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0.10.4 Update

Hello. This is TEAM HORAY.
Here are the 0.10.4 update.

[h3]0.10.2[/h3]
  • Boss “The Mind-Eater Root”
    - The number of lasers has been reduced by one, and their speed has been decreased. (Rotation speed: 90 -> 60 per second)
    - The speed of the targeted root attack has been reduced. (0.5 -> 0.75 seconds)
    - The speed of melee attacks has been reduced. (1 -> 2.5 seconds)
    - Base HP has been increased. (1100 -> 1600)
    - (Root's retreat) The vulnerable state after patterns now lasts more longer.
    - Entry and defeat cut scene animations have been changed.
    - The volume of some attack sounds has been adjusted, and new sounds have been added.
    - Fixed a bug where the gamepad auto-aim feature did not work properly.
  • Boss “The Guardian (Lizard Demon)”
    - Fixed a bug where the boss would stop acting if its main target disappeared during an attack.
  • Chapter 4 Progression
    - Fixed a bug where, in some multiplayer sessions, post-boss events were not properly synchronized between clients.
    - Improved an issue where some NPCs spoke while off-screen during events.
    - Fixed an issue where a pathway in the map of the woodlands was displayed incorrectly.
    - Fixed an issue where names were not displayed correctly in speech bubbles.
  • Fixed a bug where some sounds were not playing after the 0.10.1 patch.
  • Fixed a bug where the Scarecrow’s faction was set to “Village,” causing villagers to become hostile when it was attacked.
  • Fixed a bug where HP did not recover in the village after clearing Chapter 4.
  • Fixed a bug where the side mission selection UI button could not be selected with a controller.
  • Fixed a bug where, in some cases, the game could not progress properly when entering Chapter 4 immediately after clearing Chapter 3.


[h3]0.10.3[/h3]
  • The miniboss event in The Woodlands will now always occur in Chapter 4.
  • Fixed a bug where text was not displayed properly in the prologue.


[h3]0.10.4[/h3]
  • Fixed an issue where some inaccessible locations could be accessed immediately after clearing Chapter 4.



If you encounter any bugs or have suggestions, please let us know through our community. (Steam community, Discord)
If you experience bugs or crashes, reporting them via email using the log files below would be a great help.
Thank you.

Log File Location
C:Users{Your_PC_Name}AppDataLocalLowTEAMHORAYSephiria
Player.log is the current session log.
Player-prev.log is the previous session log.
[email protected]

0.10.0 Update : 'Chapter 4'



Hello, this is Team Horay.
It’s been a while since our last update. Thank you to everyone who has been waiting for new updates.

We originally planned to release this update in mid-December, but the content we wanted to present in Chapter 4 took longer than expected to complete, which caused a slight delay.
Although we have continued internal testing, this build may be somewhat unstable. We ask for your understanding, and we will address any issues as quickly as possible if they occur.


Below are the 0.10.0 update notes.

New Story: Chapter 4
  • A series of quests related to Chapter 4 has been added.
  • 6 new monster types that can be encountered throughout Chapter 4 have been added.
  • 2 new bosses have been added.
  • New locations unlocked through Chapter 4 progression have been added.


New Content
  • 3 new achievements have been added.
  • One new Tier 2 and Tier 3 crossbow weapon has been added.
  • 1 new artifact has been added. (Unlocked after clearing Chapter 4)


Content Adjustments
  • Wish Fountain: Base capacity increased from 3 to 4, and the maximum capacity obtainable through the talent "Willpower" has been reduced from 6 to 5.
  • Talent "Willpower"
    - Level 5 effect: Starting dice reduced from 3 to 2, and Wish Fountain capacity increased by 1.
    - Level 10 effect: HP increase reduced from 20 to 15, MP increase reduced from 30 to 25.
    - Level 20 effect: Wish Fountain capacity increase reduced from 6 to 4.
  • Talent "Ingenuity"
    - Level 20 effect: Damage increased per active combo type from 4% to 7%.
  • Miracle "Hunter": Critical damage has been adjusted. (50% -> 40%)


New Language Support: Portuguese
  • A new language, Portuguese, has been added. (Special thanks to Thiago Mania!)


Bug Fixes & Improvements
  • Fixed an issue where some artifacts did not properly increase stats at max level.
  • Interaction sounds have been added to various elements.
  • Fixed an issue where dialogue UI would occasionally break and not display correctly in certain languages.


0.10.1 Hotfix 12-25 05:47 KST
  • Talent 'Ingenuity': Fixed a bug where the text display amount was displayed as 4%.
  • Slightly improved an issue where NPCs would occasionally get blocked by tiles during chapter quests.
  • Fixed a bug where players would be ejected from certain boss rooms when using the fast travel feature.


If you encounter any bugs or have suggestions, please let us know through our Discord channel.
If you experience bugs or crashes, reporting them via email using the log files below would be a great help.
Thank you.
Log File Location
C:\Users\{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log is the current session log.
Player-prev.log is the previous session log.
[email protected]

Update 0.9.8: Improved Companion Combos

0.9.8 Update

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!


[h2]0.9.8[/h2]

[h2]Items[/h2]
• 'Companion Combo': Its effects have been adjusted.
• (2 Combo) Companion Damage 8% → 6%
• (4 Combo) Companion Damage 12% → 8%
• (6 Combo) Companion Damage 14% → 10%, Companion Defense remains 15
• (8 Combo) Companion Damage 20% → 12%, Companion Defense remains 20
• (10 Combo) Newly added: Companion Damage 20%, Companion Revive Time Haste 100%


[h2]Artifacts[/h2]
Image
Changes
Simple Contract
• Artifact levels and companion max HP values have been adjusted.
• Previous
- 20/30/40/55/70/85/100/120/150
• Changed
- 25/55/88/120/150
Golden Handbell
• Adjusted its levels and effect values.
• Previous HP: 30/40/50/60/70/80/100/120/140
• Previous Damage: 24/36/50/62/76/90/110/125/160
• Changed HP: 30/58/85/112/140
• Changed Damage: 24/58/92/126/160
Mini Ballista
• Adjusted the ballista's HP (100 → 150).
Heita's Spirit Powder
• Damage values have been adjusted.
• Previous: 32/42/51/60
• Changed: 32/42/51/60/72
Mining Supervisor Armband
• Added as a new artifact.
Flux Coupler Mk.2
• Added as a new artifact.
Devotion Insignia
• Added as a new artifact.


[h2]Weapons[/h2]
Image
Changes
Colossal Crossbow: Equipped with Guidance Module
• Damage increase per additional MP is adjusted (1% → 0.9%).
Eternal Frost Greatsword
• Slightly increased the attack range so it matches the attack effect.
Lazarion
• Adjusted the amethyst's HP and damage.
• (Previous) HP 60, Damage: 150% of the average for all attributes
• (Changed) HP 80, Damage: 120% of the average for all attributes
The Emberforged
• 🥕 Fixed an issue where aim assist for ranged attacks was being applied.
Solis Cineris
• Sunblade Critical Damage has been adjusted (50% → 33%).
Heated Blade
• 🥕 Updated the text to accurately reflect its actual effect.
Alpine Edelweiss
• Fixed an issue where the transparency option did not apply.
Dark Veil
• Alpine Edelweiss: Adds one new companion-empowering weapon enhancement tree.
Shadow of Hope
• Blade Prison damage per hit has been adjusted (5% → 7%).
Thunder Sword 'Bronte'
• Blade: Adds a Lightning-damage weapon enhancement tree.


[h2]UI[/h2]
• 🥕 Added a "Never show again" option to the Early Access popup message.
• 🥕 You can now interact with the inventory even while the Combo Activation UI popup is displayed.

[h2]Bug Fixes[/h2]
• Woodlands: Fixed an issue where inventory slots did not appear in certain situations.
• Fixed an issue where certain trees appeared incorrectly in the Woodlands.
• Askard, the Cult Leader: Fixed an issue where speech bubbles were not displayed properly in specific situations.

[h2]Others[/h2]
• The 'Combo System' public beta branch has been disabled and can no longer be played.
• Optimized network transfer traffic for certain projectiles.
• Added a sound effect when moving between stages.


If you have any bug reports or suggestions, please let us know through the Discord channel.
If you encounter bugs or crashes, please report them via email using the path below.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log is the current session log.
Player-prev.log is the previous session log.
[email protected]

0.9.6 Update

0.9.6 Update

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!


[h2]0.9.6[/h2]

[h2]Content Added[/h2]

• Greatsword: One enhanced weapon tree will be removed and one will be added.
• Weapons removed: Minimalism, The Second, Black Iron Halberd
• These weapons will return later after their weapon effects are improved in a better way.

[h2]Boss[/h2]
• 🥕 Mogdi, the Black Hand Mole Chief: Fixed an issue where the boss could get trapped in the stage in certain situations.

[h2]Artifacts[/h2]
Image
Changes
Electro Chakram
• 🥕 Fixed an issue where the transparency option was not applied.
Cold Lock
• 🥕 Fixed an issue where artifact constraints did not function correctly at certain positions.


[h2]Weapons[/h2]
Image
Changes
Colossal Crossbow: Gunpowder Synthesis
• Weapon effect is changed.
• Previous
- Weapon attack critical hit chance increased by 30%.
• Changed
- Weapon attack critical hit chance increases by 35%, and landing a critical hit reloads 1 round.
• Attack recoil has been partially reduced.
Colossal Crossbow: Fire Mine
• Weapon effect is changed.
• Previous
- Dash attack damage increased by 30% and changed to fire-element damage.
• Changed
- Weapon attack damage decreases by 20% but is changed to fire-element damage.
Colossal Crossbow: Equipped with Guidance Module
• Weapon effect is changed.
• Previous
- Dash attack damage increased by an additional 30% and tracked nearby enemies.
• Changed
- Special attack cost is reduced to 3, special attack damage increases by 1% per additional MP, and the special attack targets enemies.
Eternal Frost Greatsword
• Improved the attack animation to look more natural.
Crimson Thorn
• Weapon effect of the Aggravated Wound debuff is changed.
• Previous
- Deals 8 Void damage every second for 10 seconds. (Stacks up to 4 times)
• Changed
- Deals 8 Chaos damage every second for 10 seconds. (Stacks up to 4 times)
The Inquisitor
• Weapon effect is changed.
• Previous
- Special attack changed to "Wound Explosion."
• Changed
- Physical damage dealt with the weapon is treated as Chaos damage. The special attack is changed to Special Attack: Wound Explosion.
• "Wound Explosion" effect is changed.
• Previous
- (Consumes 20 MP) Removes all debuffs you inflicted on enemies within 8 tiles and deals Chaos damage. (Damage: number of removed debuff stacks * 90)
• Changed
- (Consumes 20 MP) Removes all debuffs you inflicted on enemies within 8 tiles and deals Chaos damage. (Damage: number of removed debuff stacks * 100)
Mini Cannon
• Improved so that grenades explode immediately when they hit enemies while airborne.
Overhanging Storm Cloud
• Weapon effect is changed.
• Previous
- Gained 7 Storm Cloud charges upon successfully using Special Attack: Parry. Lightning damage increased by 5.
• Changed
- Storm Cloud extra damage increases by 15%, and lightning damage increases by 5.
Negligence
• Updated the item description.
• Previous
- Special attack damage increased by 15%. Special Attack: Whirlwind was charged immediately, and casting speed decreased by 15%.
• Changed
- Special attack damage increases by 15%. Special Attack: Whirlwind is charged immediately, and special attack speed decreases by 15%.
• Developer Comment: Normal attack speed does not affect special attack speed. A -15% special attack speed means the animation playback speed of special attacks is slower, so we clarified it as "special attack speed" for better understanding.
Dagger
• (Dagger common) Improved certain parry animations.
Shadow of Hope

• Weapon effect is changed.
• Previous
- Dash attack range increased and hit three times.
• Changed
- Dash attack is changed to Dash Attack: Blade Prison.
• Blade Prison: Attacks a certain area with 33% reduced damage. The hit count increases by 1 for every 30% bonus Attack Speed. (Damage increases by 5% per hit count)
Difficult Trial
• Weapon effect is changed.
• Previous
- Could no longer use Special Attack: Parry but had a 20% chance to gain Trance when using normal or dash attacks. (Trance can be charged up to 2 times)
• Changed
- Can no longer use Special Attack: Parry but has a 20% chance to gain Trance when using weapon attacks. (Trance can be charged up to 2 times)


[h2]UI[/h2]
• 🥕 Dropped artifacts now display whether they are enchanted.
• 🥕 Improved the inventory window so that temporarily discarded artifacts show whether they are enchanted.

[h2]Bug Fixes[/h2]
• 🥕 Fixed an issue where certain artifacts displayed abnormal values at the Wishing Fountain.
• 🥕 Fixed an issue where an old weapon image remained when repeatedly equipping weapons rapidly in certain situations.
• 🥕 Fixed an issue where the targeting reticle for controller "Ranged Attack Aim Assist" remained on certain disappearing enemies.
• Woodlands: Adjusted the placement of certain props to look more natural.
• 🥕 Fixed an issue where NPC names were not displayed properly in certain locations.
• 🥕 Passive "Survival": Fixed an issue where using a Potion of Awakening in certain situations did not consume the potion but still activated the passive ability.

If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

0.9.5 Update

0.9.5 Update

Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!


[h2]0.9.5[/h2]

[h2]Boss[/h2]
• 🥕
• 🥕 Odner, the Blasting Expert: Adjusted attack warnings in specific patterns to match the pattern correctly.
• 🥕 Lerid, the Shadow Blade: Fixed an issue where the auto-aim UI could appear in mid-air in certain situations.

[h2]Artifacts[/h2]
Image
Changes
Electro Chakram
• 🥕 Fixed an issue where the damage shown in the tooltip differed from the actual effect.
Cold Lock
• 🥕 Fixed an issue where constraints did not work properly at certain positions.
Golden Handbell
• 🥕 Fixed an issue where flavor text was not displayed.
Flaming Eye Patch
• 🥕 Fixed an issue where the changed effect was not displayed in certain languages.
Ruby Brooch
• 🥕 Fixed an issue where the burn debuff effect did not trigger when used by the client in multiplayer.
Shimmering Eyes
• 🥕 Fixed an issue where the Chaos damage type was not applied properly in certain situations.


[h2]Weapons[/h2]
Image
Changes
Excallion
• 🥕 Changed the English name. (Green Onion Sword -> Excallion)
Iceflower
• 🥕 Fixed an issue where the attack multiplier of the final attack did not match the weapon before enhancement.
Fragment of Nastrond
• 🥕 Corrected the name in the damage statistics.


[h2]Costumes[/h2]
Image
Changes
Red-Clothed Cat
• 🥕 Fixed an issue where sprites of certain costumes were displayed incorrectly.
Red Fox
• 🥕 Fixed an issue where costume appearance did not display properly.


[h2]Dungeons[/h2]
Image
Changes
Rooted Cave
• 🥕 Bone Flower Skeleton: Partially fixed an issue where it would remain hidden abnormally long in certain situations.


[h2]UI[/h2]
• 🥕 Fixed an issue where the Scarecrow would reset in certain situations.

• Added a range for when the Scarecrow ends.
• 🥕
• 🥕 Modified the UI to indicate when Dark Cloud is at maximum capacity.

• Talent Wisdom: When a unique artifact effect is applied, [Unique (Forced)] is displayed on the artifact tooltip.

[h2]Bug Fixes[/h2]
• 🥕 Fixed an issue where, when a distant ally teleported to the player and teleported from a cliff, the spawn would not occur properly.
• 🥕 Fixed an issue where the cooldown of ice relic related artifacts displayed as 10 seconds in certain situations.
• 🥕 Quest 'Hide and Seek': Fixed an issue where text did not display properly.
• 🥕 Fixed an issue where items checked in the Journal and Wishing Fountain applied current player stats to the display.
• 🥕 Fixed an issue where buttons disappeared on Hard Mode and artifact tooltips UI when using a controller in certain situations.
• 🥕 Quest 'Hide and Seek': Fixed an issue where the quest 'Rylie's Gift' could not be cleared if proceeding without completing it.

[h2]Multiplayer[/h2]
• 🥕 Fixed an issue where the HP bar UI remained after the boss battle ended upon revival in certain situations.


If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]