HOLIDAY MEGAPATCH: Nut, 3 Aspects, Relic Overhaul, New Objectives, and More!
[p]The Holiday Megapatch delivers one of the largest SMITE 2 updates to date. Geb throws jets? You can now have FOUR Relics? The Enhanced Fire Giant returns? This update changes EVERYTHING! Read on to learn all the details and prepare for the new era of SMITE 2.[/p][p][/p][hr][/hr][h2]New God: Nut, Egyptian Goddess of the Sky[/h2][p]Hunter? Mage? Why not both?[/p][p]Nut has arrived! Thanks to her hybrid scaling, you get to choose how you build and play her. Will you focus on attacks or ability damage?[/p]
- [p]Flux is now Stellar (Strength) or Astral (Int) based on the higher stat.[/p]
- [p]Stellar builds from ability hits, and stacks now drain gradually (1 by 1).[/p]
- [p]Astral builds from basic hits; spending 4 stacks grants 20% bonus damage
and an extra effect.[/p]
- [p]A01 (Slight visual/timing changes): Astral Bonus applies 15% Penetration.[/p]
- [p]A02: Astral Bonus triggers an "Echo" effect briefly afterward.[/p]
- [p]A03: Now deals more damage on the first projectile, improving AoE use.[/p]
- [p]Stellar Effect: Resets A01 cooldown and grants 2 immediate shots of A01.[/p]
- [p]Astral Bonus: Fires 2 additional projectiles.[/p]
- [p]A04 (Ultimate): Camera and timing adjusted for a more cinematic feel.[/p]
- [p]Basic Attacks: Reworked to be Ranged.[/p]
- [p]Deal decreasing damage (down to 20%) for each target passed through.[/p]
- [p]Travel 60% slower and have a 40% bigger hitbox than standard attacks.[/p]
- [p]A02 (Shockwave): Uses the old aspect version, but now applies Attack Speed for Gods hit (instead of CDR).[/p]
- [p]A03 (Stone Shield):[/p]
- [p]Has less shield health and is Self Only.[/p]
- [p]While active, your Basic Attacks deal more damage.[/p]
- [p]A04 (Cataclysm): Knocks Away enemies rather than stunning them.[/p]
- [p]Hey Cousin, Let’s Go Bowling![/p]
- [p]Now has Cosmic Flux: Builds from both Basic/Ability Hits, stacks up to 20, and decays 1 at a time.[/p]
- [p]Grants 0.75% Damage Mitigation per Stack.[/p]
- [p]Decaying stacks (above 10) send a healing bolt to nearby allies.[/p]
- [p]Base Damage +20%, Scaling -20%.[/p]
- [p]A01 hits apply a mini version of A01 to allies.[/p]
- [p]A02 now stuns/slows instead of rooting/trembling.[/p]
- [p]Passive: Provides Mana on Jungle monster kill and God kill/assist[/p]
- [p]Zephyr: Changes from 1 long-range projectile to 3 shorter-range projectiles (with
subsequent damage reduction).[/p] - [p]Slipstream: Always a dash, but now steals enemy protections.[/p]
- [p]Whirlwind: Cannot be cast at range; it attaches to Kukulkan, dealing burst damage, a lesser DoT, and a small knockback.[/p]
- [p]Playstyle: Requires players to commit to close-range for heavy damage.[/p]
- [p]Mote of Chaos (New Component): +5% Stats from Items.[/p]
- [p]Blinking Abyss (New Active): Blink Teleports and deals AoE damage 1s later. God damage triggers Cooldown Reduction.[/p]
- [p]Time-Lock Aegis (New Active): Aegis Invulnerability for 3s (rooted); regenerates Health, Mana, and 10s Cooldown.[/p]
- [p]Talisman of Purification (Adjusted): Now grants Higher Cooldown Rate, +7.5% Stats from Items.[/p]
- [p]Agility Greaves (New Active): Dash; grants Attack Projectile Speed (Ranged) or reduces Attack Movement Penalty (Melee) for 3s after use.[/p]
- [p]Sundering Arc (Rework): True Damage removed; Bleed now applies to all enemies.[/p]
- [p]Sundering Echo (New Active): Applies a strong Bleed; enemies who die explode and re-apply Bleed to nearby targets.[/p]
- [p]Shell of Rebuke (New Active): Creates a safe area that grants a defensive shield/phantom effect and mitigate damage.[/p]
- [p]Winning the Moonlight Phase now resets base teleporter cooldowns.[/p]
- [p]Base teleporters will take you to Naga Lane Pushers, when the pushers are beyond your final tower.[/p]
- [p]Ritual of the Full Moon Shift now grants movement speed and enemy reveal only.[/p]
- [p]Spawns only once in the Fire Giant Pit during the second Moonlight Phase[/p]
- [p]Defeat the Moonlight Queen to claim valuable permanent stat bonuses (+5% Strength and Intelligence) and a temporary team buff, Ritual of Star Strike, upon defeat. This ritual grants the Star Strike passive, which enables abilities to trigger a secondary AoE explosion.[/p]
- [p]Now spawns after the start of the third Moonlight Phase.[/p]
- [p]Fire Giant becomes Enhanced during the 4th Moonlight Phase, gaining significant health and power bonuses. Killing it grants Fire Giant’s Rage, which offers greatly increased Strength/Intelligence, doubled HP/MP regeneration, and attacks bypass Backdoor Protections.[/p]
- [p]Pause and Surrender widgets updated.[/p]
- [p]Anti-Leaver v1: Alt-F4 disabled in matchmaking, leaving requires a timer.[/p]
- [p]Lobby improvements for pick and ban visibility and default god skin selection.[/p]
- [p]Various optimizations to chat window, prompts, and health bars.[/p]
- [p]NEW Active Item: Ragnarok’s Wake[/p]
- [p]On Use: Choose a target location. After channeling for 2s, become a meteor and fly to that location, dealing heavy damage and knocking enemies straight up upon impact.[/p]
- [p]Rework: Jade Scepter[/p]
- [p]NEW: On Use: Place a jade current at a target location. After 1s it erupts, knocking away any god in the area, including allies.[/p]
- [p]Buff: Scepter of Dominion[/p]
- [p]Decreased Buildup time from 2s -> 1.5s[/p]
- [p]Jade Scepter reworked with a jade current eruption effect.[/p]
- [p]Scepter of Dominion buffed with faster buildup time.[/p]
- [p]Improved hit sound feedback for Artio A01.[/p]
- [p]More fixes and polish.[/p]