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Sephiria News

0.1.8 Update

Update 0.1.7

Hello, this is TEAM HORAY.

With this patch, we’ve made significant revisions to the game's network-based code, enabling more diverse and stable multiplayer functionalities. Now, the number of sapphires a player has is saved during multiplayer sessions, and you can join a host with your current weapon, costume, and even your name intact! However, due to the extensive changes, unexpected new issues may arise that we haven't yet identified. We appreciate your understanding.

Of course, we are also working on refining in-game content beyond multiplayer performance improvements. We've made some changes to the merchant system and added a few small events. We plan to continue adding content to the demo version, so stay tuned!

We read all your feedback and discuss it within the team. We will do our best to develop the game. Thank you for playing.

[h2]Weapons[/h2]
  • Fixed an issue where effects didn't match the text descriptions.
  • Corrected the weapon image that appeared incorrectly on the anvil.


[h2]Artifacts[/h2]
  • Updated the text for some artifacts.
  • Adjusted the stats of some artifacts.

[h2]UI[/h2]
  • Modified the UI to display the final weapon attack stat.
  • The number of potions you can carry now shows a maximum limit.
  • Changed the minimap icons.
  • Displayed battle difficulty levels below the nodes.
  • Effects applied to enemies are now shown when entering difficult battle nodes.


[h2]Level Design[/h2]
  • Made some adjustments to certain parts of the map.
[h2]New Features[/h2]
  • Added a feature to skip boss cutscenes.
  • Regular monsters now die instantly if they fall off cliffs or into ponds.

[h2]Multiplayer[/h2]
  • Fast travel is now available via the minimap in multiplayer mode.

[h2]Other Fixes and Improvements[/h2]
  • The meteorologist miracle now also affects cloud recovery during non-combat situations.
  • Fixed an issue where the mole spirit from the Red Handbell was being summoned in the wrong location.
  • Resolved the issue where the magic circle of the boss in the Glassland would remain after the battle.
  • Fixed the toggle UI for potions that was not displaying correctly.
  • Corrected an issue where potions couldn't be acquired when the inventory was full.


2024-08-12 07:45 (GMT+9) Update 0.1.9
  • Fixed a bug where merchants occasionally wouldn't sell tablets.
  • Fixed a bug where the game would sometimes not progress after reviving during combat.
  • Bunnyville has been slightly modified.

0.1.4 Update

Content Changes
  • Restorative potions now restore a percentage of maximum HP.
  • MP potions now appear in dungeons.
  • When the maximum HP value changes, the current HP is preserved according to the current HP ratio, not as a fixed value.
  • Miracle selection UI and stats window UI have been improved.
  • Sky lighting effects have been revised.


Bug Fixes
  • Fixed a bug where potions were not acquired when pressing the "Take All" button in the Steal UI.
  • Ohia Lehua: Fixed a bug where flame damage would trigger effects.
  • Seren’s Rushed Letter: Fixed a bug where the effect would persist indefinitely when maximum MP became negative due to MP occupancy.

0.1.3 Update

Content Changes
  • Mini-bosses are now displayed on the map.
  • Merchant's item stock has increased.
  • Experience rewards have been changed to grant immediate level-ups.
  • A specialized stats category has been added to the stats UI.
  • Overall game lighting has been changed.


Bug Fixes
  • Fixed a bug where monster super armor would sometimes persist in multiplayer.
  • Fixed several item bugs.
  • Fixed a bug where cold forging was not working.
  • Fixed various text issues.
  • Fixed a bug where merchants would randomly wander around.

0.1.1 Update

Game
- Adjusted physical movement.
- Collisions between characters and monsters are now disabled.
- Improved issue where players could get stuck in various map locations.
- Artifact Rapier: Changed option from attack speed -> increased basic attack damage, decreased special attack damage.
- Artifact Giant Telescope: Added damage increase ratio display.
- Anvil Delicate Corrosion: Changed mana reduction (30% -> 33%).
- Modified the number of Sephirites selected upon defeating a mid-boss (4 -> 5).
- Made some adjustments so that projectiles thrown by monsters are more visible.

Bug Fixes
- Artifact Ignition Oil: Text corrected from Greatsword Sweep -> Greatsword Whirlwind.
- Artifact Artificial Spirit Ifiel: Fixed an issue where movement speed was reduced in certain situations.
- Artifact Ancient Telescope: Fixed an issue where it was active even when disabled.
- Artifact Balisong: Fixed an issue where the cursor remained when disabled.

- Fixed an issue where BGM was not heard in the Village of Verdant Area.

- Monster Oink Shaman: Fixed an issue where it couldn't be attacked when the player was very close.
- Monster Hedgehog: Changed so that attack alerts disappear when hit.

- Miracle Warlock: Fixed an issue where current HP decreased upon acquisition.
- Miracle Astronomer: Text correction.

- Fixed untranslated parts: weapon action translation keys, negotiation tooltip, etc.

- Corrected mistranslations of sword and shield.


If you encounter any bugs or issues, or have any feedback, please let us know via Discord or comments.
Thank you.



0.1.2 Hotfix


While changing the physical movements, a bug was found where objects in woodlands would cause crashes. We have fixed this issue and released version 0.1.2. We apologize for any inconvenience caused during your gameplay.

0.1.0 Update

Content Changes


  1. Item Combo System Implementation: The item combo system grants bonus stats when collecting items with the same tag. Although the current content is subject to change, we included it in this update to share with you first. Please feel free to leave feedback on this system at any time.
  2. Changes to Various Existing Artifacts (Ohia Lehua, Thunderclap Tablet, Robe of Yearning, etc.)
  3. Addition of New Unlockable Artifacts (Available in Destiny Inscription menu)
  4. Immediate Access to Destiny Inscription upon Game Over
  5. Saphirite Reroll Improvement: Previously rerolled items will not appear again.
  6. Costume Selection Persistence for Players (Weapons will be addressed in future updates)
  7. Quick Weapon Info: Press the 'C' key to briefly view current weapon info.
  8. Shop Enhancement: The effect of barter stat differences is now displayed.
  9. Gamepad: Tab navigation in options and shop changed to trigger keys.
  10. Woodlands BGM Change


Bug Fixes


  1. Fixed Charge FX Persisting when Changing Greatsword Weapon
  2. Resolved Issue where Some Props Couldn't be Destroyed by Magic Projectiles
  3. Fixed Bug Causing Increased Attack Speed when Attacking and Guarding Simultaneously
  4. Fixed Bug where Utility Belt UI Remained after Game Restart
  5. Fixed Bug where Rapier Appeared through Trees
  6. Various Other Bug Fixes