Titan Talk and Hotfix Roundup April 10th
đą SMITE 2: Titan Talk Recap
Welcome to the official recap of the April 10th Titan Talk! This weekâs episode was hosted by Isiah and Killgoon, covering key updates, hotfixes, developer insights, and community Q&A. Catch up on everything you need to know as we march toward OB8 and beyond.
[h2] âď¸ Recent Hotfixes Recap[/h2]
Weâve had three hotfixes since OB7 shipped. Hereâs a quick summary of whatâs been resolved:
[h3] Monday Hotfix[/h3]
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Fixed shader precaching issue causing load-in freezes.
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Fixed Merlin's ability not hitting the totem.
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Fixed acquisition screen not closing.
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Fixed God stats in the HU Editor.
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Resolved the persistent ghost red dot in player profiles.
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Fixed gamepad issue preventing God lock-in on Xbox.
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Addressed cursor loss in draft lobbies.
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Resolved focus loss and coin purchase bug in Wandering Market.
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Adjusted VGS for global emotes.
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Fixed acquisition notifications in Wandering Market.
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Fixed Chaacâs ability not hitting stealth targets.
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Corrected VO issues with Raâs Oblivion Tier skin.
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Resolved mastery progress showing as incorrect God.
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Fixed pricing error for Hydra's Lament.
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Fixed Wandering Market coin progress resetting on login.
Hotfixes will continue throughout OB7âkeep reporting bugs and sending feedback!
[h2] đ Looking Ahead: OB8 Preview[/h2]
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Kali Reveal Incoming â New god Kali drops in OB8!
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Item Specialization Wave 1 â New items + major balance shifts.
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God Builder Feature (Beta) â Almost ready! Wonât include autobuild at launch.
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Possible Movement System Rework â Flash test is live now after the show!
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Still under investigationâsome users report fixes after toggling vibration settings or unplugging peripherals (like a mouse).
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If you're affected, try toggling vibration OFF then ON again in settings.
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God Builder is nearing completion and may launch in OB8.
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Still missing polish and auto-build integration, but usable for player testing and feedback.
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A âno skinsâ mode wonât be added.
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Skins are a core monetization element and visual customization is part of the appeal.
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Clarity efforts continue (like God name display in combat and pre-match screens).
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Devs heard feedback around Wind Sprites being usable while crippledâbeing reviewed.
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Wind Sprites will persist longer after use to allow chases.
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Sprite quantity on the map may be reduced for balance.
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Prisms currently require Diamonds.
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No current plans to support Legacy Gems, but other unlock options are being explored.
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Devs are exploring new cosmetics like kill effects and potentially HUD skins down the line.
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HUD skins were expensive in SMITE 1, but tech improvements in SMITE 2 may allow more options.
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New licensing program allows players/artists to create and sell SMITE merchandise using official IP.
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Lifetime revenue cap applies before revenue sharing is required.
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Launching TODAY after the show!
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Skepticism around OB7 is shifting positively post-launch.
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Most players report the patch feels stable and fun.
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Item changes and God performance are under continuous review.
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Kali is very strong in dev playtestsâmay receive nerfs before release.
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Strong synergy with new items in OB8 item pass.
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Recent Pele adjustments received great feedback.
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Devs aim to implement more targeted God reworks over time using community feedback.
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Devs exploring ability cooldown pinging like ults.
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Limited console VGS space complicates full implementation.
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No plans yet but devs like the idea and see value in it for positive matchups.
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More types may be added soon (e.g., dot, reticle, etc.).
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Xbox crash reports and vibration issues are still being investigated.
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Bug report form and crash logs are critical for fixesâplease fill them out if you're affected.
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OB7 launch and Supporter Store performance has been strong .
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Combination of Supporter Store and Wandering Market boosted revenue significantly.
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Tech is being built, possibly by RallyHere.
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No concrete system yet, but itâs in active development.
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Wandering Market Coins = main free earnable currency.
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No plans to add a new free currency at this time.
A new movement system is being tested now!
[h3] Why It Matters:[/h3]
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Better synchronization between client/server movement.
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Reduces ârubber bandingâ and improves responsivenessâespecially on high ping.
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Based on Unreal Engine 5âs Saved Movement tech.
Try it now via the SMITE 2 Public Test Client on Steam! Feedback and bug reports welcome in Discord.
[h2] đŽ Future Content Teases[/h2]
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Expect updates on new Gods, OB8 balance , and item adjustments next Monday.
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New movement system flash tests happening this week.
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Devs are open to new Titan Talk formats and guest appearancesâshare your ideas!
Thanks for reading, and thank you for supporting SMITE 2 as we continue shaping the battleground of the gods!