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Sephiria News

Thank You and Sharing Our Short-term Plans



Hello, this is Team Horay.
It's already been 6 days since Sephiria was released in Early Access.

We sincerely thank everyone who has played the Early Access version of Sephiria so far. Although we had some concerns about the release, all team members are working with overwhelming emotions as we watch you play.
On the other hand, we are very sorry that many issues have been discovered in the game. Currently, our top priority is to resolve major issues that affect gameplay. The areas we are paying the most attention to are as follows:

[h3]Slight Difficulty Adjustment[/h3]
Many users have advised that the difficulty in the mid to late game is excessive, and we are preparing improvements. Based on Steam achievement statistics, we believe the Library achievement clear rate is lower than our expectations, and we plan to slightly reduce the difficulty from the Library to the Wasteland.

[h3]Visibility Improvements[/h3]
Many reports have mentioned that various game effects have poor visibility, which we agree with and are working on solutions. We are currently attempting various improvements to enhance visibility in the Wasteland stage.

[h3]Multiplayer Improvements[/h3]
We are investigating the causes of various issues such as occasional disconnections or connection failures. This game is our team's first attempt at multiplayer development, so there are still many shortcomings. We will continuously improve to ensure many users can enjoy the game comfortably. Although we made slight improvements to memory leaks and multiplayer ping issues in the recent 0.7.10 patch, please contact us anytime if related problems persist. Your feedback is greatly helpful for improvements.

In addition, we plan to provide various QoL options to make your gaming experience more comfortable.

While not all improvements can be provided overnight, we aim to patch them gradually, starting with the easier fixes. We are carefully reviewing the feedback you provide, and during this Early Access period, we will develop the game while listening attentively to your opinions to make it more enjoyable.
We look forward to your continued expectations and support.
Thank you.




P.S we would like to give you a sneak peek of the item encyclopedia that we started developing based on your suggestions!


(We plan to patch it as soon as it's completed. The UI may change in the final patch.)

0.7.12 Update

Hello, this is TEAM HORAY.
If you have any bugs or suggestions, please let us know through our Discord channel.
When bugs or crashes occur, it would be very helpful if you could report them via email using the path below.
Thank you.
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]
šŸ„• indicates improvements made based on community feedback. Thank you!

[h2]UI[/h2]
  • šŸ„• HP and MP are now displayed up to one decimal place.
  • Some text has been improved.


[h2]Dungeon[/h2]
  • šŸ„• Woodlands: Improved visibility of secret room cracks.
  • šŸ„• Fixed an issue when falling off cliffs before entering the Library boss.
  • Changed the spawn rate of random objects (bats, obelisks, fountains) with low probability (2%->4%).


[h2]Multiplayer[/h2]
  • The 'Leave Lobby' function in multiplayer UI will be disabled during exploration.


[h2]Bug Fixes[/h2]
  • šŸ„• Fixed an issue where the screen would turn black and progress would stop when entering a room with saw traps under certain conditions.
  • šŸ„• Fixed an issue where players couldn't exit the void shop under certain conditions.
  • šŸ„• Improved so that map movement is not possible while in incapacitated states (stunned, knocked down, etc.).
  • šŸ„• Fixed an issue where Hard Mode wouldn't unlock after clearing Chapter 2 in certain situations.


[h2]Items[/h2]
  • Thunderbolt: Fixed an issue where text wasn't displaying properly.


[h2]Units[/h2]
  • Mad Armadillo: Improved visibility of missile pattern warning FX.
  • šŸ„• Additionally fixed an issue where Wing Gargoyles wouldn't descend when their super armor was broken in mid-air.
  • Library Drone: Improved to prevent movement towards cliffs.


[h2]Notice[/h2]
* The Early Access notice previously stated that there were 19 available costumes, but there are currently 17 available costumes (including the Adventurer Rabbit costume).
We apologize for any confusion this may have caused. We will develop new costumes as soon as possible for you to enjoy.

0.7.10 Update

Hello, this is TEAM HORAY.
If you have any bugs or suggestions, please let us know through our Discord channel.
In case of bugs or crashes, it would be very helpful if you could report them via email using the path below:
Path: C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
player.log, player-prev.log
Email: [email protected]

[h2]Units[/h2]
Pillager Leader Rataka
Changed summon pattern to spawn near self instead of near user. Added summoning sound.

[h2]Items[/h2]
Agma Projection Sword No. 190, 191
Changed maximum level (10 -> 7)

Large Focus Potion
Effect has been changed (MP 50% recovery -> Gain buff that recovers 1 MP every 0.25 seconds for 25 seconds)

Alpine Edelweiss
Fixed an issue where 'Last Combo' option was not being applied.

[h2]UI[/h2]
Modified some text.

[h2]Bug Fixes[/h2]
Fixed an issue where message boxes would not function properly when forcibly moved while open.
Fixed an issue where sound would cut out after playing the game for a certain period.
Fixed an issue where players could continue the game with sapphires after reconnecting post-death.
Fixed an issue where earned points were not being reset when resetting talents.


[h2]0.7.11 Additional Fixes[/h2]
  • Library: Fixed a bug where players occasionally became permanently frozen after receiving a falling judgment when entering the boss battle
  • 2nd Floor (Vegetation Area): Improved visibility of tiles leading to secret rooms
  • Some text changes

0.7.8 Update

  • Dagger: Fixed a bug where controller auto-aim was not being applied
  • Adjusted fast travel locations in some areas
  • Secret Room: Fixed a bug where passages could not be destroyed when dealing 0 damage
  • Minor bug fixes and typo corrections


[h2]0.7.9 Additional Update Details[/h2]
  • Fixed the issue where client positions were not properly synchronized with each other in multiplayer mode with 3 or more players (excluding the host)

0.7.6 Update

Hello, this is TEAM HORAY.

With this patch, we have partially improved the abnormal ping issues occurring in multiplayer.
We are still investigating the cause of the game slowing down when it has been running for a long time. We will do our best to resolve this issue.

If a problem occurs, please save the log file separately, exit the game, and restart it.
The existing issues mostly occurred when the game was kept running for a long time.

If you could send us the log file at the location below, it would be very helpful.
Thank you.
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
player.log, player-prev.log
[email protected]


0.7.6
  • Fixed minor networking bugs
  • Library Mid-boss: Modified to stop the pushing pattern when the boss dies
  • Added damage statistics name for Venom Spore Pouch



0.7.5

[h2]UI[/h2]
  • Improved some quest objective texts.
  • Improved some fate engraving texts.


[h2]Other[/h2]
  • Fixed some incorrect text.


[h2]Dungeon[/h2]
  • Library: Changed the number of shots for the Firebolt trap (3 shots -> 2 shots)
  • Mole Base: Adjusted some dark rooms to be brighter.


[h2]Multiplayer[/h2]
  • Multiplayer Issue Improvement: Reduced multiplayer transmission bandwidth to slightly improve the issue where ping increases to 200-1000 when there are many network objects. This issue has not been completely resolved yet and will be gradually improved.
    2025.04.04 GMT+9 21:30
    This improvement has been reverted to the previous method due to issues with connection attempts.
  • Fixed an issue where the last used weapon was not being saved in multiplayer.
  • Removed the option for monsters to become stronger in 4-player mode.
  • Changed so that the Shield of Reason tutorial is not shown in multiplayer.
  • Fixed an issue where the anvil could be used without limit in certain multiplayer situations.


[h2]Bug Fixes[/h2]
  • Quest: Fixed an issue where the tablet conditions for Ark Exploration were not working properly.


[h2]Items[/h2]
  • Tero's Soul Powder: Adjusted projectile sound and changed the maximum level appropriately.
  • Modified the 'Special Attack' text on weapon special attacks.


[h2]Units[/h2]
  • Mole Base: Changed to have fewer enemies with super armor in Chapter 1.
  • Mole Base: Changed so that large slimes do not appear in Chapter 1.
  • Library, Wasteland: Changed slime movement speed (5.6 -> 4.48)
  • Library: Fixed an issue where statue monsters could pass through tiles.
  • Library: Fixed an issue where gargoyles would stop when their super armor was removed in mid-air.
  • Fixed an issue where NPCs could not properly display player names.