OB13 July 3 Hotfix
[p]Hey Deities![/p][p][/p][p]A SMITE 2 Patch was released this morning to fix the following issues.[/p][p][/p]
- [p]Fixed several crash cases[/p]
- [p]Fixed an issue where the Joust Teleporter was disabled for the first 10 minutes of a match[/p]
- [p]Fixed an issue on the Assault map where there were large areas with unintentional blue lighting[/p]
- [p]Added Sound FX to the new Queue Screen[/p]
- [p]Fixed an issue where Mercury's basic Attacks could get desynced when using Maximum Velocity (2) mid attack chain[/p]
- [p]Fixed an issue where sometimes minions would "moonwalk" and behave in an unintended way[/p]
- [p]Adjusted Combat Dodge in Quickplay to better match jump animations[/p]
- [p]Fixed an issue where Mercury's Maximum Velocity (2) was making him root immune[/p]
- [p]Fixed an issue where Mercury's Special Delivery (3) was not knockup immune[/p]
- [p]Fixed an issue where Mercury could get stuck in a "spinning" animation state after using Special Delivery (3)[/p]
- [p]Fixed an issue where Mercury's Passive Empowered Basic Attack was not considering bonus Inhand Power or Intelligence.[/p]
- [p]Fixed an issue where Global Emotes were appearing too large for players using Action Cam[/p]
- [p]Fixed an issue where Awilix could no longer summon Suku if she died to Mercury's Special Delivery (3) while on Suku[/p]
- [p]Fixed an issue where the Mouse cursor was not showing up on Xbox[/p]