Titan Talks and Hotfix Round Up
A small hotfix has gone out to address a number of issues the team is working on. There are still some other high priority ones in process, but we did not want to hold these:
- Fixed an issue where minions were dealing no damage to familiars.
- Made another potential fix to Store Overlay issues reported on console
- Fixed an issue with Health Chalice where if it had 0 charges and a player dies, it won’t refill
- Fixed an audio issue at end of match (“Ally has left the game”)
- Fixed an issue where Music Packs weren’t working Assault
- Aladdin - Moving the Lamp in his inventory no longer despawns other active items
- Fixed a sound effects issue where Zeus was playing the wrong hit sound
- Made an effects change to Bari Sacred Bell projectile and animation of warning circles
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Princess Bari (New God)
- First deity from the Korean Pantheon.
- Relies on bell combos and a unique spirit bar instead of traditional mana.
- Dynamic, combo-oriented kit, with powerful synergy around her abilities.
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New & Returning Skins
- Silent Wish Aladdin: Exclusive to SMITE 2, available in the Silent Strike chest.
- Classic Skins now live:
- Steel Samurai Susano
- Pool Party Jing Wei
- Cross-Gen Skins:
- Vizier Egbert Beakington Ra
- Court Charmer Aphrodite
- Court Archer Cupid
- Divine Legacy: Supernova Pele
- New Cosmetics:
- Ninja Vanish global emote
- Silent Strike badge
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General Additions
- HUD Editor(for PC & Console):
- Customize UI layouts.
- On console, move elements with the right stick.
- Music Packs:
- Over 60 returning SMITE 1 music packs in a special chest.
- Equipped via Profile > Loadout.
- Celtic Music Pack coming free as part of a St. Patrick’s Day event.
- HUD Editor(for PC & Console):
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Slower Gold Gain
- Extends mid-game so you don’t max out builds too fast.
- Makes early and mid-game fights more meaningful before late-game items come online.
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Brute Minions
- Tankier minions appear after 7 minutes to help break tower defenses.
- Resist mage clears more effectively and remove backdoor protections when they reach structures.
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Minion vs. Minion TTK Adjustments
- Reduces wave stacking so lanes don’t snowball into huge waves unintentionally.
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Fire Minions
- No longer grant bonus gold if your Phoenix is down, discouraging excessive turtling.
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Towers & Phoenixes
- Increased penetration damage for more defensive power.
- New Minion Counter under each tower’s HP bar shows how many allied minions remain.
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Runic Bomb Upgrades
- Extended throw range with a fun “lob” effect.
- Can now destroy the Fire Giant Pit door (great for strategic firefights).
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Fountain Healing
- Now ticks every 0.2s instead of every 1s (same total healing, just smoother).
- Titan Health: Increased from 10,000 to 12,500 to prevent overly fast Titan kills.
- Achilles: Increased cooldown on Combat Dodge to reduce lane poke/spam.
- Bellona: Bludgeon damage & Scourge healing scaled back to reduce lane dominance.
- Chaac: Rain Dance healing increased, boosting his overall sustain.
- Khepri: Base kit buffed (shorter Solar Flare cooldown); Aspect damage scaling reduced.
- Mordred(Major Adjustments):
- Old Shoulder Charge Aspect folded into the base kit (it was too fun to leave as an Aspect only).
- Aspect of Rage reworked to grant cooldown resets on successful basics while Blood Rage is active.
- Rama: Better base kit damage/duration; Aspect of Precision toned down (less attack speed).
- Thanatos: Base kit healing & damage scaling improved; Aspect sees reduced damage/heal.
- Thor: Anvil of Dawn warning visuals shortened to match SMITE 1 timing, allowing for more consistent surprise ults.
- Vulcan: Passive mods (efficiency & thermal) both buffed for better payoff.
- Zeus: Chain Lightning damage scaling up for stronger poke.
[h2]Item Balance Updates[/h2]
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Arondite (New Item)
- Adds anti-stealth and high-utility scouting (peeking over walls).
- Tailored for ability assassins needing more awareness and burst potential.
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Elixirs (Strength & Int)
- Curbed power spike in super-late game; toned down subsequent purchases.
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Spectral Armor
- Heavier attack-speed and crit-chance debuffs to combat high-crit comps.
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Void Items (e.g., Void Stone/Shield)
- Protection shred decreased from 15% to 12%.
- Bug fixes so the shred applies consistently and fairly.
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Stone of Binding
- Slightly weaker debuff, but overall more reliable vs. low-protection targets.
- Gained a bit more protective stats.
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Devourer’s Gauntlet
- Higher Strength per stack (+0.5) to reward fully stacked builds.
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Magi’s Cloak
- Cooldown up from 60s to 90s; cost increased by 100 gold.
[h2]Quality-of-Life & Bug Fixes[/h2]
- Elixir Sound: Slurps less noisy now!
- Susano: Smoothed out the pull timing on Wind Siphon for more consistent targeting.
- Floating Combat Text: Gold/XP, Heal, and Mana text fades faster and matches damage-number style.
- Item Store Improvements:
- Clicking empty slots for Starter/Consumable/Relic auto-filters the shop to relevant items.
- If you buy wards or potions mid-build, returning to your partially-built item no longer forgets your Tier 3 path.
- Recommended Items tab is clearer for new players.
- Ongoing Pacing Tweaks: Dev team will keep an eye on match lengths, tower pressure, and overall player feedback in both Conquest and non-Conquest modes.
- Aspects & Hybrid Roles: Further refinements expected to balance out bruiser vs. pure-tank vs. damage-focused builds.
- Future Patches: Continued Conquest environment art upgrades, UI enhancements (like multi-filter in the shop), and more new items/features on the way.