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  3. Balance Hotfix March 26th

Balance Hotfix March 26th


Today's hotfix has a few bug fixes and a number of balance changes for SMITE 2:


[h2] God Balance:[/h2]


Merlin:

  • Adjusted the timings of his Basic Attacks to better match his animation.

  • Made adjustments to Frostbolts timing and blending for better feels.



[h2] Conquest:[/h2]


Jungle base health changes are reverted

  • Fire Giant’s base health increased from 4500 to 6300

    • As an example, Fire Giants spawned health at 15 minutes increased from 10,200 to 12,000

  • Gold Fury’s base health increased from 2200 to 2750

    • As an example, Gold Fury spawned health at 5 minutes is now increased from 3850 to 4400

  • Ancient Fury’s base health increased from 2560 to 3200

  • Pyromancer/Naga’s base health increased from 1800 to 2250

    • As an example, Pyromancer’s spawned health at 10 minutes is now increased from 3870 to 4320


[h2] Item Balance[/h2]


  • Blink Buff

    • Reduced Cooldown from 240 to 210s

  • Sunder Nerf

    • Decreased Per Level damage from 6 to 4.

  • Ancile

    • Fixed an issue where this was sharing the cooldown with Hide of the Nemean Lion.

  • Arondight Nerf

    • Decreased Strength from 65 to 50.

  • Avenging Blade

    • Fixed an issue where the Movement Speed and Shred applied to non-god targets.

  • Bragi’s Harp Nerf

    • Reduced damage dealt to Structure and Jungle Bosses by 50%.

  • Sun Beam Bow Nerf

    • Reduced damage dealt to Structure and Jungle Bosses by 50%.

  • Obsidian Shard Shift

    • Increased cost from 2400 to 3050.

    • Increased Penetration from 15% to 25%

      • The tooltip currently states 25% but is currently giving 15%.

  • Titan’s Bane Shift

    • Increased the cost from 2450 to 3100

    • Increased Penetration from 15% to 25%

      • The tooltip currently states 25% but is currently giving 15%.

  • Warrior’s Axe Nerf

    • Decreased Strength from 15 to 12.

    • Decreased True Damage Base from 40 to 30.

    • Increased Heal Base from 20 to 30.




Bug Fixes:


  • Merlin Stances and flat cooldown changes fix

  • Fixed an issue where Merlin Ability 1 (Eclipse/Radiate/Frostbolt) FX would track dead enemies

  • Fixed an issue with Merlin’s Elementary Mastery FX

  • Fixed an issue with Merlin's ability and enemy coloration