Titan Talk! Blink Testing, Susano Prism and More!
If you missed Titan Talk today, there was a ton of stuff covered including a Blink combat test and a look at the upcoming Susano Prism! We've summarized everything for you below!
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[h2]1. Flash Tests (PTS) for OB6[/h2]
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 Two Rounds of Flash Testing
 - Round 1: Happened yesterday, provided initial feedback on OB6.
- Round 2: Taking place today, 2 PM – 4 PM ETon the PTS.- Conquest Queue will be live during those two hours.
- Additional skins should be enabled, including previews of new OB6 cosmetics.
 
 
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 Overnight Server Availability
 - After 4 PM ET, the Conquest Queue ends, but custom matches and jungle practice remain available all night.
- This extended uptime helps players who can’t join the short test window (e. g. due to work or school).
- Feedback is welcomed via Discord forums (look for the dedicated bug-reporting and feedback channels).
 
- Improved Bounce Mechanics        - Emjoji’s “bubble” (her 2) now bounces to enemies for damage.
- If there’s no additional target to bounce to, it will bounce back to the original enemy at least once, guaranteeing two damage instances even in a 1v1 scenario.
 
- Continued Adjustments        - There is still ongoing discussion about whether spending 3 Omi on this ability is worthwhile.
- The team wants to ensure it feels fun and strong; your feedback during the flash test is critical.
 
- Temporary Disabling of Combat Blink        - Combat Blink is being turned off in live matches for a few days to gather data.
- The goal is to see how removing this relic affects pacing, engages, and team fights.
 
- Community Feedback & Survey        - A formal survey will be released later this week—after players have time to feel the difference in real matches.
- Devs are exploring if combat blink should return in its current form, revert to the Smite 1 style, become a hybrid relic, or something entirely new.
 
- Significant Improvements Noted        - Recent background adjustments aim to provide more balanced teams in both casual and ranked modes.
- One standout statistic:- On March 12, only 40% of ranked matches were within a 100 SR difference per team.
- By March 18, that rose to 80% of matches meeting that standard.
 
 
- Continued Tuning        - More changes are being tested and refined.
- Expect additional data insights (with handy graphs!) in upcoming dev communications.
 
- Core Movement Code Rework        - The team is actively rebuilding core movement systems to feel snappier and more responsive.
- Internal playtests show this new approach feels “tremendously better” about 90% of the time.
 
- Potential Flash Test Soon        - These changes will likely be tested on a separate branch of the game (meaning not on the main PTS right away) to avoid breaking other areas.
- Exact timing is TBD, but players can expect an upcoming focus test to gather real-world feedback.
 
- Cartoon-Themed Aesthetics        - Susano’s new skin has a fun, toon-inspired style, especially noticeable in his wind-based abilities.
 
- Prism Color Variations        - Multiple “Prism” color swaps (e.g., Amethyst, Crimson, Copper) let you change the ability FX color scheme on the same skin.
 
- In-Game Preview During Flash Test        - Susano’s new skin (and other OB6 skins) should be available in the PTS so you can see it before it goes live.
 
- Patch Notes on Friday        - Tune into Titan Talk (Friday) for the full patch notes breakdown.
- Pond will be detailing balance changes and other updates.
 
- OB6 Goes Live on Monday        - The new update (including Merlin as the latest god) arrives to live servers on Monday.
- Expect additional content and features highlighted in Friday’s patch notes reveal.
 
- Next Gods & Future Releases        - Following Merlin, upcoming gods include Cerberus, Guan Yu, Kali, Aphrodite, and Apollo.
- King Arthur remains on the radar, but his unique technical challenges are slowing the process.
 
- Movement & Mobility Discussions        - Ongoing conversation about CC buffering and leaps, plus balancing the abundant mobility in SMITE 2.
- Disabling Combat Blink is one of many steps to test how movement/fight flow changes when certain tools are removed or retooled.
 
- Focus on Feature Completeness        - The dev team continues balancing how quickly they release new gods versus implementing core features (e.g., better matchmaking, improved HUD/editor, new systems like “Prisms,” etc.).
 
- Community Merch License        - Soon, there will be a community licensing option allowing fans to create and sell limited-run SMITE 2 merchandise without legal complications, as long as it meets certain guidelines and earning thresholds.
 
- Play in the PTS (2 PM – 4 PM ET Conquest queues, or custom matches overnight).
- Try Live Matches Without Combat Blink and share how it feels.
- Join Official Discord: Use the dedicated feedback and bug-report channels.
- Keep an Eye on Socials & Reddit: Surveys will be posted to gather large-scale input on the Blink changes.