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0.10.8 Update

Hello, this is TEAM HORAY.
šŸ„• indicates improvements made based on community feedback. Thank you!

[h2]0.10.8[/h2]

[h2]Items[/h2]

[h5]Fruit Skewer[/h5]
• Default capacity changes from 5 to 6.
• Regular Fruit (+): Increases by 25%→50% per fruit. Can consume up to 2→3 of the same fruit. (Note: adaptive rate (carrot) remains at 25%)
• Frozen Fruit (-): The adaptive rate effect of 'carrot' does not apply to frozen fruits.

[h5]Bond Artifacts Drop Rate[/h5]
• Even if adaptive rate (carrot) is not applied, the adaptive rate is applied by default. (When carrot is applied, it is doubled)

Notice Regarding Fruit Skewer Drop Rate Adjustments

Thank you to everyone who shared feedback regarding the Fruit Skewer drop rate changes introduced in Patch 0.10.6.

The probability correction system for Fruit Skewers is still a work in progress. With the addition of new combos in the recent patch and further expansions planned for the future, we applied a downward adjustment to reduce the overall impact that artifact acquisition has on the drop table.

However, after analyzing post-patch gameplay data, we identified a roughly 3–4% decrease in win rates in Hard Mode stages 20–30 and above. In higher Hard Mode tiers, where item selection opportunities are already limited, this adjustment had a greater impact than initially intended.

As a result, this change will be partially rolled back in this patch.

We also considered applying the reduced drop rate exclusively to Hard Mode, but decided against doing so for now in order to continue making broader, ongoing adjustments to the Fruit Skewer system as a whole.

We will continue to refine and improve this system based on your feedback and gameplay data.
Thank you for your continued support.


[h2]Artifacts[/h2]
Image
Changes
Empty Hilt
• Some stats are increased. (Max level 6→5, Grimoire Damage +7~21 → 5~30)
Tuning Fork
• Cooldown changed from 3→0.5 seconds, and damage amplification with Grimoire Haste has been added.
Droplet of Plitvice
• šŸ„• Fixed a bug where basic fire attack damage was not applied when used with 'Eternal Eclipse' artifact.


[h2]Bug Fixes[/h2]
• šŸ„• Improved an issue where, if progressing through Chapter 3, joining Chapter 4 via multiplayer, and then returning to single-player for Chapter 3, the message 'Host's progress does not match' appears and progress is blocked.
It seems that accessing Chapter 4 is forced under certain circumstances, despite Chapter 3 save files not normally allowing entry to Chapter 4's lobby. This issue is under investigation, and measures will be taken to ensure Chapter 3 save files cannot enter Chapter 4 multiplayer lobbies in the future.


If you have any bugs or suggestions, please let us know via the Discord channel.
In case of bugs or crashes, reporting them via email through the path below would be very helpful.
Thank you.
Log File Path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]