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Titan Talk! Blink Testing, Susano Prism and More!


If you missed Titan Talk today, there was a ton of stuff covered including a Blink combat test and a look at the upcoming Susano Prism! We've summarized everything for you below!

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[h2]1. Flash Tests (PTS) for OB6[/h2]

  • Two Rounds of Flash Testing
    • Round 1: Happened yesterday, provided initial feedback on OB6.
    • Round 2: Taking place today, 2 PM – 4 PM ETon the PTS.
      • Conquest Queue will be live during those two hours.
      • Additional skins should be enabled, including previews of new OB6 cosmetics.

  • Overnight Server Availability
    • After 4 PM ET, the Conquest Queue ends, but custom matches and jungle practice remain available all night.
    • This extended uptime helps players who can’t join the short test window (e. g. due to work or school).
    • Feedback is welcomed via Discord forums (look for the dedicated bug-reporting and feedback channels).
[h2]2. Yemoja Aspect Changes[/h2]
  • Improved Bounce Mechanics
    • Emjoji’s “bubble” (her 2) now bounces to enemies for damage.
    • If there’s no additional target to bounce to, it will bounce back to the original enemy at least once, guaranteeing two damage instances even in a 1v1 scenario.
  • Continued Adjustments
    • There is still ongoing discussion about whether spending 3 Omi on this ability is worthwhile.
    • The team wants to ensure it feels fun and strong; your feedback during the flash test is critical.
[h2]3. Live “Combat Blink” Test (A.K.A. the “Blink Test”)[/h2]
  • Temporary Disabling of Combat Blink
    • Combat Blink is being turned off in live matches for a few days to gather data.
    • The goal is to see how removing this relic affects pacing, engages, and team fights.
  • Community Feedback & Survey
    • A formal survey will be released later this week—after players have time to feel the difference in real matches.
    • Devs are exploring if combat blink should return in its current form, revert to the Smite 1 style, become a hybrid relic, or something entirely new.
[h2]4. Matchmaking Improvements[/h2]
  • Significant Improvements Noted
    • Recent background adjustments aim to provide more balanced teams in both casual and ranked modes.
    • One standout statistic:
      • On March 12, only 40% of ranked matches were within a 100 SR difference per team.
      • By March 18, that rose to 80% of matches meeting that standard.
  • Continued Tuning
    • More changes are being tested and refined.
    • Expect additional data insights (with handy graphs!) in upcoming dev communications.
[h2]5. Movement Overhaul & Upcoming Tests[/h2]
  • Core Movement Code Rework
    • The team is actively rebuilding core movement systems to feel snappier and more responsive.
    • Internal playtests show this new approach feels “tremendously better” about 90% of the time.
  • Potential Flash Test Soon
    • These changes will likely be tested on a separate branch of the game (meaning not on the main PTS right away) to avoid breaking other areas.
    • Exact timing is TBD, but players can expect an upcoming focus test to gather real-world feedback.
[h2]6. New Susano Skin: “Stumble Blade”[/h2]
  • Cartoon-Themed Aesthetics
    • Susano’s new skin has a fun, toon-inspired style, especially noticeable in his wind-based abilities.
  • Prism Color Variations
    • Multiple “Prism” color swaps (e.g., Amethyst, Crimson, Copper) let you change the ability FX color scheme on the same skin.
  • In-Game Preview During Flash Test
    • Susano’s new skin (and other OB6 skins) should be available in the PTS so you can see it before it goes live.
[h2]7. Full Patch Notes & Merlin’s Release[/h2]
  • Patch Notes on Friday
    • Tune into Titan Talk (Friday) for the full patch notes breakdown.
    • Pond will be detailing balance changes and other updates.
  • OB6 Goes Live on Monday
    • The new update (including Merlin as the latest god) arrives to live servers on Monday.
    • Expect additional content and features highlighted in Friday’s patch notes reveal.
[h2]8. Additional Community Q&A Highlights[/h2]
  • Next Gods & Future Releases
    • Following Merlin, upcoming gods include Cerberus, Guan Yu, Kali, Aphrodite, and Apollo.
    • King Arthur remains on the radar, but his unique technical challenges are slowing the process.
  • Movement & Mobility Discussions
    • Ongoing conversation about CC buffering and leaps, plus balancing the abundant mobility in SMITE 2.
    • Disabling Combat Blink is one of many steps to test how movement/fight flow changes when certain tools are removed or retooled.
  • Focus on Feature Completeness
    • The dev team continues balancing how quickly they release new gods versus implementing core features (e.g., better matchmaking, improved HUD/editor, new systems like “Prisms,” etc.).
  • Community Merch License
    • Soon, there will be a community licensing option allowing fans to create and sell limited-run SMITE 2 merchandise without legal complications, as long as it meets certain guidelines and earning thresholds.
[h3]How to Provide Feedback[/h3]
  1. Play in the PTS (2 PM – 4 PM ET Conquest queues, or custom matches overnight).
  2. Try Live Matches Without Combat Blink and share how it feels.
  3. Join Official Discord: Use the dedicated feedback and bug-report channels.
  4. Keep an Eye on Socials & Reddit: Surveys will be posted to gather large-scale input on the Blink changes.