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Titan Talks and Hotfix Roundup February 27th


Here is what you may have missed over the last 24 hours. First up a quick summary of yesterday's Titan Talk where Isiah and Kilgoon went over a ton of in development and upcoming features and content!
Upcoming Events & Developer Roadmap
  • Friday (Feb 28): A roadmap update featuring the next wave of God releases and content cadence.
  • Monday (Mar 3): Full reveal of Princess Bari, including a kit breakdown by Pon.
  • Future Guest Appearances: Upcoming episodes will feature Kellen and Ben discussing art and game direction.
Recent Hotfixes & Bug Fixes
Multiple patches have been rolled out over the last 48 hours, addressing key issues:
  • General Fixes:

    • Aladdin’s AO2 canceling consistency improved.
    • Bloodforge re-added to the item shop.

    • Fix in progress for Prophetic Cloak (previously exploitable for infinite protections).

    • Purchase button restored for store/featured page skins.

    • Map pinging while moving no longer halts movement.

    • Gods on rotation now correctly sort at the top of the Gods page.

    • Fix for persistent Trade Blocked status in draft lobbies.

    • Missing descriptions for recent balance changes added.
    • Meditation relic now functions correctly in Assault.

    • Artemis’s non-aspect traps now stack correctly.
    • Xbox crash fix deployed based on player reports.
    • Thor’s Health War Hammer missing VFX issue is under investigation.
Community Q&A Highlights
  • VGS Issues: Developers are investigating recent issues with the VGS system. Additional player reports are welcome.
  • Classic Skin Pricing: Classic skins were previously at a sale price. The new pricing reflects intended long-term value.
  • Wandering Market Expansion: Unlikely to exceed four pages due to balance between value and pricing.
  • God Token Adjustments: More God tokens will be added as the roster expands beyond level 50.
  • Co-op AI Enhancements:

    • Easy AI is being tuned for new players.

    • Medium and Hard difficulties are in development.
  • Godbuilder: Not included in the next update but remains a work in progress.
  • Item Store UI Improvements:

    • Upcoming update will make consumables easier to access.

    • Rebuilding items will be faster with improved UI recall features.
  • Role Assignment Feedback: Developers are reviewing the matchmaking algorithm to ensure fair distribution of primary role preferences.
  • Ward Placement Incentives: The team is considering adding gold rewards or other incentives for warding.
  • Ascension Pass Changes: No immediate plans to extend beyond level 10, but future updates may re-evaluate this system.
Game Mechanics & Balance Discussions
  • Magi’s Cloak: Fix incoming for unintended activations (e.g., Ymir’s Rocket Jump breaking his own bubble).
  • Anti-Proxy Tech: Developers are collecting feedback on potential adjustments after the initial wave of changes.
  • Displacement Interactions: Awilix’s interactions with CC and knockups are under review.
  • Denying Minions (Dota-style): The team believes this mechanic does not align with Smite 2’s action-oriented gameplay.
  • Polymorph Abilities: More gods with polymorph mechanics could be introduced in the future.
  • Death Animations Visibility: The idea of showing death animations only to the defeated player is under consideration.
Technical & Quality of Life Updates