Balance Hotfix March 26th
Today's hotfix has a few bug fixes and a number of balance changes for SMITE 2:
[h2] God Balance:[/h2]
Merlin:
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Adjusted the timings of his Basic Attacks to better match his animation.
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Made adjustments to Frostbolts timing and blending for better feels.
[h2] Conquest:[/h2]
Jungle base health changes are reverted
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Fire Giant’s base health increased from 4500 to 6300
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As an example, Fire Giants spawned health at 15 minutes increased from 10,200 to 12,000
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Gold Fury’s base health increased from 2200 to 2750
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As an example, Gold Fury spawned health at 5 minutes is now increased from 3850 to 4400
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Ancient Fury’s base health increased from 2560 to 3200
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Pyromancer/Naga’s base health increased from 1800 to 2250
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As an example, Pyromancer’s spawned health at 10 minutes is now increased from 3870 to 4320
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[h2] Item Balance[/h2]
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Blink Buff
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Reduced Cooldown from 240 to 210s
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Sunder Nerf
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Decreased Per Level damage from 6 to 4.
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Ancile
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Fixed an issue where this was sharing the cooldown with Hide of the Nemean Lion.
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Arondight Nerf
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Decreased Strength from 65 to 50.
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Avenging Blade
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Fixed an issue where the Movement Speed and Shred applied to non-god targets.
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Bragi’s Harp Nerf
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Reduced damage dealt to Structure and Jungle Bosses by 50%.
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Sun Beam Bow Nerf
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Reduced damage dealt to Structure and Jungle Bosses by 50%.
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Obsidian Shard Shift
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Increased cost from 2400 to 3050.
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Increased Penetration from 15% to 25%
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The tooltip currently states 25% but is currently giving 15%.
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Titan’s Bane Shift
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Increased the cost from 2450 to 3100
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Increased Penetration from 15% to 25%
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The tooltip currently states 25% but is currently giving 15%.
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Warrior’s Axe Nerf
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Decreased Strength from 15 to 12.
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Decreased True Damage Base from 40 to 30.
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Increased Heal Base from 20 to 30.
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Bug Fixes:
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Merlin Stances and flat cooldown changes fix
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Fixed an issue where Merlin Ability 1 (Eclipse/Radiate/Frostbolt) FX would track dead enemies
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Fixed an issue with Merlin’s Elementary Mastery FX
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Fixed an issue with Merlin's ability and enemy coloration