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Sephiria News

0.7.6 Update

Hello, this is TEAM HORAY.

With this patch, we have partially improved the abnormal ping issues occurring in multiplayer.
We are still investigating the cause of the game slowing down when it has been running for a long time. We will do our best to resolve this issue.

If a problem occurs, please save the log file separately, exit the game, and restart it.
The existing issues mostly occurred when the game was kept running for a long time.

If you could send us the log file at the location below, it would be very helpful.
Thank you.
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
player.log, player-prev.log
[email protected]


0.7.6
  • Fixed minor networking bugs
  • Library Mid-boss: Modified to stop the pushing pattern when the boss dies
  • Added damage statistics name for Venom Spore Pouch



0.7.5

[h2]UI[/h2]
  • Improved some quest objective texts.
  • Improved some fate engraving texts.


[h2]Other[/h2]
  • Fixed some incorrect text.


[h2]Dungeon[/h2]
  • Library: Changed the number of shots for the Firebolt trap (3 shots -> 2 shots)
  • Mole Base: Adjusted some dark rooms to be brighter.


[h2]Multiplayer[/h2]
  • Multiplayer Issue Improvement: Reduced multiplayer transmission bandwidth to slightly improve the issue where ping increases to 200-1000 when there are many network objects. This issue has not been completely resolved yet and will be gradually improved.
    2025.04.04 GMT+9 21:30
    This improvement has been reverted to the previous method due to issues with connection attempts.
  • Fixed an issue where the last used weapon was not being saved in multiplayer.
  • Removed the option for monsters to become stronger in 4-player mode.
  • Changed so that the Shield of Reason tutorial is not shown in multiplayer.
  • Fixed an issue where the anvil could be used without limit in certain multiplayer situations.


[h2]Bug Fixes[/h2]
  • Quest: Fixed an issue where the tablet conditions for Ark Exploration were not working properly.


[h2]Items[/h2]
  • Tero's Soul Powder: Adjusted projectile sound and changed the maximum level appropriately.
  • Modified the 'Special Attack' text on weapon special attacks.


[h2]Units[/h2]
  • Mole Base: Changed to have fewer enemies with super armor in Chapter 1.
  • Mole Base: Changed so that large slimes do not appear in Chapter 1.
  • Library, Wasteland: Changed slime movement speed (5.6 -> 4.48)
  • Library: Fixed an issue where statue monsters could pass through tiles.
  • Library: Fixed an issue where gargoyles would stop when their super armor was removed in mid-air.
  • Fixed an issue where NPCs could not properly display player names.

0.7.3 Update

Hello, this is TEAM HORAY.
We sincerely thank everyone who is playing the Early Access version of Sephiria! Thanks to your reports, we are discovering various issues in the game, and we are working to fix these problems step by step.

Here is our first patch note:
Slightly reduced the probability of monsters having super armor in Chapter 1 Floor 1 'Mole Cave'.
Adjusted the brightness of the Mole Cave to be slightly brighter.
Time now briefly stops when the Sanity Shield breaks. (This feature only works in single-player)
Monster HP in multiplayer has been slightly reduced.
Fixed some text errors.

[h2]Known Issues[/h2]
Major issues that significantly affect gameplay have been reported, and we are doing our best to fix them. If you experience any of the following symptoms, please send us your game play logs. We appreciate your support.

[h2]Game Play Log Path[/h2]
Windows: Users\AppData\LocalLow\TeamHoray\Sephiria\player.log and player-prev.log
Bug where ping spikes to 200-1000+ making the game unplayable as you continue playing
Bug where sound effects occasionally don't play
Bug where the screen turns black and the game freezes when leaving a party during multiplayer

Sephiria launches on April 3rd!

After a long development period, our team's second game, Sephiria, is about to be released!
The scheduled release date is April 3rd. (Apr 3, 2025 6:00 PM GMT+9)

About Sephiria


Sephiria is an action roguelite where you become a rabbit on an adventure to save a tower facing impending doom. Grow stronger in various ways through inventory placement. Fight as a powerful warrior using weapons, sweep through enemies with powerful magic, or overcome challenges using the power of artifacts.


Sephiria Early Access includes the following content:
- Over 150+ artifacts
- 3 types of weapons, each with dozens of upgrades with different characteristics
- 4 stages and various bosses
- Multiple random events
- Online multiplayer for up to 4 players

Our team is taking on multiplayer system development for the first time with Sephiria. Although we've consistently tested the game through internal testing, closed beta, etc., we recognize that gameplay may be somewhat unstable due to this being our first development and the constantly changing game situation. We will do our best to stabilize the game so that many gamers can enjoy it without inconvenience.

Through this Early Access release, we want to communicate closely with you and listen to various opinions about different elements of the game. We also plan to improve the game and provide new content through active patches after the Early Access release! We will provide a detailed roadmap in the future!




Second Release


It's already been 7 years since we released our first work, Dungreed. Although we had to abandon several projects we were developing along the way, it seems those processes became valuable experiences for us. While now is not the time to get sentimental with the release just around the corner, we remember the days we've worked hard from offline exhibitions to Next Fest and demos. It would have been absolutely impossible without your support.

According to your feedback, Sephiria's form may end up completely different from our current plans. We don't know exactly how the game will evolve right now, but we ask for your interest and feedback about the game!
(Discord Community)




Until April 3rd, we will do our best to complete the finishing work.

See you then!

Update 0.5.8

[h2]Weapons[/h2]
  • 'Frostbound Greatsword' lineage: Fixed an issue where Ice bonus damage was not affected by Ice stats, fixed a bug where Attack Speed was not affected by Ice stats
  • 'Bone Greatsword' line: Buff duration slightly reduced, attack speed bonus slightly reduced
  • 'Crimson Spine' lineage: visual fixes for attacks
  • Added secondary descriptions for some keywords listed on weapons in the weapon enhancement UI


[h2]Items[/h2]
  • Absolute Ring: Fixed an issue where the increased range visual would not reflect when the effect was activated


[h2]Talent[/h2]
  • Wisdom LV 10: Fixed not being able to level up additional items while maxed out


[h2]World[/h2]
  • Fixed tile placement in some rooms


[h2]Other[/h2]
  • Changed several text wording


Mac builds will not receive this update immediately due to implementation issues, thank you for your understanding.
If you have any bugs or comments after playing our content, please leave them in the Community.
Your feedback is very helpful for our development.
Thank you as always.

0.5.9

Fixed a bug where duplicate artifacts could not be obtained upon leveling up for Wisdom level 10.

Update 0.5.6

[h2]Weapons[/h2]
  • Added 1 Greatsword with Electricity Property


[h2]Passive[/h2]
  • Fixed a bug where reset talent values were not being saved properly
  • Survive lv 20: Fixed a bug that prevented engraved slabs from unlocking when talent level was lowered below 20


[h2]Other[/h2]
  • Fixed a bug where a target's super armor would not disappear when broken
  • Fixed a bug that prevented the game from progressing properly on first launch
  • Fixed an issue where certain rooms could not be accessed after discovering a secret room
  • Hire Emblem 'Colin': Fixed an issue where units could not be seen behind trees or walls


If you have any bugs or comments after playing our content, please leave them in the Community.
Your feedback is very helpful for our development.
Thank you as always.