Hotfix May 23rd
We've got a SMITE 2 patch hitting live servers now with some balance and bug fixes! Get all the deets below!
[h2]Bug FIxes[/h2]
[h2]Item Balance[/h2]
[h2]God Balance[/h2]
[h3]Agni[/h3]
Aspect of Combustion
[h3]Princess Bari Shift[/h3]
Mystic Surge (P)
[h3]Guan Yu[/h3]
Aspect Nerf
[h3]Kali Nerf[/h3]
Nimble Strike (1)
[h3]Pele Nerf[/h3]
Eruption (2)
[h2]Bug FIxes[/h2]
- Fixed an issue where Bots were not loading into VS AI matches
[h2]Item Balance[/h2]
- Soul Reaver
- Decreased Scaling from difference in Max HP from 10% to 8%
- Decreased Scaling from difference in Max HP from 10% to 8%
- Sun Beam Bow
- Decreased damage dealt to Structures and Bosses from 50% to 25%
- This item now deals the reduced damage to the enemy Titan as well
- Decreased damage dealt to Structures and Bosses from 50% to 25%
[h2]God Balance[/h2]
[h3]Agni[/h3]
Aspect of Combustion
- Rain Fire (4)
- Decreased Damage from 135/175/215/255/295 to 120/150/180/210/240
- Decreased Damage from 135/175/215/255/295 to 120/150/180/210/240
- Increased Cooldown from 18s to 20s
[h3]Princess Bari Shift[/h3]
Mystic Surge (P)
- Increased Intelligence from 10/20/30/40/50/70 to 15/30/45/60/75/90.
- Decreased Lob Strength Scaling from 65% to 60%.
- Decreased Roll Strength Scaling from 65% to 60%.
- Decreased Strength Scaling from 55% to 50%.
- Increased Intelligence Scaling from 45% to 60%.
- Increased Cooldown from 100s to 110s.
- Decreased the slow from 15% per stack to 7.5% per stack.
- Decreased Mystic Surge Duration from 10s to 7s.
[h3]Guan Yu[/h3]
Aspect Nerf
- Conviction (1)
- Decreased Bonus Heal Per Tick Base from 11/22/33/44/55 to 8/16/24/32/40.
- Decreased Bonus Heal Per Tick Int Scaling from 4% to 3%.
- Decreased Bonus Heal Per Tick Base from 11/22/33/44/55 to 8/16/24/32/40.
- Taolu Assault (3)
- Decreased Intelligence Scaling from 8.75% to 7.5%.
- Decreased Intelligence Scaling from 8.75% to 7.5%.
- Conviction (1)
- Decreased Heal Int Scaling from 20% to 12.5%.
- Decreased Heal Int Scaling from 20% to 12.5%.
- Taolu Assault (3)
- Increased Base Damage from 14/23/32/41/50 to 14/25/36/47/58.
- Increased Strength Scaling from 20% to 22.5%.
- Decreased Intelligence Scaling from 17.5% to 15%.
- Decreased Protection Steal Intelligence Scaling from 1.7% to 1.5%.
- Increased Base Damage from 14/23/32/41/50 to 14/25/36/47/58.
[h3]Kali Nerf[/h3]
Nimble Strike (1)
- Decreased Stacks of Rupture applied from 3 to 2.
- Increased Cooldown from 12s to 13s.
- Decreased Base Damage Strength Scaling from 20% to 15%.
- Decreased Base Damage Intelligence Scaling from 40% to 30%.
- Decreased Bonus Damage Strength Scaling from 12.5% to 10%.
- Decreased Bonus Damage Intelligence Scaling from 17.5% to 12.5%.
- Increased Cooldown from 14s to 15s.
[h3]Pele Nerf[/h3]
Eruption (2)
- Decreased Inner Strength Scaling from 80% to 70% and Outer Strength Scaling from 60% to 50%
- Decreased Amped Damage Scaling from 20% to 15%