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Titan Talks and Hotfix Round Up


A small hotfix has gone out to address a number of issues the team is working on. There are still some other high priority ones in process, but we did not want to hold these:

  • Fixed an issue where minions were dealing no damage to familiars.
  • Made another potential fix to Store Overlay issues reported on console
  • Fixed an issue with Health Chalice where if it had 0 charges and a player dies, it won’t refill
  • Fixed an audio issue at end of match (“Ally has left the game”)
  • Fixed an issue where Music Packs weren’t working Assault
  • Aladdin - Moving the Lamp in his inventory no longer despawns other active items
  • Fixed a sound effects issue where Zeus was playing the wrong hit sound
  • Made an effects change to Bari Sacred Bell projectile and animation of warning circles
[h3]Also, Titan Talks covered a number of topics around the release of Open Beta 5 on Monday but in case you missed it here are the highlights:[/h3]

  • Princess Bari (New God)
    • First deity from the Korean Pantheon.
    • Relies on bell combos and a unique spirit bar instead of traditional mana.
    • Dynamic, combo-oriented kit, with powerful synergy around her abilities.

  • New & Returning Skins
    • Silent Wish Aladdin: Exclusive to SMITE 2, available in the Silent Strike chest.
    • Classic Skins now live:
      • Steel Samurai Susano
      • Pool Party Jing Wei
    • Cross-Gen Skins:
      • Vizier Egbert Beakington Ra
      • Court Charmer Aphrodite
      • Court Archer Cupid
    • Divine Legacy: Supernova Pele
    • New Cosmetics:
      • Ninja Vanish global emote
      • Silent Strike badge

  • General Additions
    • HUD Editor(for PC & Console):
      • Customize UI layouts.
      • On console, move elements with the right stick.
    • Music Packs:
      • Over 60 returning SMITE 1 music packs in a special chest.
      • Equipped via Profile > Loadout.
      • Celtic Music Pack coming free as part of a St. Patrick’s Day event.
[h2]Conquest Map & Game Mode Updates[/h2]Conquest Changes

  • Slower Gold Gain
    • Extends mid-game so you don’t max out builds too fast.
    • Makes early and mid-game fights more meaningful before late-game items come online.

  • Brute Minions
    • Tankier minions appear after 7 minutes to help break tower defenses.
    • Resist mage clears more effectively and remove backdoor protections when they reach structures.

  • Minion vs. Minion TTK Adjustments
    • Reduces wave stacking so lanes don’t snowball into huge waves unintentionally.

  • Fire Minions
    • No longer grant bonus gold if your Phoenix is down, discouraging excessive turtling.

  • Towers & Phoenixes
    • Increased penetration damage for more defensive power.
    • New Minion Counter under each tower’s HP bar shows how many allied minions remain.

  • Runic Bomb Upgrades
    • Extended throw range with a fun “lob” effect.
    • Can now destroy the Fire Giant Pit door (great for strategic firefights).

  • Fountain Healing
    • Now ticks every 0.2s instead of every 1s (same total healing, just smoother).
[h3]Joust[/h3]
  • Titan Health: Increased from 10,000 to 12,500 to prevent overly fast Titan kills.
[h2]God Balance Highlights[/h2]
  • Achilles: Increased cooldown on Combat Dodge to reduce lane poke/spam.
  • Bellona: Bludgeon damage & Scourge healing scaled back to reduce lane dominance.
  • Chaac: Rain Dance healing increased, boosting his overall sustain.
  • Khepri: Base kit buffed (shorter Solar Flare cooldown); Aspect damage scaling reduced.
  • Mordred(Major Adjustments):
    • Old Shoulder Charge Aspect folded into the base kit (it was too fun to leave as an Aspect only).
    • Aspect of Rage reworked to grant cooldown resets on successful basics while Blood Rage is active.
  • Rama: Better base kit damage/duration; Aspect of Precision toned down (less attack speed).
  • Thanatos: Base kit healing & damage scaling improved; Aspect sees reduced damage/heal.
  • Thor: Anvil of Dawn warning visuals shortened to match SMITE 1 timing, allowing for more consistent surprise ults.
  • Vulcan: Passive mods (efficiency & thermal) both buffed for better payoff.
  • Zeus: Chain Lightning damage scaling up for stronger poke.

[h2]Item Balance Updates[/h2]

  • Arondite (New Item)
    • Adds anti-stealth and high-utility scouting (peeking over walls).
    • Tailored for ability assassins needing more awareness and burst potential.

  • Elixirs (Strength & Int)
    • Curbed power spike in super-late game; toned down subsequent purchases.

  • Spectral Armor
    • Heavier attack-speed and crit-chance debuffs to combat high-crit comps.

  • Void Items (e.g., Void Stone/Shield)
    • Protection shred decreased from 15% to 12%.
    • Bug fixes so the shred applies consistently and fairly.

  • Stone of Binding
    • Slightly weaker debuff, but overall more reliable vs. low-protection targets.
    • Gained a bit more protective stats.

  • Devourer’s Gauntlet
    • Higher Strength per stack (+0.5) to reward fully stacked builds.

  • Magi’s Cloak
    • Cooldown up from 60s to 90s; cost increased by 100 gold.


[h2]Quality-of-Life & Bug Fixes[/h2]
  • Elixir Sound: Slurps less noisy now!
  • Susano: Smoothed out the pull timing on Wind Siphon for more consistent targeting.
  • Floating Combat Text: Gold/XP, Heal, and Mana text fades faster and matches damage-number style.
  • Item Store Improvements:
    • Clicking empty slots for Starter/Consumable/Relic auto-filters the shop to relevant items.
    • If you buy wards or potions mid-build, returning to your partially-built item no longer forgets your Tier 3 path.
    • Recommended Items tab is clearer for new players.
[h2]Looking Ahead[/h2]
  • Ongoing Pacing Tweaks: Dev team will keep an eye on match lengths, tower pressure, and overall player feedback in both Conquest and non-Conquest modes.
  • Aspects & Hybrid Roles: Further refinements expected to balance out bruiser vs. pure-tank vs. damage-focused builds.
  • Future Patches: Continued Conquest environment art upgrades, UI enhancements (like multi-filter in the shop), and more new items/features on the way.