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Sephiria News

0.7.45 업데이트

Hello! This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!

[h2]Version 0.7.46[/h2]
  • Crossbow "Twin": Fixed a bug where it only fired one bolt at a time.
  • Wishing Fountain: To avoid confusion, artifacts for other weapons can no longer be selected.
  • The item "Bronze Mirror Fragment (Crossbow)" has been renamed to "Brass Mirror Fragment."


[h2]0.7.45[/h2]

[h2]Content Additions[/h2]
  • Double Door
    • Added 1 type of random object to the library.
  • Potion of Awakening
    • A potion that enables 1 enchantment has been added to the potion shop.


[h2]Items[/h2]
  • Companions
    • Your companions now benefit from the player's 'All Damage Increase' stat, increasing their damage.
  • Grimoires
    • Fixed issues where certain spells like Meteor Shower would occasionally cause errors during casting.


[h2]Artifacts[/h2]
Image
Changes
Discarded Golden Ring
🥕Boss defeats are now included in the count.
Six-leaf Clover
Stats have been partially increased.
Chakram
🥕Fixed the issue where it wouldn't attack airborne enemies.


[h2]Weapons[/h2]
Image
Changes
Lazarion
1 type of greatsword has been added.
Magic Wand
🥕Fixed the issue where the two projectile positions overlapped during wand-type weapon sweeps.
The Indomitable
🥕Fixed the issue where attack speed was only increasing by 10% instead of 15%.


[h2]UI[/h2]
  • Weapon Damage
    • The 'Weapon Damage' icon has been updated.
  • Frost Barrier
    • Improved visibility during use.
  • 🥕 Crossbow UI
    • Fixed the issue where the crossbow ammunition UI would obscure speech bubbles.
  • Item Favorites
    • Added a 'favorites' marking feature for items. Favorited items can be identified in item reward UI and other interfaces.
  • Key Remapping Menu
    • 🥕Fixed the issue where key conflicts weren't properly detected.
    • Added keyboard options to change 'Ping' and 'Level Preview' keys.



[h2]Miscellaneous[/h2]
  • Statistical Analysis
    • The underlying system has been changed for smoother game statistics analysis. (UGC→Supabase)
  • 🥕 Language Loading Error Fix:
    • Fixed some causes of errors that occasionally occurred during the language file loading stage after game startup.



For bug reports or suggestions, please let us know through our Discord channel.
For bugs or crashes, reporting via email through the path below would be very helpful.
Thank you.
Log File Path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.7.43 Update

[h2]0.7.44 Hotfix[/h2]
Fixed an issue where the player would not move correctly during cutscenes.

Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!

Known Issue

We are currently experiencing an issue where the player does not move properly during cutscenes.
We are working to resolve this as quickly as possible. We apologize for any inconvenience this may cause.


[h2]0.7.43[/h2]

[h2]Content Additions[/h2]
  • 🥕 Wishing Fountain: Added 1 new Destiny Engraving type. The talent 'Will' level 20 will be changed to match the function of the Wishing Fountain.
  • Experience vending machines will occasionally appear from merchants.
  • Added 1 new traveler.


[h2]Units[/h2]
  • 🥕 Mole Doctor: Doctors no longer heal each other, and when there are no allies to heal, they will flee toward the player.


[h2]Bosses[/h2]
  • 🥕 Goat Skeleton: If unable to perform melee attacks for a certain period, it will use other patterns.
  • 🥕 Cult Leader Askard: Reduced the number of projectiles in the slam pattern and slightly increased damage.



[h2]Artifacts[/h2]
Image
Changes
Lightning Boomerang
Added 1 new artifact type.
Fire Circus
  • Damage and cooldown have been adjusted.
  • 🥕Fixed issue where transparency options were not applied.
Fire Arrow
🥕Fixed issue where transparency options were not applied.
Echo of the Glacier
🥕Fixed issue where the item's effects were not clearly visible.
White Cape
Effect has been changed (changed to duration of buffs you apply)
This change was made so that the costume 'Wing-Eared Rabbit' can provide increased duration buff effects when applying buffs to allies.



[h2]Weapons[/h2]
Image
Changes
Crossbow: Twin
🥕Fixed an issue where the effect that increases attack speed based on movement speed bonus was not displayed.
Default Sword and Shield
🥕Improved to become temporarily invincible when guard is broken (0.5 seconds).
🥕 Improved to defend against all non-directional attacks (slimes, spike traps, etc.)
Troubling Delight
🥕Fixed issue where FX was not becoming transparent in multiplayer.
Dagger
🥕When acquiring the Immersion buff, UI to check remaining buff time has been added.


[h2]Costumes[/h2]
  • 🥕 Wizard Bunny: Fixed issue where animation was displayed incorrectly.


[h2]UI[/h2]
  • 🥕 Boss Scene Auto Skip: Added feature to automatically skip boss scenes without pressing the ESC button.
  • Japanese Translation Fixes: Fixed unnatural parts in Japanese translation to make them more natural.
  • 🥕 vSync Option: Added feature to turn vertical synchronization option on and off (includes Radeon-related content), and added feature to limit maximum frame rate.
  • 🥕 Added feature to change your own effect transparency.
  • Added a button to choose random names when naming the player in the prologue.


  • 🥕 Sub Key Feature: Added secondary key binding feature that allows using the same functions as existing keys.


  • 🥕 Journal: Added feature to search by tags and grades.



  • 🥕 Added feature to preview artifacts that can be unlocked in Destiny Engravings.



  • Magic quick slots can now be expanded up to 8 slots.


  • 🥕 You can now check dropped items on the minimap.





[h2]Bug Fixes[/h2]
  • 🥕 Fixed issue where the miracle list changed every time you interacted with a miracle.
  • 🥕 Fixed issue where text was not displayed properly during Ark quest progression.
  • 🥕 Fixed issue where costume names were not visible in certain situations.
  • 🥕 Fixed issue where attacks were canceled when cursor hovered over dummy's damage text.


[h2]Other[/h2]
  • BGM for home and training ground has been changed.
    [previewyoutube][/previewyoutube]


[h2]Known Issues (vSync)[/h2]
Some graphics cards (e.g., Radeon graphics cards) are experiencing issues where vSync does not turn on properly.
We are investigating this issue but have not yet found a clear cause.
On PCs experiencing related symptoms, please turn off the vSync option and use the frame rate limit option.

If you have bugs or suggestions, please let us know through the Discord channel.
When bugs or crashes occur, reporting via email through the path below would be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.7.41 Update

[p]Hello. This is TEAM HORAY.[/p][p]🥕 indicates improvements made based on community feedback. Thank you![/p][h2]0.7.41[/h2][p]
[/p][h2]Boss[/h2]
  • [p]Mad Scientist Erma[/p]
    • [p]Golem's total HP increased by 5%.[/p]
    • [p]🥕Improved combat detection for Golem's hands so that various effects like auto-aim are now properly applied.[/p]

[h2]Dungeon[/h2]
  • 🥕 Roots (Miracle): When rerolling, elements that have already appeared will no longer reappear in the list.

[p][/p][h2]Artifacts[/h2]
  • [p]Added '#Shadow' combo that increases evasion stats.[/p]
[p][/p]
[p]Image[/p]
[p]Changes[/p]
[p][/p]
[p]Sword Earrings[/p]
  • [p]#Protection combo has been removed.[/p]
  • [p]Critical damage increased. (5~24 -> 10~33)[/p]
  • [p]Stat penalty (MP) is adjusted to decrease less as artifact level increases.[/p]
[p][/p]
[p]Banner of Encouragement[/p]
  • [p]#Wind Song combo has been added.[/p]
[p][/p]
[p]Magic Glasses[/p]
  • [p]Removed the negotiation power increase stat.[/p]
  • [p]Added evasion stat.[/p]
  • [p]#Shadow combo has been added.[/p]
[p][/p]
[p]Model Beak[/p]
  • [p]Removed #Wind Song combo.[/p]
  • [p]#Shadow combo has been added.[/p]
[p][/p]
[p]Pinwheel[/p]
  • [p]Added attack speed option. (1~6%)[/p]
  • [p]#Shadow combo has been added.[/p]
[p][/p]
[p]Shield Earrings[/p]
  • [p]Stat penalty (evasion) is adjusted to decrease less as artifact level increases.[/p]
[p][/p]
[p]Fire Circus[/p]
  • [p]New grimoire 'Fire Circus' has been added.[/p]
[p][/p]
[p]Alfonso's Horn[/p]
  • [p]#Shadow combo has been added.[/p]
[p][/p]
[p]Six-leaf Clover[/p]
  • [p]#Shadow combo has been added.[/p]
[p][/p]
[p]Blood of Obrus[/p]
  • [p]MP absorption stat has been increased. (2~6 -> 3~12)[/p]
[p][/p]
[p]Straw Doll[/p]
  • [p]Artifact maximum level has been changed. (1->2)[/p]
[p][/p]
[p]Bloodstone Earrings[/p]
  • [p]HP absorption amount is fixed at 8.[/p]
  • [p]Level-based defense penalty has been changed. (-30 ~ -10)[/p]
[p][/p]
[p]Green Gi[/p]
  • [p]#Shadow combo has been added.[/p]
[p][/p]
[p]Flame Herb Root[/p]
  • [p]Damage increased. (50~150% of fire damage -> 200~600%)[/p]
  • [p]Now additionally increases MP.[/p]
[p][/p][p][/p][h2]Weapons[/h2]
  • [p]Spike Club: Damage per spike adjusted from 30% to 26% of physical damage.[/p]
[p][/p]
  • [p]🥕Frostbound Greatsword: Fixed issue where additional damage effect values were not displaying correctly.[/p]
  • [p]🥕Eternal Frost Greatsword: Fixed issue where additional damage effect values were not displaying correctly.[/p]
[p][/p][p][/p][p]
[/p][h2]Costumes[/h2]
  • [p]빨간 망토 토끼: MP regeneration stat adjusted from 8 to 15.[/p]
[p][/p][h2]UI[/h2]
  • [p]🥕Save deletion feature has been added.[/p]
[p][/p][p][/p][h2]Multiplayer[/h2]
  • [p]🥕When connection to another host fails, a related notification UI is now displayed.[/p]
  • [p]🥕Slightly optimized inventory-related network bandwidth.[/p]
  • [p]🥕Added popup message for when kicked from multiplayer.[/p][p]
    [/p]
[p]
[/p][h2]Miscellaneous[/h2]
  • [p]🥕Some text has been corrected.[/p]
  • [p]🥕If a save file that has already completed the prologue exists, new save data will be improved to start directly from Chapter 1 without going through the prologue.[/p]
  • [p]Title screen BGM has been changed.
    [/p]
[p][/p]
[h2]Bug Fixes[/h2]
  • Fixed an issue where the 'Atrocious Deed' debuff would disappear upon death.

Temporary Deactivation of Demo Version

---
As of July 9, 2025, the demo version is now active.

---


Hello, this is TEAM HORAY.

We would like to inform you that the demo version of Sephiria will soon be temporarily deactivated and made available again following a version update.

The current demo version is not compatible with save data from the full game. This means that even if you've played the demo, you'll need to start over if you purchase the full version.

To address this issue, we will be temporarily disabling the current demo and plan to release a new demo version sometime in June.

The upcoming updated demo version will support save data compatibility with the full game. However, please note that save files from the current demo will not be usable. For optimal performance after the update, we also recommend deleting any existing save files.

We kindly ask for your understanding, and we are committed to providing a better gaming experience.

Thank you.
Sincerely,
TEAM HORAY

0.7.39 Update

Hello, this is TEAM HORAY.
🥕 indicates improvements based on community feedback. Thank you!


[h2]0.7.40[/h2]
  • Fixed an issue where Spiked Club's performance was abnormally low (increased base thorn damage and created additional thorns in proportion to the % of additional critical hit damage)
  • A new upgrade tree for the sword and shield will be added.



[h2]0.7.39[/h2]

[h2]Content Addition[/h2]
  • Costume Appearance Change Feature: Added the ability to change the appearance of each costume. This can be unlocked through Fate Engraving quests.


[h2]Bosses[/h2]
  • 🥕 Cult Leader Askard: Fixed an issue where hard mode-exclusive patterns would not disappear after phase transitions.
  • 🥕 Cult Leader Askard: Improved issues with hard mode-exclusive patterns overlapping with certain other patterns.


[h2]Artifacts[/h2]
  • Green Gi: Fixed an issue where the effect was not displaying properly in certain languages.




[h2]Weapons[/h2]
  • Spiked Club: Changed effect (Critical damage increase -> Launch 3 piercing thorns on critical hit)


  • 🥕 Standard Sword and Shield: Fixed issues where guard wouldn't work properly or would break immediately upon successful guard when MP was infinite.


  • 🥕 Creeping Despair: Fixed an issue where Fury couldn't be used twice in certain situations.




[h2]Costumes[/h2]
  • 🥕 Adventurer Costume: Fixed an issue where it wasn't unlocking properly.
  • 🥕 Scholar Lizard: Fixed an issue where MP values wouldn't display after equipping a different costume.
  • 🥕 Ghost: Fixed an issue where using Stream of Recovery would occupy MP.
  • Changed to display maximum hard mode values for each costume.


[h2]Dungeons[/h2]
  • 🥕 Library: Fixed an issue where traps wouldn't rotate in multiplayer.


[h2]UI[/h2]
  • 🥕 Added Mini Dash Bar: Displays the number of dashes below the current character when dashing.
  • 🥕 Hard Mode Panel: Fixed an issue where it wasn't displaying properly in certain languages.
  • Added weapon auto-aim option feature (can be changed in settings).
  • Modified certain artifacts to show more detailed expected damage values.


[h2]Bug Fixes[/h2]
  • 🥕 Partially fixed an issue where multiple copies of the same item would be dropped when dropping items in certain situations.
  • Fixed an issue where the world map image wasn't displaying properly at certain resolutions.


[h2]Multiplayer[/h2]
  • Modified game flow so that when the host force-quits during multiplayer, clients can select pocket dimension items before returning to the title screen instead of immediately returning.


[h2]Other[/h2]
  • Updated the game's Unity engine version from 2022.3.37f1 to 2022.3.62f1.



If you have any bugs or suggestions, please let us know through our Discord channel.
When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log is the current session log.
Player-prev.log is the previous session log.
[email protected]