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Titan Talk April 3rd Summary: It's too Powerful!

In case you missed it, we covered a lot in yesterday’s Titan Talk—an in-depth discussion where Isiah and Kilgoon walked players through the latest SMITE 2 changes and upcoming plans for the game. Below is a quick yet comprehensive roundup of all the major updates, from big item adjustments in Open Beta 7 to balance tweaks on gods that have been hot topics among the community. Dive in, catch up, and let us know what you think!

[h2]1. General Announcements[/h2]

  • Xbox Login Issues

    • The team is aware some players on Xbox may be experiencing login problems.

    • The Titan Forge crew is actively investigating a fix.

  • Recent Nerf to Yoo's Aspect

    • Damage on subsequent bounces was reduced to address overperformance and frustration points.

    • The first hit retains full damage, but follow-up bounces are now reduced.
[h2]2. Overarching Balance Vision for OB7[/h2]

  • A Three-Patch Plan

    1. OB7: Reset the overall power level of items by roughly 10-12%, setting a more balanced "baseline."

    2. OB8: Sharpen item specialization. Items meant for tank shredding or specific counter-play will have stronger, more specialized identities.

    3. OB9: Clean up leftover issues and fine-tune items based on community feedback from the previous two patches.

  • Why the Across-the-Board Nerfs?

    • SMITE 2's seventh item slot increases total item power compared to SMITE 1.

    • Over time, balance patches led to higher and higher power "creep."

    • Reducing most items by ~10-12% keeps their relative relationships the same (e.g., your favorite item is still your favorite) but lowers the game-wide power curve.

    • Goal: More meaningful counter-play between tanks and carries, slightly lower burst among damage dealers, and a bit more difficulty (and risk) when tackling jungle bosses or diving towers.
[h2]3. Item Adjustments: Highlights[/h2]
Most items get that 10-12% stat reduction. However, a few see targeted changes (additional buffs or nerfs) to address larger balance needs.
[h3]Items Kept at Full Strength (i.e., "No Nerf" Is Effectively a Buff)[/h3]

  • Titan's Bane & Obsidian Shard: Premier percent-penetration items for physical and magical damage dealers remain intact.

  • Shifter's Shield: Underperforming bruiser item; no further nerfs to encourage more usage.

  • Totem of Death: Intended for specific mage builds and was underused; left intact (or slightly buffed) so it stands out more.
[h3]Bruiser Items (Extra Changes)[/h3]

  • Gladiator Shield

    • Loses physical protection, making it less effective if rushed too early.

    • Passive damage slightly stronger if you fully commit to tank items in the rest of your build.

  • Glorious Pridwen

    • Reduced protections and cooldown reduction.

    • Slightly stronger shield explosion if you have multiple tank items.

  • Mystical Mail

    • Reduced health and physical protection.

    • Passive remains the same (it still punishes enemies near you in-lane), but it's no longer your all-in-one best defensive rush item.

  • Runeforged Hammer

    • Increased cost, decreased strength, health, and health regen.

    • Still grants big payoff on hard crowd-control hits, but less lane sustain out of the gate.

  • Shield of the Phoenix

    • Lower defenses overall, but synergy with high-health builds is enhanced.

    • Retains strong scaling when you stack more HP items.

  • Void Stone

    • Health lowered significantly to line up better with its physical counterpart, Void Shield.
[h3]Carry Items (Extra Changes)[/h3]

  • Qin's Blade & Sunbeam Bow

    • Additional nerfs beyond the 10-12% baseline to curb how early these high-DPS items come online.

    • These should feel better later in the game, especially if you combine them with other on-hit or offensive items.
[h2]4. Relic Changes: Blink[/h2]

  • Blink's Cooldown

    • Lowered from 210 seconds to 180 seconds.

    • Further 30-second reduction if you successfully damage a god or secure a kill within four seconds of blinking.

  • Goal: Encourage using Blink aggressively rather than purely to flee. Overall feel is that the healthier, out-of-combat restrictions remain, but it's now more rewarding to initiate fights.
[h2]5. God Balance Highlights[/h2]
Below are standout god adjustments. (Many receive the standard 10-12% item power shift, but these are direct kit changes.)

  • Merlin

    • Buffs to several stances (Arcane 1 & 2, Fire 1) for underperformance.

    • Blizzard range corrected to match intended design.

  • Aladdin (Major Shift)

    • Base versions of abilities deal more reliable damage for poke/clear.

    • Genie forms (ultimate-enhanced versions) have reduced top-end burst.

    • Lamp (Ultimate): Deals damage on throw (cannot kill from full if you raise the enemy's health), but no longer puts enemies at a larger health disadvantage when entering the lamp realm.

  • Hecate

    • Several damage buffs (Triplicate Form, Radiate, Open the Gates).

    • Boosts overall damage consistency without overdoing her wave-clear abilities.

  • Bacchus

    • Chug: Lower cooldown, enhanced protections.

    • Belly Flop: Increased damage and slow duration matches official knock-up timing.

  • Vulcan

    • Various passive mod tweaks to strengthen underused mod choices.

    • Backfire: Minor damage increase for better poke.

  • Cabrakan

    • Tank builds improved: Gains additional mitigation scaling based on item protections.

    • Refraction Shield (Enhanced): Slight health restore scales with maximum HP.

  • Rom

    • More damage on Rolling Assault bonus attack and Astral Barrage.

    • Aiming to raise his performance in laning and late-game.

  • Pele (Shift)

    • Dash mechanic on Eruption (when Magma Rush is active) removed.

    • Eruption now always grants a big burst of movement speed during its pre-fire, letting you juke or reposition more smoothly.

  • Morrigan

    • Dot damage from passive is now "ability damage" (no longer triggers minion executes).

    • Some wave-clear toned down, but Deadly Aspects and Dark Omen scaling increased to compensate in direct fights.

  • Princess Bari

    • Overall nerfs: Decreased attack speed from Mystic Surge, lowered damage/scaling on Reverent Steps.

    • Fixed a bug causing Sacred Bell to over-benefit from Intelligence.

  • Awilix

    • Reverted to previous nerfs: Lower scaling on Suku and Moonlight Charge, after bug fixes didn't reduce her performance as much as expected.

  • Mordrid

    • Aspect of Rage: Lower CDR gained while Blood Rage is active.

    • Cruel Strikes: Increased cooldown.

  • Odin

    • Gungnir's Might: Now pierces multiple gods, but only stuns the first hit.

    • Ring of Spears: Grants Odin a passive stack on cast, and each kill inside the ring increases both Strength and Intelligence.
[h2]6. New Feature: Consumable Swapping[/h2]

  • Pick Up Wards or Potions, Drop Them on the Ground

    • No longer need to waste a consumable to pick up a Cyclops Ward or other special item drops.

    • If your inventory is full but you still want to pick up a new consumable drop, you can "swap" on the ground.

    • Dropped items last 120 seconds on the ground and are only available to allies.

  • Why This Change?

    • Frees up inventory pressure, especially for junglers who collect many free consumables.

    • Allows more strategic resource-sharing with teammates.
[h2]7. Looking Ahead: OB8 and OB9[/h2]

  • OB8: Deeper Item Specialization

    • Items meant for countering high-health foes or dealing with heavy crowd control will get stronger, more unique passives.

    • Goal: Build paths that require more strategic forethought (e.g., anti-tank vs. raw DPS vs. high-sustain).

  • OB9: Finalizing & Fine-Tuning

    • Based on community and data feedback, the dev team will spend OB9 polishing any over/underperforming items or gods.
[h2]8. Wrap-Up and How to Get Involved[/h2]

  • Try the OB7 Changes

    • Hop into the upcoming flash tests. Details will be announced on SMITE 2's official channels.

    • Provide feedback in official forums, Discord, and social media.

  • Ranked Reset & Other Future Topics

    • The dev team acknowledges the need for a ranked refresh. More details soon once final tech pieces are in place.

    • Further UI/UX improvements for console players and the upcoming God Builder tool are on the horizon.