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  3. Hotfix May 23rd

Hotfix May 23rd

We've got a SMITE 2 patch hitting live servers now with some balance and bug fixes! Get all the deets below!

[h2]Bug FIxes[/h2]
  • Fixed an issue where Bots were not loading into VS AI matches


[h2]Item Balance[/h2]
  • Soul Reaver
    • Decreased Scaling from difference in Max HP from 10% to 8%
  • Sun Beam Bow
    • Decreased damage dealt to Structures and Bosses from 50% to 25%
    • This item now deals the reduced damage to the enemy Titan as well


[h2]God Balance[/h2]
[h3]Agni[/h3]
Aspect of Combustion
  • Rain Fire (4)
    • Decreased Damage from 135/175/215/255/295 to 120/150/180/210/240
Rain Fire (4)
  • Increased Cooldown from 18s to 20s



[h3]Princess Bari Shift[/h3]
Mystic Surge (P)
  • Increased Intelligence from 10/20/30/40/50/70 to 15/30/45/60/75/90.
Sacred Bell (1)
  • Decreased Lob Strength Scaling from 65% to 60%.
  • Decreased Roll Strength Scaling from 65% to 60%.
Warding Gust (2)
  • Decreased Strength Scaling from 55% to 50%.
  • Increased Intelligence Scaling from 45% to 60%.
Spirit’s Cadence (4)
  • Increased Cooldown from 100s to 110s.
  • Decreased the slow from 15% per stack to 7.5% per stack.
  • Decreased Mystic Surge Duration from 10s to 7s.


[h3]Guan Yu[/h3]
Aspect Nerf
  • Conviction (1)
    • Decreased Bonus Heal Per Tick Base from 11/22/33/44/55 to 8/16/24/32/40.
    • Decreased Bonus Heal Per Tick Int Scaling from 4% to 3%.
  • Taolu Assault (3)
    • Decreased Intelligence Scaling from 8.75% to 7.5%.
Non Aspect Shift
  • Conviction (1)
    • Decreased Heal Int Scaling from 20% to 12.5%.
  • Taolu Assault (3)
    • Increased Base Damage from 14/23/32/41/50 to 14/25/36/47/58.
    • Increased Strength Scaling from 20% to 22.5%.
    • Decreased Intelligence Scaling from 17.5% to 15%.
    • Decreased Protection Steal Intelligence Scaling from 1.7% to 1.5%.


[h3]Kali Nerf[/h3]
Nimble Strike (1)
  • Decreased Stacks of Rupture applied from 3 to 2.
  • Increased Cooldown from 12s to 13s.
Incense (3)
  • Decreased Base Damage Strength Scaling from 20% to 15%.
  • Decreased Base Damage Intelligence Scaling from 40% to 30%.
  • Decreased Bonus Damage Strength Scaling from 12.5% to 10%.
  • Decreased Bonus Damage Intelligence Scaling from 17.5% to 12.5%.
  • Increased Cooldown from 14s to 15s.


[h3]Pele Nerf[/h3]
Eruption (2)
  • Decreased Inner Strength Scaling from 80% to 70% and Outer Strength Scaling from 60% to 50%
Magma Rush (3)
  • Decreased Amped Damage Scaling from 20% to 15%