Titan Talks and Hotfix Roundup February 27th
Here is what you may have missed over the last 24 hours. First up a quick summary of yesterday's Titan Talk where Isiah and Kilgoon went over a ton of in development and upcoming features and content!
Upcoming Events & Developer Roadmap
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Friday (Feb 28): A roadmap update featuring the next wave of God releases and content cadence.
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Monday (Mar 3): Full reveal of Princess Bari, including a kit breakdown by Pon.
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Future Guest Appearances: Upcoming episodes will feature Kellen and Ben discussing art and game direction.
Multiple patches have been rolled out over the last 48 hours, addressing key issues:
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General Fixes:
Aladdin’s AO2 canceling consistency improved.-
Bloodforge re-added to the item shop.
Fix in progress for Prophetic Cloak (previously exploitable for infinite protections).
Purchase button restored for store/featured page skins.
Map pinging while moving no longer halts movement.
Gods on rotation now correctly sort at the top of the Gods page.
Fix for persistent Trade Blocked status in draft lobbies.
Missing descriptions for recent balance changes added.-
Meditation relic now functions correctly in Assault.
Artemis’s non-aspect traps now stack correctly.-
Xbox crash fix deployed based on player reports.
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Thor’s Health War Hammer missing VFX issue is under investigation.
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VGS Issues: Developers are investigating recent issues with the VGS system. Additional player reports are welcome.
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Classic Skin Pricing: Classic skins were previously at a sale price. The new pricing reflects intended long-term value.
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Wandering Market Expansion: Unlikely to exceed four pages due to balance between value and pricing.
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God Token Adjustments: More God tokens will be added as the roster expands beyond level 50.
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Co-op AI Enhancements:
Easy AI is being tuned for new players.
Medium and Hard difficulties are in development.
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Godbuilder: Not included in the next update but remains a work in progress.
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Item Store UI Improvements:
Upcoming update will make consumables easier to access.
Rebuilding items will be faster with improved UI recall features.
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Role Assignment Feedback: Developers are reviewing the matchmaking algorithm to ensure fair distribution of primary role preferences.
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Ward Placement Incentives: The team is considering adding gold rewards or other incentives for warding.
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Ascension Pass Changes: No immediate plans to extend beyond level 10, but future updates may re-evaluate this system.
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Magi’s Cloak: Fix incoming for unintended activations (e.g., Ymir’s Rocket Jump breaking his own bubble).
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Anti-Proxy Tech: Developers are collecting feedback on potential adjustments after the initial wave of changes.
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Displacement Interactions: Awilix’s interactions with CC and knockups are under review.
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Denying Minions (Dota-style): The team believes this mechanic does not align with Smite 2’s action-oriented gameplay.
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Polymorph Abilities: More gods with polymorph mechanics could be introduced in the future.
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Death Animations Visibility: The idea of showing death animations only to the defeated player is under consideration.