Closed Alpha 4 - 10/22/24 Patch
[h2]New Early Surrender Functionality[/h2]
Implemented Early Surrender functionality to match SMITE 1 for All Modes
Implemented Early Surrender Ranked SR functionality to match SMITE 1 for protecting SR
[h2]Server Side Bug Fixes - Live Now[/h2]
[h2]Client Side Bug Fixes - Releasing on PC later tonight and on Console tomorrow[/h2]
Implemented Early Surrender functionality to match SMITE 1 for All Modes
- Teams can surrender at 3m into the match if a teammate has DC'd before that time
Implemented Early Surrender Ranked SR functionality to match SMITE 1 for protecting SR
- For all Ranked Modes, if an early surrender occurs, the following will happen (this will ONLY occur if a team successfully surrenders before 10m).
- Active players on the losing team will lose 0 SR.
- The disconnected player will lose 2x the full SR amount they would have lost if the match finished normally.
- The enemy winning team will win 0.5x the full SR amount they would have lost if the match finished normally.
[h2]Server Side Bug Fixes - Live Now[/h2]
- Fixed an issue where a team could double pick the same God
[h2]Client Side Bug Fixes - Releasing on PC later tonight and on Console tomorrow[/h2]
- Fixed the camera being stuck overhead after using base portal
- Fixed Bellona weapons not appearing in her hand after using base portal
- Fixed targeters being offset after using base portal
- Fixed HUD navigation not being able to close on gamepad (this fix was attempted in an earlier Patch, but was not successful)
- Reverted nameplate changes back to CA3 configurations