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Sephiria News

Update 0.5.8

[h2]Weapons[/h2]
  • 'Frostbound Greatsword' lineage: Fixed an issue where Ice bonus damage was not affected by Ice stats, fixed a bug where Attack Speed was not affected by Ice stats
  • 'Bone Greatsword' line: Buff duration slightly reduced, attack speed bonus slightly reduced
  • 'Crimson Spine' lineage: visual fixes for attacks
  • Added secondary descriptions for some keywords listed on weapons in the weapon enhancement UI


[h2]Items[/h2]
  • Absolute Ring: Fixed an issue where the increased range visual would not reflect when the effect was activated


[h2]Talent[/h2]
  • Wisdom LV 10: Fixed not being able to level up additional items while maxed out


[h2]World[/h2]
  • Fixed tile placement in some rooms


[h2]Other[/h2]
  • Changed several text wording


Mac builds will not receive this update immediately due to implementation issues, thank you for your understanding.
If you have any bugs or comments after playing our content, please leave them in the Community.
Your feedback is very helpful for our development.
Thank you as always.

0.5.9

Fixed a bug where duplicate artifacts could not be obtained upon leveling up for Wisdom level 10.

Update 0.5.6

[h2]Weapons[/h2]
  • Added 1 Greatsword with Electricity Property


[h2]Passive[/h2]
  • Fixed a bug where reset talent values were not being saved properly
  • Survive lv 20: Fixed a bug that prevented engraved slabs from unlocking when talent level was lowered below 20


[h2]Other[/h2]
  • Fixed a bug where a target's super armor would not disappear when broken
  • Fixed a bug that prevented the game from progressing properly on first launch
  • Fixed an issue where certain rooms could not be accessed after discovering a secret room
  • Hire Emblem 'Colin': Fixed an issue where units could not be seen behind trees or walls


If you have any bugs or comments after playing our content, please leave them in the Community.
Your feedback is very helpful for our development.
Thank you as always.

Update 0.5.3

Weapons
  • Bone Greatsword: Fixed buff duration stat to be affected by the buff duration stat
  • Lightning Dagger: Fixed a bug that prevented the electric shock visual effect from being applied correctly


Worlds
  • Woodlands: Added some grass shading visuals
  • Fixed lighting brightness in some spaces


UI
  • Fixed bug where color potion mode was also applied to artifact icons
  • Bonus chance to get rare and above items based on luck stats is now displayed


NPC
  • Valter: Fixed a dialog error
  • Collin: Fixed a bug where money could still be obtained from Collin in certain situations


Other
  • Changed various text wording


If you have any bugs or comments after playing our content, please leave them in the Community.
Your feedback is very helpful for our development.
Thank you as always.

Update 0.5.3

[h2]Items[/h2]
  • Fixed a bug that allowed other players to pick up items that were attributed to the player when discarded (e.g., items earned through Talents and Costumes)
  • Exciting Custard Pastry: increased bread drop range

[h2]Weapons[/h2]
  • Fixed an issue where some weapons were missing their name

[h2]Costumes[/h2]
  • Hid two unlockable costumes to avoid confusion

[h2]Talents[/h2]
  • Wisdom lv 10: Fixed an issue where items could not be taken from the steal UI even after being equipped
  • Fixed a bug where the Mole Costume could be unequipped after equipping and still give you the starting item

[h2]UI[/h2]
  • Fixed an issue where the tooltips for some stats, such as MP regeneration, were misplaced in the character stats UI

[h2]Other[/h2]
  • Fixed an issue where you could still cast magic after falling off a ledge
  • Fixed an error with Experience Objects: Visuals
  • Changed several text wording

0.5.2 Update

Item
  • Thunderstorm Tracking Compass: Fixed an issue where the 'Thunderstorm Tracking Compass' appeared as the 'Lightning Rod' icon
  • Scabbard of Exorcism: Fixed an issue where it had a direct attack resolution


Destiny Inscription
  • Fixed a bug that allowed players to purchase more than one
Talent (Passive Wisdom)
  • LV 10: Fixed a bug where duplicate items could not be purchased or picked up after being equipped
  • LV 10: Fixed an issue where items would remain merged after unlocking a level 10 puck after equipping the Mole Costume


Costumes
  • Winged Ear Rabbit: Fixed a bug where buff magic cost was not increased by 50%.
  • Skeleton: Fixed a bug that caused players to respawn instead of dying immediately when abandoning the game
  • White Wolf: Fixed bug where bosses would not unlock after 5 defeats


UI
  • Talent(Passive) UI: Fixed an issue where the screen was cut off in 21:9 resolution
  • Fixed bug where some item keywords were not displayed properly
  • Added Inventory Slab Color Potion Mode (can be set in Options, when turned on, level increments will be displayed in blue/yellow instead of green/red)


Other
  • Various text improvements