Update 0.5.0
(Machine translation may not translate proper nouns correctly. We appreciate your understanding.)
Hello! This is TEAM HORAY.
It's been 3 months since our last patch. While we wanted to update more frequently, we were busy improving existing content and adding new features. We're very happy to finally show this to you.
We are currently in the final stages of preparing for the Early Access release.
This patch serves as the foundation for the upcoming Early Access version, resulting in many system additions and changes. Since we couldn't include all changes in this announcement, we've omitted minor changes. We appreciate your understanding.
While many previously reported bugs have been fixed, new features might introduce new bugs. If you find any bugs, please feel free to report them in our community.
[h3]Quick Save bug fixes:[/h3]
[h3]Multiplayer bug fixes:
[/h3]
[h3]Item bug fixes:
[/h3]
[h3]UI bug fixes:
[/h3]
-------
2025.02.18 KST 17:06 Hotfix fix (0.5.1)
Items
- Red Snake's Eyes: Fixed so that the effect only triggers during combat
- Blizzard Hammer: Fixed the hammer not recharging during non-combat and upon death
- Helena's Stairway Model: Fixed figures to look correct
Talents
- Wrath Level 20: Fixed an issue where the cooldown was not being applied
- Fixed an issue where previous talent equip information was left in the save data, and the talent would be equipped
Costumes
- Added 1 new costume
- Minor adjustments to unlock conditions for each costume
UI
- Localized the Potion Swap UI
- Added tutorial for engraving slabs
Weapons
- Carrot Caliber: Fixed an issue where the last attack would not activate the crown effect
Hello! This is TEAM HORAY.
It's been 3 months since our last patch. While we wanted to update more frequently, we were busy improving existing content and adding new features. We're very happy to finally show this to you.
We are currently in the final stages of preparing for the Early Access release.
This patch serves as the foundation for the upcoming Early Access version, resulting in many system additions and changes. Since we couldn't include all changes in this announcement, we've omitted minor changes. We appreciate your understanding.
While many previously reported bugs have been fixed, new features might introduce new bugs. If you find any bugs, please feel free to report them in our community.
Talent System Changes

- The existing talent system has been removed and replaced with a new one.
- The new talent system allows players to invest talent points in various key attributes to become stronger, with unique effects unlocked at levels 5, 10, and 20. Find the talents that suit your playstyle.
Destiny Imprints
- The unlock order of various destiny imprints has been changed, and new destiny imprint elements have been added due to talent system changes.
Costumes
- Several new costumes have been added.
- Some existing costume stats have been modified.
- Some costumes can be unlocked through achievement completion.
- The list of initially unlocked costumes has been adjusted.
Weapons

- The enhancement options for weapons have been expanded beyond the previous 3 choices per weapon.
- Weapon enhancement UI has been simplified.
- Players can now change weapon enhancement lists using dice.
Items


- Over 10 new artifacts have been added.
- Various artifact stats have been adjusted.
- Visual effects and impacts for several item builds like #DarkCloud and #IceArmor have been enhanced.
- Existing tablet placement effects have been simplified, and 12 new tablets have been added.
Miracles
- Some miracle effects have been adjusted, and 1 new miracle has been added.
Interface
- HUD map now indicates combat status through border colors.

- In Combat: Flashing red
- Combat End: Blue
- Item tooltips have been enhanced to show more useful information.

- Rarity indicators have been added to the top right of items.

- Added UI indicators for off-screen enemies.
- Two languages (Spanish and Russian) have been temporarily added.
Steam Cloud
- Steam Cloud functionality is now supported.
- After review, we've decided not to support demo version save files in Early Access. We appreciate your understanding.
Multiplayer Lobby
- Players can create public lobbies to play with other Sephiroth players.

- Note: Gameplay may be unstable in high-latency situations, so we recommend playing with friends/players in nearby regions.
- Private lobbies can be joined through Steam friend invites or codes.

- Codes can be viewed by interacting with tablets in the lobby.
- Clipboard copying functionality for codes will be added soon.
Multiplayer Improvements
- Destiny imprint progress is now individualized.
- After version 0.5.0, various aspects like stats and unlocked items will be individualized, unlike the previous version where sessions were based on the host's progress.
- Players now gather in the 'Assembly Space' for multiplayer.
- Icons indicate when other players are using UI elements.

- Chat can be accessed by pressing Enter.
- Other players' damage numbers are disabled by default for better visibility (can be enabled in options).
- Added option to toggle other players' effects (experimental feature, may have lingering effects. Development ongoing).
- Modified difficulty scaling in multiplayer: instead of just increasing monster HP based on player count, the number of monsters increases for more spectacular battles.
- Other players' experience points are no longer displayed in multiplayer.
- Character names are now displayed for other players in multiplayer.
Bug Fixes
- Fixed tutorial text display issues.
- Fixed boss-kill related artifacts not functioning properly.
[h3]Quick Save bug fixes:[/h3]
- Fixed decreasing HP bug when repeatedly loading quick saves
- Fixed quest progression issues with quick saves in town
- Fixed enchant information not being saved
[h3]Multiplayer bug fixes:
[/h3]
- Fixed physics push not applying to clients
- Fixed other players' dice not displaying properly
[h3]Item bug fixes:
[/h3]
- Blood Stone Ring: Fixed death count not checking on boss kills
- Fixed Shield Earring stats applying incorrectly
- Fixed Blue Ring not functioning properly
- Fixed Balance of Opposition not working correctly
[h3]UI bug fixes:
[/h3]
- Fixed movement speed display errors
-------
2025.02.18 KST 17:06 Hotfix fix (0.5.1)
Items
- Red Snake's Eyes: Fixed so that the effect only triggers during combat
- Blizzard Hammer: Fixed the hammer not recharging during non-combat and upon death
- Helena's Stairway Model: Fixed figures to look correct
Talents
- Wrath Level 20: Fixed an issue where the cooldown was not being applied
- Fixed an issue where previous talent equip information was left in the save data, and the talent would be equipped
Costumes
- Added 1 new costume
- Minor adjustments to unlock conditions for each costume
UI
- Localized the Potion Swap UI
- Added tutorial for engraving slabs
Weapons
- Carrot Caliber: Fixed an issue where the last attack would not activate the crown effect