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Sephiria News

0.7.14&15 Update

Hello. This is TEAM HORAY.

šŸ„• indicates improvements made based on community feedback. Thank you!

[h2]Items[/h2]
  • šŸ„• New items related to dark clouds: Thunder Gate Clay Tablet, Pointy Acorn
  • šŸ„• Six-leaf Clover: Removed critical damage reduction option.
  • Frost Dagger: Changed maximum level (2 levels -> 4 levels)(Same coefficient of 260% at max level)
  • šŸ„• Blizzard Hammer: Changed maximum level and coefficient.(9 levels->6 levels)(350% coefficient at max level)
  • šŸ„• Giant Telescope: Changed to unique artifact.
  • Flame Zweihander: Changed damage increase per level (10->7) and attack range (2->3 tiles)


[h2]Weapons[/h2]
  • šŸ„• Dagger: Parry judgment time slightly increased. (Parry starts from 0.08 seconds->Parry starts from 0.05 seconds)
  • šŸ„• Short Sword: Fixed an issue where the last attack motion was not properly synchronized in multiplayer environment.
  • šŸ„• Blizzard's Eve: Changed weapon characteristic.
    Before: Activates 'Blizzard Hammer' artifact immediately when dash attacking.
    After: Activates 'Blizzard Hammer' artifact immediately when dashing. (Only activates when dash value is consumed)


[h2]Costumes[/h2]
  • šŸ„• Wing-eared Rabbit: Fixed an issue where resurrection speed increase stat was not properly applied.
  • Wolf: Now prioritizes consuming dash if available. (Can use dash even if remaining dash is 0)


[h2]Environment[/h2]
  • šŸ„• Wasteland: Overall tilemap saturation is slightly lowered.
  • šŸ„• Modified some tilemap arrangements.


[h2]Slightly adjusted difficulty and improved visibility[/h2]
  • šŸ„• Changed damage reduction amount when Super Armor is activated. (50% -> 35%)
  • šŸ„• (Library) Blue Soul Wizard: Slightly reduced the homing power of Water Bolt projectiles.
  • šŸ„• (Wasteland) Bone Demon: Projectile attack warnings from off-screen are no longer displayed, but projectile speed is reduced.
  • šŸ„• (Wasteland) Fanatic Rabbit: Changed bullets to be more visible.
  • šŸ„• Blue Slime: Movement speed has been changed (4.48->3.8)
  • šŸ„• Lerid, the Shadow Blade: Damage from patterns that rapidly fire daggers is reduced by 25%.
  • šŸ„• Askard: Improved projectile visibility of tentacle-fired projectiles.


[h2]UI[/h2]
  • Changed so that the reroll button is not displayed when there are 3 or fewer elements that can be enhanced in the weapon enhancement UI.
  • šŸ„• Added name change function. Can only be changed during single play.


[h2]Other[/h2]
  • Changed running speed during non-combat. (166% -> 190% of movement speed)
  • šŸ„• Improved some text.
  • šŸ„• Fixed some minor errors.


[h2]0.7.15 Update[/h2]
  • Fixed a bug where teleportation would occasionally not work properly in certain situations




If you have any bugs or suggestions, please let us know through the Discord channel.
When bugs or crashes occur, it would be very helpful if you could report them via email using the path below. Thank you.
Log File LocationC:\Users\{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]

Thank You and Sharing Our Short-term Plans



Hello, this is Team Horay.
It's already been 6 days since Sephiria was released in Early Access.

We sincerely thank everyone who has played the Early Access version of Sephiria so far. Although we had some concerns about the release, all team members are working with overwhelming emotions as we watch you play.
On the other hand, we are very sorry that many issues have been discovered in the game. Currently, our top priority is to resolve major issues that affect gameplay. The areas we are paying the most attention to are as follows:

[h3]Slight Difficulty Adjustment[/h3]
Many users have advised that the difficulty in the mid to late game is excessive, and we are preparing improvements. Based on Steam achievement statistics, we believe the Library achievement clear rate is lower than our expectations, and we plan to slightly reduce the difficulty from the Library to the Wasteland.

[h3]Visibility Improvements[/h3]
Many reports have mentioned that various game effects have poor visibility, which we agree with and are working on solutions. We are currently attempting various improvements to enhance visibility in the Wasteland stage.

[h3]Multiplayer Improvements[/h3]
We are investigating the causes of various issues such as occasional disconnections or connection failures. This game is our team's first attempt at multiplayer development, so there are still many shortcomings. We will continuously improve to ensure many users can enjoy the game comfortably. Although we made slight improvements to memory leaks and multiplayer ping issues in the recent 0.7.10 patch, please contact us anytime if related problems persist. Your feedback is greatly helpful for improvements.

In addition, we plan to provide various QoL options to make your gaming experience more comfortable.

While not all improvements can be provided overnight, we aim to patch them gradually, starting with the easier fixes. We are carefully reviewing the feedback you provide, and during this Early Access period, we will develop the game while listening attentively to your opinions to make it more enjoyable.
We look forward to your continued expectations and support.
Thank you.




P.S we would like to give you a sneak peek of the item encyclopedia that we started developing based on your suggestions!


(We plan to patch it as soon as it's completed. The UI may change in the final patch.)

0.7.12 Update

Hello, this is TEAM HORAY.
If you have any bugs or suggestions, please let us know through our Discord channel.
When bugs or crashes occur, it would be very helpful if you could report them via email using the path below.
Thank you.
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]
šŸ„• indicates improvements made based on community feedback. Thank you!

[h2]UI[/h2]
  • šŸ„• HP and MP are now displayed up to one decimal place.
  • Some text has been improved.


[h2]Dungeon[/h2]
  • šŸ„• Woodlands: Improved visibility of secret room cracks.
  • šŸ„• Fixed an issue when falling off cliffs before entering the Library boss.
  • Changed the spawn rate of random objects (bats, obelisks, fountains) with low probability (2%->4%).


[h2]Multiplayer[/h2]
  • The 'Leave Lobby' function in multiplayer UI will be disabled during exploration.


[h2]Bug Fixes[/h2]
  • šŸ„• Fixed an issue where the screen would turn black and progress would stop when entering a room with saw traps under certain conditions.
  • šŸ„• Fixed an issue where players couldn't exit the void shop under certain conditions.
  • šŸ„• Improved so that map movement is not possible while in incapacitated states (stunned, knocked down, etc.).
  • šŸ„• Fixed an issue where Hard Mode wouldn't unlock after clearing Chapter 2 in certain situations.


[h2]Items[/h2]
  • Thunderbolt: Fixed an issue where text wasn't displaying properly.


[h2]Units[/h2]
  • Mad Armadillo: Improved visibility of missile pattern warning FX.
  • šŸ„• Additionally fixed an issue where Wing Gargoyles wouldn't descend when their super armor was broken in mid-air.
  • Library Drone: Improved to prevent movement towards cliffs.


[h2]Notice[/h2]
* The Early Access notice previously stated that there were 19 available costumes, but there are currently 17 available costumes (including the Adventurer Rabbit costume).
We apologize for any confusion this may have caused. We will develop new costumes as soon as possible for you to enjoy.

0.7.10 Update

Hello, this is TEAM HORAY.
If you have any bugs or suggestions, please let us know through our Discord channel.
In case of bugs or crashes, it would be very helpful if you could report them via email using the path below:
Path: C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
player.log, player-prev.log
Email: [email protected]

[h2]Units[/h2]
Pillager Leader Rataka
Changed summon pattern to spawn near self instead of near user. Added summoning sound.

[h2]Items[/h2]
Agma Projection Sword No. 190, 191
Changed maximum level (10 -> 7)

Large Focus Potion
Effect has been changed (MP 50% recovery -> Gain buff that recovers 1 MP every 0.25 seconds for 25 seconds)

Alpine Edelweiss
Fixed an issue where 'Last Combo' option was not being applied.

[h2]UI[/h2]
Modified some text.

[h2]Bug Fixes[/h2]
Fixed an issue where message boxes would not function properly when forcibly moved while open.
Fixed an issue where sound would cut out after playing the game for a certain period.
Fixed an issue where players could continue the game with sapphires after reconnecting post-death.
Fixed an issue where earned points were not being reset when resetting talents.


[h2]0.7.11 Additional Fixes[/h2]
  • Library: Fixed a bug where players occasionally became permanently frozen after receiving a falling judgment when entering the boss battle
  • 2nd Floor (Vegetation Area): Improved visibility of tiles leading to secret rooms
  • Some text changes

0.7.8 Update

  • Dagger: Fixed a bug where controller auto-aim was not being applied
  • Adjusted fast travel locations in some areas
  • Secret Room: Fixed a bug where passages could not be destroyed when dealing 0 damage
  • Minor bug fixes and typo corrections


[h2]0.7.9 Additional Update Details[/h2]
  • Fixed the issue where client positions were not properly synchronized with each other in multiplayer mode with 3 or more players (excluding the host)