Open Beta 3 February 19th Patch Roundup
SMITE 2 has introduced a few fixes and minor balance changes made over the last 24 hours, and here is a summary of what has changed!
Balance changes
Bug fixes
Quality of life
Balance changes
- Amaterasu Balance
- Aspect of Valor
- Decreased Haste amount from 25% to 12.5%
- Decreased Buff Duration from 4s to 6s
- Decreased Haste amount from 25% to 12.5%
- Hun Batz Balance
- Aspect of Disruption
- Overhand Smash
- Decreased Base Damage from 70/120/170/220/270 to 50/80/110/140/170
- Decreased Base Damage from 70/120/170/220/270 to 50/80/110/140/170
- Aspect of Disruption
- Fear No Evil
- Decreased Base Damage from 40 per tick to 35 per tick
- Decreased STR Scaling from 12.5% per tick to 10% per tick
- Decreased Base Damage from 40 per tick to 35 per tick
Bug fixes
- Fixed Sol Stellar Burst immune form cancelling VGS
- Fixed Achilles Shield of Achilles feeling way too fast on hit (and a slight tweak to the Combat Dodge hit timing)
- Fixed Towers dropping aggro immediately after switching targets to a God that just damaged a friendly God
Quality of life
- Added haptic/force feedback events at the beginning of the Draft Lobby (aka "Match Found") and when it's your turn to pick