.
⢠Changed
- Storm Cloud extra damage increases by 15%, and lightning damage increases by 5.
Negligence
⢠Updated the item description.
⢠Updated the item description.
⢠Previous⢠Developer Comment: Normal attack speed does not affect special attack speed. A -15% special attack speed means the animation playback speed of special attacks is slower, so we clarified it as "special attack speed" for better understanding.
- Special attack damage increased by 15%. Special Attack: Whirlwind was charged immediately, and casting speed decreased by 15%.
⢠Changed
- Special attack damage increases by 15%. Special Attack: Whirlwind is charged immediately, and special attack speed decreases by 15%.
Dagger
⢠(Dagger common) Improved certain parry animations.
⢠(Dagger common) Improved certain parry animations.
Shadow of Hope
ā¢
⢠Weapon effect is changed.
ā¢

⢠Weapon effect is changed.
⢠Previous⢠Blade Prison: Attacks a certain area with 33% reduced damage. The hit count increases by 1 for every 30% bonus Attack Speed. (Damage increases by 5% per hit count)
- Dash attack range increased and hit three times.
⢠Changed
- Dash attack is changed to Dash Attack: Blade Prison.
Difficult Trial
⢠Weapon effect is changed.
⢠Weapon effect is changed.
⢠Previous
- Could no longer use Special Attack: Parry but had a 20% chance to gain Trance when using normal or dash attacks. (Trance can be charged up to 2 times)
⢠Changed
- Can no longer use Special Attack: Parry but has a 20% chance to gain Trance when using weapon attacks. (Trance can be charged up to 2 times)
[h2]UI[/h2]
⢠š„ Dropped artifacts now display whether they are enchanted.
⢠š„ Improved the inventory window so that temporarily discarded artifacts show whether they are enchanted.
[h2]Bug Fixes[/h2]
⢠š„ Fixed an issue where certain artifacts displayed abnormal values at the Wishing Fountain.
⢠š„ Fixed an issue where an old weapon image remained when repeatedly equipping weapons rapidly in certain situations.
⢠š„ Fixed an issue where the targeting reticle for controller "Ranged Attack Aim Assist" remained on certain disappearing enemies.
⢠Woodlands: Adjusted the placement of certain props to look more natural.
⢠š„ Fixed an issue where NPC names were not displayed properly in certain locations.
⢠š„ Passive "Survival": Fixed an issue where using a Potion of Awakening in certain situations did not consume the potion but still activated the passive ability.
If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]