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OB6 is Looking Magical!

If you missed the magic in today's Titan Talk, we've got a wrap-up for you! Merlin, Yemoja Aspect, and a ton more below!



[h2]Merlin Arrives in OB6[/h2][h3]Overview[/h3]
  • Long-Awaited Mage: Merlin is one of the most requested mages yet to appear in Smite 2, now joining the roster in OB6.
  • Core Kit: Retains his triple-stance playstyle (Arcane, Fire, Ice) from Smite 1, with slight “plus-one” twists in Smite 2.
[h3]Notable Changes & “Plus Ones”[/h3]

  • Enhanced Flicker
    • Arcane Flicker: Heals Merlin based on recent damage taken.
    • Fire Flicker: Briefly applies a Radiate DoT (damage-over-time) to enemies.
    • Ice Flicker: Reduces Merlin’s ability cooldowns by 5 seconds.

  • Fire Stance Radiate
    • Radiate (1) now applies a burn DoT that also spreads via Merlin’s other fire abilities (the Dragonfire center, ultimate transitions, etc.).
[h3]Merlin’s Ascension Pass[/h3]
  • Colorful Progression: Unlock multiple recolors (Shadow, Onyx, Opal, Radiant) as you level up Merlin.
  • New Emotes & Trackers: Includes a “Ponder the Elements” global emote, mastery emote, kill trackers, and more.
[h3]Merlin’s Aspect: Pandemonium][/h3]
  • Randomized Stance Swap: Each time Merlin uses his ultimate (Elemental Mastery), it randomly selects a stance and two “primary” abilities (1 and 2).
  • Shorter Ultimate Cooldown: Enables faster stance-cycling and more frequent casting—but at the cost of randomness.
  • Intelligence Buff: Each stance swap grants temporary INT, boosting Merlin’s power.
  • Release Timing: This Aspect will drop a short while after OB6 goes live (not on Day 1).
[h2]Yemoja’s New Aspect: Downpour[/h2]
  • Offensive Twist: Shifts Yemoja’s healing-based kit into a damage focus.
  • Mending Waters (2): No longer heals allies. Instead, it bounces among enemy gods, dealing damage and building Yemoja’s INT (power) stacks.
  • Moonstrike (B01): Gains higher scaling for more damage but loses its stun on enemy gods (it still stuns towers).
  • Availability: Scheduled to appear about a week after OB6 launches.
[h2]Skin Highlights[/h2][h3]Classic Skins Returning[/h3]
  1. Bass Cannon Neith (EDM-style skin)
  2. Heavens Rave Zeus (another EDM/music theme)
  3. High Honor Mulan (inspired by the Immortal skin style)
  4. Dawn Spirit Yemoja (a popular, ethereal-looking Yemoja skin)
[h3]All-New Toon Tech: StumbleBlade Susano[/h3]
  • Cel-Shaded Look: Built using fresh Unreal Engine 5 tech for a true “toon” effect.
  • Colorful, Bold Visuals: Stands apart from the rest of the map in a fun, animated style.
[h3]Introducing “Prisms”[/h3]
  • Extra Recolors: Special alternate color variants for selected skins (starting with StumbleBlade Susano).
  • Custom-Tailored Effects: These recolors also change the skill VFX.
  • Supporter Premiere: Prisms cost diamonds with no legacy-gem discounts. The base Susano skin still supports legacy gems at 50%.
[h2]New Items Arriving in OB6[/h2]

  1. Vampiric Shroud
    • Starter for Bruiser Mages: Provides health, intelligence, and sustain.
    • Bloodsoaked Shroud Upgrade: Increases healing and adds %healing on damage.

  2. Runeforge Hammer
    • Strength + Max Health: Ideal hybrid item for bruisers or guardians.
    • Polynomicon-Style Passive: Hard-CC an enemy to mark them, then your next basic attack deals extra magical damage based on your protections.
    • Reduced Cooldown via CC: More crowd-control = faster rune resets.

  3. Enchile
    • Anti-Magic Bruiser Item: Grants magic protection, max health, and reduced damage from basic attacks.
    • Silence Effect: Taking hits builds up a charge; activate to make your next ability silence enemies for 1.5s.
[h2]Conquest Map Art Updates[/h2]
  • Buff Camp Landmarks: Three buff areas receive major visual overhauls for clarity and theme:
    • Blue Buff: Frog-like idols and watery details.
    • Red Buff: Sharp spikes, skulls, and sinister structures.
    • Purple Buff: Arcane trees and eerie purplish lighting.
  • Better Navigation: Each buff camp is instantly recognizable by color and shape.
[h2]Ongoing Work & Future Plans[/h2]
  • Movement & Netcode Overhaul: Dev team is actively refining the underlying movement code to address jittery body-blocks, odd pulls (e.g., Khepri’s), and overall pacing.
  • Combat Blink Discussion: Evaluating the impact and whether it encourages too much unpredictability or easy escapes.
  • Early-Game Snowball: Looking into ways to reduce extreme early leads in Conquest without heavy-handed comeback mechanics.
  • Godbuilder System: In development to let players share and browse community-made builds and item tips in-game.
[h2]Q&A Highlights[/h2]
  • “Had Fun?” Button: The thumbs-up/down at match end is used internally to gauge overall match enjoyment.
  • Auto-Build vs. Advanced Builds: Auto-build remains a “no-thought” option, while the future Godbuilder aims to help intermediate players learn more advanced item choices.
  • Legacy “Divine” Skins: Currently remain rewards for Smite 1 veterans, but the team may revisit how to offer them in the future.
[h2]Wrap-Up[/h2]
OB6 is packed with exciting changes: Merlin’s grand debut, new Aspects for Merlin and Yemoja, vibrant skins (including toon-tech Susano), fresh items, and improved buff-camp visuals. Keep an eye out for the first OB6 Flash Test announcements to jump in early and try it all.