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Sephiria News

0.7.21&22 Update

Hello. This is TEAM HORAY.
πŸ₯• indicates improvements made based on community feedback. Thank you!

[h2]UI[/h2]
  • πŸ₯• Character names are now limited to 1-14 characters.


[h2]Weapons[/h2]
  • Wand: Special attack projectile speed and homing ability increased, but they disappear faster.
  • πŸ₯• Ranged Weapons: Fixed a bug where attack effects for some ranged weapons were not displaying.
  • πŸ₯• Sword and Shield: Perfect guard base judgment time increased from 0.16 seconds to 0.22 seconds.


[h2]Items and Abilities[/h2]
  • Stone Flower: This artifact will no longer appear. (Instead, the base range of the Dark Cloud ability has been increased from 5 tiles to 9 tiles)
  • Oak Tree Coal: Ability has been changed.
    Previous: Increases burn duration
    Changed to: Increases burn attack speed
  • Fire Bug, Frost Bug: Maximum level reduced to 5.
  • The base stack limit for burn has been changed from 1 to 2.
  • πŸ₯• Fixed a bug where players could continuously recover health when having both HP absorption and damage reflection abilities


[h2]Dungeon[/h2]
  • πŸ₯• Modified some room layouts.


[h2]Multiplayer[/h2]
  • πŸ₯• Improved an error that occasionally displayed other players as having left the party during gameplay.


[h2]Other[/h2]
  • πŸ₯• Fixed a bug where cloud saves could be restored to continue a game after force-quitting and reconnecting during a game over.
  • Fixed an issue where disruption was occasionally not applied in Library and Wasteland stages.
  • πŸ₯• Fixed some text issues.


[h2]0.7.22[/h2]
  • πŸ₯• Fixed a bug where some starting items could be duplicated when restarting the game
  • πŸ₯• Greatsword 'Swift Regret' : Fixed a bug where attack speed was not applied to the last attack



If you have any bugs or suggestions, please let us know through our Discord channel.
When bugs or crashes occur, reporting via email with the paths below would be greatly appreciated.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
team.horay.game@gmail.com

0.7.17 Update

Hello. This is TEAM HORAY.
πŸ₯• indicates improvements made based on community feedback. Thank you!

[h2]Items[/h2]
  • Lightning Stone: Changed maximum level to 6. (60% coefficient at level 6)
  • Ruby Brooch: Stats have been changed.
    Before: Applies burn debuff to enemies hit by storm cloud lightning, Lightning damage+, Ice damage-
    After: Applies burn debuff to enemies hit by storm cloud lightning, Lightning damage+, Fire damage+
  • Broken Sapphire, Charm of Skill, Explosion Proof Vest: These will no longer appear. (Will return after future stat changes)
  • πŸ₯• Frost Dagger: Max Level 2 -> 4


[h2]Environment[/h2]
  • πŸ₯•Library: Fixed an issue where players could get stuck in certain props.


[h2]Combat[/h2]
  • New Hard Mode element "Evil Energy": Super armor damage reduction decreased from 65% to 50%.
  • πŸ₯• Endurance Level 10 ability: Changed so that it doesn't recover when falling into pits.
  • πŸ₯• (Wasteland) Bone Demon: Adjusted so that the second boomerang avoids flying vertically when possible.
  • πŸ₯• (Wasteland) Fanatic Rabbit: Fixed a bug where projectile attack direction wasn't updating properly, preventing proper guarding.


[h2]UI[/h2]
  • Colorblind mode now applies to item reward tablet icons as well.


If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter bugs or crashes, reporting them via email with the path below would be greatly appreciated.
Thank you.

Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
team.horay.game@gmail.com

0.7.14&15 Update

Hello. This is TEAM HORAY.

πŸ₯• indicates improvements made based on community feedback. Thank you!

[h2]Items[/h2]
  • πŸ₯• New items related to dark clouds: Thunder Gate Clay Tablet, Pointy Acorn
  • πŸ₯• Six-leaf Clover: Removed critical damage reduction option.
  • Frost Dagger: Changed maximum level (2 levels -> 4 levels)(Same coefficient of 260% at max level)
  • πŸ₯• Blizzard Hammer: Changed maximum level and coefficient.(9 levels->6 levels)(350% coefficient at max level)
  • πŸ₯• Giant Telescope: Changed to unique artifact.
  • Flame Zweihander: Changed damage increase per level (10->7) and attack range (2->3 tiles)


[h2]Weapons[/h2]
  • πŸ₯• Dagger: Parry judgment time slightly increased. (Parry starts from 0.08 seconds->Parry starts from 0.05 seconds)
  • πŸ₯• Short Sword: Fixed an issue where the last attack motion was not properly synchronized in multiplayer environment.
  • πŸ₯• Blizzard's Eve: Changed weapon characteristic.
    Before: Activates 'Blizzard Hammer' artifact immediately when dash attacking.
    After: Activates 'Blizzard Hammer' artifact immediately when dashing. (Only activates when dash value is consumed)


[h2]Costumes[/h2]
  • πŸ₯• Wing-eared Rabbit: Fixed an issue where resurrection speed increase stat was not properly applied.
  • Wolf: Now prioritizes consuming dash if available. (Can use dash even if remaining dash is 0)


[h2]Environment[/h2]
  • πŸ₯• Wasteland: Overall tilemap saturation is slightly lowered.
  • πŸ₯• Modified some tilemap arrangements.


[h2]Slightly adjusted difficulty and improved visibility[/h2]
  • πŸ₯• Changed damage reduction amount when Super Armor is activated. (50% -> 35%)
  • πŸ₯• (Library) Blue Soul Wizard: Slightly reduced the homing power of Water Bolt projectiles.
  • πŸ₯• (Wasteland) Bone Demon: Projectile attack warnings from off-screen are no longer displayed, but projectile speed is reduced.
  • πŸ₯• (Wasteland) Fanatic Rabbit: Changed bullets to be more visible.
  • πŸ₯• Blue Slime: Movement speed has been changed (4.48->3.8)
  • πŸ₯• Lerid, the Shadow Blade: Damage from patterns that rapidly fire daggers is reduced by 25%.
  • πŸ₯• Askard: Improved projectile visibility of tentacle-fired projectiles.


[h2]UI[/h2]
  • Changed so that the reroll button is not displayed when there are 3 or fewer elements that can be enhanced in the weapon enhancement UI.
  • πŸ₯• Added name change function. Can only be changed during single play.


[h2]Other[/h2]
  • Changed running speed during non-combat. (166% -> 190% of movement speed)
  • πŸ₯• Improved some text.
  • πŸ₯• Fixed some minor errors.


[h2]0.7.15 Update[/h2]
  • Fixed a bug where teleportation would occasionally not work properly in certain situations




If you have any bugs or suggestions, please let us know through the Discord channel.
When bugs or crashes occur, it would be very helpful if you could report them via email using the path below. Thank you.
Log File LocationC:\Users\{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
team.horay.game@gmail.com

Thank You and Sharing Our Short-term Plans



Hello, this is Team Horay.
It's already been 6 days since Sephiria was released in Early Access.

We sincerely thank everyone who has played the Early Access version of Sephiria so far. Although we had some concerns about the release, all team members are working with overwhelming emotions as we watch you play.
On the other hand, we are very sorry that many issues have been discovered in the game. Currently, our top priority is to resolve major issues that affect gameplay. The areas we are paying the most attention to are as follows:

[h3]Slight Difficulty Adjustment[/h3]
Many users have advised that the difficulty in the mid to late game is excessive, and we are preparing improvements. Based on Steam achievement statistics, we believe the Library achievement clear rate is lower than our expectations, and we plan to slightly reduce the difficulty from the Library to the Wasteland.

[h3]Visibility Improvements[/h3]
Many reports have mentioned that various game effects have poor visibility, which we agree with and are working on solutions. We are currently attempting various improvements to enhance visibility in the Wasteland stage.

[h3]Multiplayer Improvements[/h3]
We are investigating the causes of various issues such as occasional disconnections or connection failures. This game is our team's first attempt at multiplayer development, so there are still many shortcomings. We will continuously improve to ensure many users can enjoy the game comfortably. Although we made slight improvements to memory leaks and multiplayer ping issues in the recent 0.7.10 patch, please contact us anytime if related problems persist. Your feedback is greatly helpful for improvements.

In addition, we plan to provide various QoL options to make your gaming experience more comfortable.

While not all improvements can be provided overnight, we aim to patch them gradually, starting with the easier fixes. We are carefully reviewing the feedback you provide, and during this Early Access period, we will develop the game while listening attentively to your opinions to make it more enjoyable.
We look forward to your continued expectations and support.
Thank you.




P.S we would like to give you a sneak peek of the item encyclopedia that we started developing based on your suggestions!


(We plan to patch it as soon as it's completed. The UI may change in the final patch.)

0.7.12 Update

Hello, this is TEAM HORAY.
If you have any bugs or suggestions, please let us know through our Discord channel.
When bugs or crashes occur, it would be very helpful if you could report them via email using the path below.
Thank you.
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
team.horay.game@gmail.com
πŸ₯• indicates improvements made based on community feedback. Thank you!

[h2]UI[/h2]
  • πŸ₯• HP and MP are now displayed up to one decimal place.
  • Some text has been improved.


[h2]Dungeon[/h2]
  • πŸ₯• Woodlands: Improved visibility of secret room cracks.
  • πŸ₯• Fixed an issue when falling off cliffs before entering the Library boss.
  • Changed the spawn rate of random objects (bats, obelisks, fountains) with low probability (2%->4%).


[h2]Multiplayer[/h2]
  • The 'Leave Lobby' function in multiplayer UI will be disabled during exploration.


[h2]Bug Fixes[/h2]
  • πŸ₯• Fixed an issue where the screen would turn black and progress would stop when entering a room with saw traps under certain conditions.
  • πŸ₯• Fixed an issue where players couldn't exit the void shop under certain conditions.
  • πŸ₯• Improved so that map movement is not possible while in incapacitated states (stunned, knocked down, etc.).
  • πŸ₯• Fixed an issue where Hard Mode wouldn't unlock after clearing Chapter 2 in certain situations.


[h2]Items[/h2]
  • Thunderbolt: Fixed an issue where text wasn't displaying properly.


[h2]Units[/h2]
  • Mad Armadillo: Improved visibility of missile pattern warning FX.
  • πŸ₯• Additionally fixed an issue where Wing Gargoyles wouldn't descend when their super armor was broken in mid-air.
  • Library Drone: Improved to prevent movement towards cliffs.


[h2]Notice[/h2]
* The Early Access notice previously stated that there were 19 available costumes, but there are currently 17 available costumes (including the Adventurer Rabbit costume).
We apologize for any confusion this may have caused. We will develop new costumes as soon as possible for you to enjoy.