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Sephiria News

Update 0.1.11

Weapon (Sword and Shield)
  • Slightly increased the speed of the first basic attack and changed the animation of the 3-hit combo.
  • Improved the guard cancel animation judgment during attacks, making it easier to guard than before.
  • Modified the guard to have a slight lingering effect when releasing.


Items
  • Minon's Doll: Fixed a bug where it was casting attack magic on neutral entities.
  • Neutralizer Black: Adjusted the item effect downward.


Other
  • Reduced the damage of spike traps from 10 to 5.
  • Fixed a bug where UI controls became impossible when fast-traveling on the map in boss areas.
  • Fixed an occasional bug where battles with NPCs wouldn't end.
  • To prevent issues when moving to the next area during combat, players can no longer move to the next area while in combat.

0.1.10

  • Fixed a bug where NPCs occasionally failed to spawn correctly
  • Fixed a bug where merchants were always selling the same items
  • Improved visibility of currently selected UI elements when using a controller

0.1.8 Update

Update 0.1.7

Hello, this is TEAM HORAY.

With this patch, we’ve made significant revisions to the game's network-based code, enabling more diverse and stable multiplayer functionalities. Now, the number of sapphires a player has is saved during multiplayer sessions, and you can join a host with your current weapon, costume, and even your name intact! However, due to the extensive changes, unexpected new issues may arise that we haven't yet identified. We appreciate your understanding.

Of course, we are also working on refining in-game content beyond multiplayer performance improvements. We've made some changes to the merchant system and added a few small events. We plan to continue adding content to the demo version, so stay tuned!

We read all your feedback and discuss it within the team. We will do our best to develop the game. Thank you for playing.

[h2]Weapons[/h2]
  • Fixed an issue where effects didn't match the text descriptions.
  • Corrected the weapon image that appeared incorrectly on the anvil.


[h2]Artifacts[/h2]
  • Updated the text for some artifacts.
  • Adjusted the stats of some artifacts.

[h2]UI[/h2]
  • Modified the UI to display the final weapon attack stat.
  • The number of potions you can carry now shows a maximum limit.
  • Changed the minimap icons.
  • Displayed battle difficulty levels below the nodes.
  • Effects applied to enemies are now shown when entering difficult battle nodes.


[h2]Level Design[/h2]
  • Made some adjustments to certain parts of the map.
[h2]New Features[/h2]
  • Added a feature to skip boss cutscenes.
  • Regular monsters now die instantly if they fall off cliffs or into ponds.

[h2]Multiplayer[/h2]
  • Fast travel is now available via the minimap in multiplayer mode.

[h2]Other Fixes and Improvements[/h2]
  • The meteorologist miracle now also affects cloud recovery during non-combat situations.
  • Fixed an issue where the mole spirit from the Red Handbell was being summoned in the wrong location.
  • Resolved the issue where the magic circle of the boss in the Glassland would remain after the battle.
  • Fixed the toggle UI for potions that was not displaying correctly.
  • Corrected an issue where potions couldn't be acquired when the inventory was full.


2024-08-12 07:45 (GMT+9) Update 0.1.9
  • Fixed a bug where merchants occasionally wouldn't sell tablets.
  • Fixed a bug where the game would sometimes not progress after reviving during combat.
  • Bunnyville has been slightly modified.

0.1.4 Update

Content Changes
  • Restorative potions now restore a percentage of maximum HP.
  • MP potions now appear in dungeons.
  • When the maximum HP value changes, the current HP is preserved according to the current HP ratio, not as a fixed value.
  • Miracle selection UI and stats window UI have been improved.
  • Sky lighting effects have been revised.


Bug Fixes
  • Fixed a bug where potions were not acquired when pressing the "Take All" button in the Steal UI.
  • Ohia Lehua: Fixed a bug where flame damage would trigger effects.
  • Seren’s Rushed Letter: Fixed a bug where the effect would persist indefinitely when maximum MP became negative due to MP occupancy.

0.1.3 Update

Content Changes
  • Mini-bosses are now displayed on the map.
  • Merchant's item stock has increased.
  • Experience rewards have been changed to grant immediate level-ups.
  • A specialized stats category has been added to the stats UI.
  • Overall game lighting has been changed.


Bug Fixes
  • Fixed a bug where monster super armor would sometimes persist in multiplayer.
  • Fixed several item bugs.
  • Fixed a bug where cold forging was not working.
  • Fixed various text issues.
  • Fixed a bug where merchants would randomly wander around.