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LIVE NOW - God of Success Update

[p]
Brace yourselves Deities, because Ganesha is charging onto the Battleground! This benevolent powerhouse brings blessings to allies and devastation to enemies with magical crowd control, protective auras, and his mighty Dharmic Pillars. Plus, his Aspect of the Triumphant is dropping June 20 for those looking to dish out some divine damage!

The Wandering Market welcomes two new themed Travelers: the patriotic Freedom Traveler featuring Ra’Merica and Thorge Washington, and the magical Guan Unicorn Traveler including new whimsical Prisms for this fan favorite Classic Skin. And don’t forget to grab the Independence Day Supporter Store bundle to really show your red, white, and blue in style!

Lastly, a TON of Quality of Life Improvements are hitting the Battleground to help streamline the new player experience. Whether you're a seasoned vet, or all new to the Battleground of the Gods, the Open Beta 12 - God of Success Update is the perfect time to hop into SMITE 2!

[/p][h3]New Ported God[/h3][p] [/p]
  • [p] Ganesha
    • [p] General
      • [p] Melee Basic Attacks [/p]
      • [p] Damage Type: Magical [/p]
      • [p] Scaling Type: Intelligence Scaling [/p]
      [/p]
    • [p] Passive: Good Fortune
      • [p] Anytime you deal a killing blow, the nearest allied god receives the credit and you receive the rewards for an assist instead plus a bonus amount of gold. In addition, your assist range and the time before you lose assist credit is increased. [/p]
      [/p]
    • [p] Ability 1: Turn of Fate
      • [p] Send a curse forward dealing Magical Damage to enemies it passes through. For each enemy hit, all nearby allied gods gain Bonus Damage.
        • [p] Enemy gods are marked for 5s. Any Hard Crowd Control effect consumes the mark to deal bonus Magical Damage. [/p]
        [/p]
      [/p]
    • [p] Ability 2: Ohm
      • [p] Rise into the lotus position Silencing enemies in front of you and increasing Protections of nearby allied gods.
        • [p] Ganesha gains an additional 50% of the protections he provides [/p]
        • [p] You are Displacement Immune while channeling [/p]
        [/p]
      [/p]
    • [p] Ability 3: Remove Obstacles
      • [p] Dash forward dealing Magical Damage to enemy minions you pass through stopping on enemy gods, holding them in place before Knocking them Up.
        • [p] While Dashing you pass through ultimate player made walls and destroy non-ultimate player made walls. [/p]
        [/p]
      [/p]
    • [p] Ultimate Ability: Dharmic Pillars
      • [p] Summon 4 Great Pillars to imprison your enemies. Enemies that pass the field between each pillar take an initial hit of Magical Damage, are Slowed, and have their Protections reduced.
        • [p] Enemies continue to take Magical Damage if they stay in the field [/p]
        • [p] Minions take 40% reduced damage from this ability [/p]
        [/p]
      [/p]
    • [p] Aspect releasing June 20
      • [p] Aspect of the Triumphant
        • [p] Ohm no longer silences but deals damage to enemies in front of you and provides yourself and allies Movement Speed. Turn of Fate’s mark now only procs the next time you hit the marked enemy with an ability. Additionally you no longer bestow kills to allies but each god kill provides permanent Cooldown Rate. [/p]
        [/p]
      [/p]
    [/p]
[h3]New Wandering Market Travelers[/h3][p]
Freedom Traveler -  Prepare to witness liberty… unleashed! I cannot tell a lie… this Traveler slaps. Give me liberty, or give me an overhand thunder slam!

Contents
[/p]
  • [p] Classic Ra’Merica Ra Skin - Instantly unlocked after purchasing the Premium Traveler Page [/p]
  • [p] Premium Page Contents - Unlock the following items with Wandering Market Coins
    • [p] Thorge Washington Thor Skin [/p]
    • [p] Ultimate Eagle Ward Skin [/p]
    • [p] Ra’Merica Announcer Pack [/p]
    • [p] Freedom! Badge [/p]
    • [p] Ra’Merica  - Chrome Eagle Prism [/p]
    [/p]
[p] Guan Unicorn Traveler - Guan Unicorn has arrived to spread magic across the Battleground. Bring doom with a side of whimsy to your enemies with this epic Traveler!

Contents
[/p]
  • [p] Classic Guan Unicorn Guan Yu Skin - Instantly unlocked after purchasing the Premium Traveler Page [/p]
  • [p] Premium Page Contents - Unlock the following items with Wandering Market Coins
    • [p] Guan Unicorn - Scarlet Tempest Prism [/p]
    • [p] Guan Unicorn - Morning Haze Prism [/p]
    • [p] Guan Unicorn - Amethyst Shade Prism [/p]
    • [p] Guan Unicorn - Blacklight Prism [/p]
    • [p] Moonstar Badge [/p]
    • [p] Guandolf Title [/p]
    [/p]
[h3]New Skins and Cosmetics[/h3][p] [/p]
  • [p] NEW SMITE 2 Skins! (purchasable for 50% Legacy Gems)
    • [p] Venom Strike Medusa, available in the Venom Strike Chest or Direct Purchase [/p]
    [/p]
[p] [/p]
  • [p] Prisms (purchasable for 100% Diamonds)
    • [p] Venom Strike Medusa - Blue Coral [/p]
    • [p] Venom Strike Medusa - White Cobra [/p]
    • [p] Venom Strike Medusa - Black Mamba [/p]
    • [p] Bumble Bee Jing Wei - Beetle [/p]
    • [p] Bumble Bee Jing Wei - Pink Rose [/p]
    [/p]
  • [p] Cosmetics
    • [p] Toxic Snakes Jump Stamp + Venomous Title Bundle, available in the Venom Strike Chest [/p]
    [/p]
[h3]New Supporter Store Items[/h3][p] [/p]
  • [p] Independence Day Bundle
    • [p] Freedom Flyer Teleporter Effect [/p]
    • [p] Aerial Supremacy Teleporter Effect [/p]
    • [p] Independence Animated Name Flair [/p]
    • [p] 'Merica Blue Name Flair [/p]
    • [p] 'Merica Red Name Flair [/p]
    • [p] Independence - Capitalism Quip [/p]
    • [p] Independence - Democracy Quip [/p]
    • [p] Independence - Metric System Quip [/p]
    • [p] Independence - Patriotic in Here Quip [/p]
    [/p]
[h3]Quality of Life and New Player Improvements[/h3][p] [/p]
  • [p] Graphical settings will automatically adjust for new PC players based on their system performance [/p]
  • [p] Players will now auto-bypass the login screen if the servers are active; we saved you a click every time you log in! [/p]
  • [p] Players’ last-played queue will now be remembered in online settings. If you last played Joust on PC and then go to play on Xbox, Joust should be the selected queue. [/p]
  • [p] Added a button to Close the Settings menu [/p]
  • [p] Several Match Lobby clean-ups have been made for better clarity:
    • [p] Activate Boost is only visible in Assault [/p]
    • [p] Change Role is only visible in Conquest [/p]
    • [p] Role Tabs are only visible in Conquest [/p]
    • [p] Owned Gods are always sorted to the top of the list [/p]
    • [p] Added a button to close the filter tab [/p]
    [/p]
  • [p] Aspects are disabled until a player reaches Account Level 5
    • [p] Aspects are generally slightly more complicated or slightly more niche than a God’s core kit. We want to make sure players are a little more comfortable with SMITE before introducing the idea of Aspects. [/p]
    [/p]
  • [p] Players will automatically Autobuild (including a Relic selection) until reaching Account Level 5
    • [p] Similarly, forcing new players to click through selecting an Autobuild (or accidentally turning on Manual Build) and Relic was unnecessary complexity at this point in their learning journey. [/p]
    [/p]
  • [p] Relic descriptions on the pre-game Relic Selection Screen have been simplified
    • [p] This text is intended to help players quickly understand and decide which Relic to purchase. The full text is still available via tooltips. [/p]
    [/p]
  • [p] Help Text should now be more obvious
    • [p] The old color treatment was very easy for new players to miss [/p]
    [/p]
  • [p] New Players will default to a new “Action Camera” perspective
    • [p] We believe that new players will be better served by a camera with a narrower FOV, which makes targets in front of them appear bigger and allows combat to be easier to read [/p]
    • [p] This should not affect current players, who may prefer the wider FOV currently used, which allows you to see more happening off to the sides at the expense of making things in front of you smaller [/p]
    • [p] This is just the first test of this camera, and further changes may occur [/p]
    • [p] If you want to change your camera setting, go to Settings > Gameplay and find Action Camera at the bottom of the list [/p]
    [/p]
  • [p] Added “Good for New Players” tags to the Free Rotation Gods [/p]
  • [p]Number Summing[/p]
    • [p]If a single ability deals multiple instances of damage, those damage numbers will now add together[/p]
    • [p]For example: If Anubis 1 deals 30 damage per tick, it will show 30, then 60, then 90 instead of showing 30 three times[/p]
    • [p]This can be disabled in Settings[/p]
  • [p]Directional Damage Indicators[/p]
    • [p]A red arrow will appear on the HUD and point towards Gods when they damage you[/p]
    • [p]The size of this arrow is scaled to the damage dealt, and will increase in size as you are dealt additional damage[/p]
    • [p]This can be disabled in Settings [/p]
[h3]General[/h3][p] [/p]
  • [p] Wandering Market Coins can now be purchased for 100% Legacy Gems, and the price has been reduced from 650 Diamonds (or 325 Legacy Gems + 325 Diamonds) to 300 Diamonds (or 300 Legacy Gems) for 500 Coins. [/p]
[h3]Gameplay[/h3][p] [/p]
  • [p] Scylla
    • [p] Aspect of the Devourer - Releasing June 23
      • [p] Your non-ultimate abilities now provide Mana when damaging enemies, instead of spending it. I’m a Monster can only be used when at full Mana, consuming all of it. It no longer provides Movement Speed, but now can be fired up to 3 times and the damage scales from your Max Mana. I’m a Monster stacks now immediately provide Max Mana and at max rank you gain bonus Mana. [/p]
      [/p]
    [/p]
  • [p] Thor’s ability targeters have received a visual upgrade [/p]
  • [p] Odin’s ability targeters have received a visual upgrade [/p]
[h3]Game Modes[/h3][p] [/p]
  • [p] Conquest
    • [p] Jungle XP Changes [/p]
    • [p] Junglers were gaining XP at a much higher rate than the other lanes, oftentimes resulting in up to two level advantages just from jungle farm alone.
      • [p] Reduced base XP on Elder Harpies from 80 to 74 [/p]
      • [p] Reduced base XP on Small Harpies from 20 to 14 [/p]
      • [p] Reduced base XP on Roaming Harpies from 58 to 50 [/p]
      [/p]
    • [p] Lane XP Changes [/p]
    • [p] Due to the fix to the “lowest level XP split bonus” mechanic (listed below), we wanted to make sure the timing for hitting level two was still preserved.
      • [p] Increased base XP on Melee/Brute minions from 45 to 48 [/p]
      • [p] Increased base XP on Ranged minions from 25 to 28 [/p]
      [/p]
    • [p] Fixed bonus assist XP being handed out at the start of the match to players getting the lowest amount of XP [/p]
    • [p] This fix resolves the inconsistency with how players were earning XP at the start of the match.
      • [p] This mechanic should now activate at two minutes into the match [/p]
      [/p]
    [/p]
  • [p] Joust
    • [p] Increased kill assist range from 12.8m to 19.2m (Smite 1 parity) [/p]
    • [p] Increased Fire Minion damage vs other Minions [/p]
    [/p]
  • [p] Assault
    • [p] Yogi’s Necklace has been disabled from this game mode [/p]
    [/p]
[h3]God Balance[/h3][p] Released in the June 6 OB11 Hotfix
[/p]
  • [p] Agni
    • [p] Aspect of Combustion
      • [p] Removed: Critical strikes no longer provide 2 stacks of Ignite [/p]
      [/p]
    [/p]
  • [p] Anubis
    • [p] The Scales
      • [p] Decreased Lifesteal from 6% to 4% per stack [/p]
      [/p]
    [/p]
  • [p] Apollo Aspect
    • [p] So Beautiful (1)
      • [p] NEW: Increased Enhanced So Beautiful Mana Cost from 0 to 20/25/30/35/40 [/p]
      • [p] Decreased Damage Scaling Contribution from 15% to 10% Item Health [/p]
      [/p]
    • [p] Serenade (2)
      • [p] Decreased Base Shield from 60/100/140/180/220 to 50/85/120/155/190  [/p]
      [/p]
    [/p]
  • [p] Princess Bari
    • [p] Reverent Steps (3)
      • [p] Increased Cooldown from 15s to 17/16.5/16/15.5/15s [/p]
      [/p]
    [/p]
  • [p] Scylla
    • [p] Fixed an issue where Crush could explode slightly faster than expected [/p]
    • [p] Quick Learner (P)
      • [p] Decreased Intelligence from 25 to 20 per stack [/p]
      [/p]
    [/p]
[p]  

Releasing in OB12 on June 16
[/p]
  • [p] Buffs
    • [p] Achilles
      • [p] Radiant Glory (2)
        • [p] Increased Strength Bonus from 6/7/8/9/10% to 10% [/p]
        • [p] Increased Protection Bonus from 10/12.5/15/17.5/20% to 20% [/p]
        • [p] Increased Crowd Control Reduction from 20% to 20/22.5/25/27.5/30% [/p]
        [/p]
      [/p]
    • [p] Amaterasu
      • [p] Divine Presence (1)
        • [p] Increased Movement Speed from 5/7/9/11/13% to 7/9/11/13/15% [/p]
        • [p] Increased Heal Intelligence Scaling from 5% to 6.5% [/p]
        [/p]
      • [p] Dazzling Offensive (4)
        • [p] Increased Damage Intelligence Scaling from 35% to 45% [/p]
        [/p]
      [/p]
    • [p] Baron Samedi
      • [p] Consign Spirits (2)
        • [p] Increased Damage from 65/125/185/245/305 to 85/140/195/250/305 [/p]
        [/p]
      • [p] Aspect Of Hysteria
        • [p] Increased Damage Scaling per Hysteria from 1% to 1.5% [/p]
        [/p]
      [/p]
    • [p] Geb
      • [p] Roll Out (1)
        • [p] Increased Slow Duration from 1/1.25/1.5/1.75/2s to 2s [/p]
        [/p]
      • [p] Stone Shield (3)
        • [p] Decreased Cooldown from 17s to 15s [/p]
        [/p]
      • [p] Cataclysm (4)
        • [p] Increased Damage from 120/225/330/435/540 to 160/260/360/460/560 [/p]
        [/p]
      [/p]
    • [p] Rama
      • [p] Rolling Assault (3)
        • [p] Increased Damage from 35/55/75/95/115 + 30% STR to 50/70/90/110/130 + 40% STR [/p]
        [/p]
      • [p] Astral Barrage (4)
        • [p] Increased Damage from 235/315/395/475/555 + 65% STR to 250/330/410/490/570 + 75% STR [/p]
        [/p]
      [/p]
    • [p] Sobek
      • [p] Aspect of Prey
        • [p] Sickening Strike (3)
          • [p] NEW : This ability now deals bonus damage to jungle monsters : 70/105/140/175/215 + 30% INT to 100/140/180/220/260 + 60% INT [/p]
          [/p]
        [/p]
      [/p]
    • [p] Ullr
      • [p] Thrown Axe (1b)
        • [p] Increased Strength Scaling from 70% to 75% [/p]
        [/p]
      • [p] Glory Bound (3b)
        • [p] Increased Strength Scaling from 55% to 65% [/p]
        [/p]
      • [p] Wield Axes (4)
        • [p] Increased Strength from 10/15/20/25/30 to 15/20/25/30/35 [/p]
        • [p] Increased Lifesteal from 6/10/14/18/22% to 8/13/18/23/28%
          • [p] Benefits are halved in the opposite stances [/p]
          [/p]
        [/p]
      [/p]
    • [p] Yemoja
      • [p] Bouncing Bubble (1a)
        • [p] Increased Damage from 55/90/125/160/195 to 65/105/145/185/225 [/p]
        • [p] Increased Small Bubble Damage from 27.5/45/62.5/80/97.5 to 32.5/52.5/72.5/92.5/112.5 [/p]
        • [p] Increased Slow Duration from 1s to 1.4s  [/p]
        [/p]
      [/p]
    [/p]
  • [p] Nerfs
    • [p] Awilix
      • [p] Gravity Surge (4)
        • [p] Decreased Damage from 170/215/260/305/350 to 160/200/240/280/320 [/p]
        • [p] Decreased Strength from 20/30/40/50/60 to 20/25/30/35/40 [/p]
        [/p]
      [/p]
    • [p] Hun Batz
      • [p] Overhand Smash (2)
        • [p] Decreased Strength Scaling from 85% to 75% [/p]
        [/p]
      • [p] Sacred Monkey (3)
        • [p] Decreased Strength Scaling from 70% to 60%  [/p]
        [/p]
      [/p]
    • [p] Kali
      • [p] General
        • [p] Decreased Base Basic Attack Power from 42 to 39 [/p]
        [/p]
      • [p] Nimble Strike (1)
        • [p] Decreased Base Damage from 85/135/185/235/285 to 65/115/165/215/265 [/p]
        [/p]
      [/p]
    • [p] The Morrigan
      • [p] Changeling (4)
        • [p] Introduced missing Smite 1 functionality - This ability's cooldown will be increased to match the target God's ultimate ability cooldown [/p]
        [/p]
      [/p]
    [/p]
[h3]Item Balance[/h3][p] Released in the June 6 OB11 Hotfix
[/p]
  • [p] Blood-Bound Book
    • [p] Increased Cost from 2400 to 2500  [/p]
    • [p] Reduced Lifesteal from 17% to 15% [/p]
    • [p] Reduced Shield Health Contribution from 10% to 7.5% Max Health [/p]
    • [p] Reduced Shield Scaling Contribution from 100% to 75% Intelligence [/p]
    [/p]
[p]  

Releasing in OB12 on June 16
[/p]
  • [p] Strength Changes
    • [p] Arondight
      • [p] Increased Strength from 45 to 50 [/p]
      [/p]
    • [p] Avatar Parashu
      • [p] Increased Strength from 90 to 100 [/p]
      [/p]
    • [p] Avenging Blade
      • [p] Increased Health from 150 to 200 [/p]
      [/p]
    • [p] Bloodforge
      • [p] Decreased Total Cost from 2500 to 2450 [/p]
      [/p]
    • [p] Brawler’s Ruin
      • [p] Increased Strength from 50 to 55 [/p]
      • [p] Decreased Total Cost from 2500 to 2450 [/p]
      [/p]
    • [p] Devourer’s Gauntlet
      • [p] Increased Strength from 25 to 30 [/p]
      [/p]
    • [p] Heartseeker
      • [p] Increased Strength from 50 to 55 [/p]
      • [p] Increased Max % Health Damage Scaling from 2.5% to 3% Strength [/p]
      [/p]
    • [p] Hydra’s Lament
      • [p] Increased Strength from 40 to 45 [/p]
      [/p]
    • [p] Jotunn’s Revenge
      • [p] Increased Strength from 35 to 40 [/p]
      [/p]
    • [p] Oath-Sworn Spear
      • [p] Increased Strength from 55 to 60 [/p]
      [/p]
    • [p] Pendulum Blade
      • [p] Increased Strength from 40 to 45 [/p]
      [/p]
    • [p] Shifter’s Shield
      • [p] Increased Bonus Strength from: 40 to 45 [/p]
      [/p]
    • [p] Runeforged Hammer
      • [p] Increased Strength from 35 to 40 [/p]
      [/p]
    • [p] The Crusher
      • [p] Increased Strength from 55 to 60 [/p]
      [/p]
    • [p] The Reaper
      • [p] Increased Strength from 25 to 30 [/p]
      [/p]
    • [p] Titan’s Bane
      • [p] Increased Strength from 45 to 50 [/p]
      [/p]
    • [p] Transcendence 
      • [p] Increased Max Mana to Strength Conversion from 2% to 3% [/p]
      [/p]
    [/p]
  • [p] Shield Based Changes
    • [p] Phantom Shell
      • [p] Decreased Per Level Shield Contribution from 15 to 10 [/p]
      • [p] Decreased Shield Duration from 4s to 3s [/p]
      [/p]
    • [p] Selflessness
      • [p] NEW: Increased Base Shield from 0 to 25 [/p]
      • [p] Decreased Shield Health Contribution from 8% to 5% Max Health [/p]
      [/p]
    • [p] Heroism
      • [p] NEW: Increased Base Shield from 0 to 50 [/p]
      • [p] Decreased Shield Health Contribution from 15% to 10% Max Health [/p]
      [/p]
    • [p] Mystical Mail
      • [p] REMOVED: Always dealing Max Damage to Shields [/p]
      • [p] NEW: Each tick now removes 25% of active Shields [/p]
      [/p]
    • [p] Erosion
      • [p] NEW: Increased Protection Buff Stack Count from 1 to 2 [/p]
      [/p]
    [/p]
  • [p] General Changes
    • [p] Circe’s Hexstone
      • [p] Decreased Health from 300 to 250 [/p]
      • [p] Increased Cooldown from 70s to 80s [/p]
      [/p]
    • [p] Dreamers Idol
      • [p] Increased Intelligence from 125 to 140 [/p]
      [/p]
    • [p] Eye of the Storm
      • [p] Decreased Vortex Strength from 150 to 120 [/p]
      • [p] Decreased Vortex Fighting Penalty from 5% to 0%
        • [p] This was functionally a 5% slow when attempting to fight this vortex. [/p]
        [/p]
      • [p] Increased Self Damage from 4% to 6% Max Health [/p]
      [/p]
    • [p] Spectral Armor
      • [p] Decreased Physical Protection from 50 to 30 [/p]
      • [p] Increased Health from 150 to 400 [/p]
      • [p] REMOVED: Decreased Critical Strike Chance from 25% to 0% [/p]
      • [p] NEW: Decreased Critical Strike Damage from 0% to 25% [/p]
      [/p]
    [/p]
[h3]Bug Fixes[/h3][p] [/p]
  • [p] Quality of Life
    • [p] Fixed an issue where the Arena portal VFX material was flickering [/p]
    [/p]
  • [p] Gods
    • [p] Fixed an issue where Baron Samedi Nanomancer Skin targeters were flickering [/p]
    [/p]
  • [p] Items
    • [p] Fixed a description issue where Circe’s Hexstone was listed as having Movement Speed [/p]
    • [p] Fixed a description issue where Stone of Binding was listed as reducing 10 Protections per stack instead of 5  [/p]
    [/p]

OB11 Hotfix June 6

[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where Thanatos could get stuck in the ground[/p]
  • [p]Fixed an issue where Bellona could get stuck in Shield stance Run Left and Right[/p]
[p][/p][h3]Item Balance[/h3]
  • [p]Blood-Bound Book[/p]
    • [p]Increased Cost from 2400 to 2500 [/p]
    • [p]Reduced Lifesteal from 17% to 15%[/p]
    • [p]Reduced Shield Health Contribution from 10% to 7.5% Max Health[/p]
    • [p]Reduced Shield Scaling Contribution from 100% to 75% Intelligence[/p]
[p][/p][h3]God Balance[/h3]
  • [p]Agni[/p]
    • [p]Aspect of Combustion[/p]
      • [p]Removed: Critical strikes no longer provide 2 stacks of Ignite[/p]
  • [p]Anubis[/p]
    • [p]The Scales[/p]
      • [p]Decreased Lifesteal from 6% to 4% per stack[/p]
  • [p]Apollo Aspect[/p]
    • [p]So Beautiful (1)[/p]
      • [p]NEW: Increased Enhanced So Beautiful Mana Cost from 0 to 20/25/30/35/40[/p]
      • [p]Decreased Damage Scaling Contribution from 15% to 10% Item Health[/p]
    • [p]Serenade (2)[/p]
      • [p]Decreased Base Shield from 60/100/140/180/220 to 50/85/120/155/190 [/p]
  • [p]Bari[/p]
    • [p]Reverent Steps (3)[/p]
      • [p]Increased Cooldown from 15s to 17/16.5/16/15.5/15s[/p]
  • [p]Scylla[/p]
    • [p]Fixed an issue where Crush could explode slightly faster than expected[/p]
    • [p]Quick Learner (P)[/p]
      • [p]Decreased Intelligence from 25 to 20 per stack[/p]

OB11 June 4 Hotfix Recap

Hey Deities! Here's a hotfix recap list with everything that's been fixed in SMITE 2 since the OB11 Update on Monday! These fixes are live on PC and Console.

  • Fixed Ranked progress not updating correctly
  • Fixed Assault Meditation Relic not showing FX
  • Merlin ability 1: Adjusted Outer Ring FX behavior and visibility when hitting targets to ensure clarity during combat.
  • Scylla ability 1: Resolved an issue where her decal appeared offset to the right in Practice Mode only.
  • Sobek Land Shark: Fixed a bug where the skin appeared blown out on Low settings.
  • Scylla (Shadow and Radiant Skins): Fixed a bug where her dogs were missing from the model.
  • Arcane Ape Hun Batz (Out-of-Game): Adjusted weapon offset to prevent clipping with hat.
  • Roll the Dice Jump Stamp: No longer invisible on Low settings during matches.
  • Shattered Shot Jump Stamp: FX now properly displays on Low settings.
  • Baron Samedi: Fixed an Issue where Baron's Brew cooldown could be reset by switching consumable slots
  • Fixed an issuer were player names were appearing as "..." in several places
  • Fixed an issue where the Beaky Bot Announcer Pack wasn't playing correctly

The Spellbound Realms Update is LIVE NOW!


OB11 is here and it’s packed with magical mayhem! Scylla makes her terrifying debut with her iconic monstrous ultimate that lets you chain kills like a pro. Alongside her arrival, the Spellbound Realms Wandering Market drops with four pages of enchanting rewards. Grab Arcane Ape Hun Batz, Magic Mischief Merlin, Sir Croakus Bacchus, and loads of fantasy themed cosmetics. Whether you’re crushing your enemies with Scylla, or venturing the realms with Shattered Vision Princess Bari, there’s never been a better time to dive into SMITE 2!

[h3]New Ported God[/h3]
  • Scylla
    • General
      • Ranged Basic Attacks
      • Damage Type: Magical
      • Scaling Type: Intelligence Scaling
    • Passive: Quick Learner
      • Your abilities gain an additional effect at max rank. In addition, gain Intelligence and Mana Regen for each max rank ability
    • Ability 1: Sic ‘Em
      • Send two hounds forward, Rooting, Crippling, and dealing Magical Damage
        • At max rank, the two closest enemies to the first target will also be hit
    • Ability 2: Crush
      • Creates a magical field that Slows enemies. After 5s it detonates, dealing Magical Damage
        • At max rank, enemies in the area also have their Magical Protection reduced and the field persists if detonated early
    • Ability 3: Sentinel
      • Summon a sentinel at the target area, granting vision of enemies for 5s. Reactivate the ability to Leap to the sentinel location and gain a buff that causes your next Basic Attack to deal Magical Damage
        • At max rank, hitting an enemy god with the empowered Basic Attack reduces your active ability cooldowns
    • Ultimate Ability: I’m a Monster
      • Become CC Immune for the next 6s, and gain Movement Speed. Reactivate to deal Magical Damage at the target area
        • If you kill an enemy god with the attack, the duration resets and you may attack again.
        • Whenever this ability deals damage to enemy gods you gain 1 stack, killing enemy gods provides 3. At max rank, each stack provides bonus damage to this ability.

[h3]New Wandering Market Collection - Spellbound Realms[/h3]
  • Page 1 - Free for all players!
    • Arcane Ape Hun Batz Skin
    • Classic Announcer Pack Chest
    • Sword and the Lilly Stone Badge
    • Adventurer Title
    • Bells Rung Princess Bari Tracker

  • Page 2
    • Magic Mischief Merlin Skin
    • 100 Diamonds
    • Crystal Vessel Badge
    • Shattered Shot Jump Stamp
    • Dragon’s Head Ward Skin
    • Ascension Pass Token

  • Page 3
    • Shattered Vision Princess Bari Skin
    • 100 Diamonds
    • Book of Fantasy Rules Badge
    • Belly Flop Launches Bacchus Tracker
    • Flight of Fancy Card FX
    • Roll the Dice Jump Stamp

  • Page 4
    • Sir Croakus Bacchus Skin
    • 100 Diamonds
    • Rucksack Duck Ward Skin
    • Healing Magic Merlin tracker
    • Classic Skin Chest
    • Game Master Title

[h3]New Skins and Cosmetics[/h3]
  • Classic Skins (purchasable for 100% Legacy Gems)
    • Soul Piercer Achilles
  • Prisms (purchasable for 100% Diamonds)
    • Soul Piercer - Veil Striker
    • Soul Piercer - Frigid Warden
    • Soul Piercer - Golden Wrath
    • Magic Mischief - Flamekeeper
    • Magic Mischief - Emerald Sage
    • Magic Mischief - Glimmermancer
  • Cross-Gen Skins (purchasable for 50% Legacy Gems)
    • Wraith Rider Guan Yu
  • Cosmetics
    • #1 Dad Mug Badge, available in the Father’s Day Event

[h3]Gameplay[/h3]
  • Pele
    • Aspect of Obsidian - Releasing June 6
      • You only gain Fuel from Pyroclast and when damaged by enemies instead of over time. Magma Rush can no longer be refired but now provides Healing. Additionally Everlasting Flame now provides Protections instead of Strength and Lifesteal, and Volcanic Lightning damage no longer has Strength Scaling.
  • Baron Samedi
    • Aspect of Hysteria - Releasing June 9
      • Hysteria applied over max deals damage. Max Hysteria no longer reduces damage. Consign Spirits only heals Baron. Vivid Gaze bonus now grants Hysteria over time, but no debuff.  Wrap It Up explosion and DoT apply Bonus Hysteria, but the explosion no longer Mesmerizes. Your personal Brew can be thrown every 20s.

[h3]Game Modes[/h3]
Conquest
  • The Titan will now cleave familiars (EX: Naga Soldiers) and deal double damage vs. familiars
  • Gold Fury Gilded Strength buff (on third Gold Fury Kill) now correctly provides 25% increased bonus structure damage. It was dealing 50%.
    • This buff no longer affects item procs.

[h3]God Balance[/h3]
Released in the May 23 OB10 Hotfix
  • Gods
    • Agni Nerf
      • Aspect of Combustion
        • Rain Fire (4)
          • Decreased Damage from 135/175/215/255/295 to 120/150/180/210/240
      • Rain Fire (4)
        • Increased Cooldown from 18s to 20s
    • Princess Bari Shift
      • Mystic Surge (P)
        • Increased Intelligence from 10/20/30/40/50/70 to 15/30/45/60/75/90.
      • Sacred Bell (1)
        • Decreased Lob Strength Scaling from 65% to 60%.
        • Decreased Roll Strength Scaling from 65% to 60%.
      • Warding Gust (2)
        • Decreased Strength Scaling from 55% to 50%.
        • Increased Intelligence Scaling from 45% to 60%.
      • Spirit’s Cadence (4)
        • Increased Cooldown from 100s to 110s.
        • Decreased the slow from 15% per stack to 7.5% per stack.
        • Decreased Mystic Surge Duration from 10s to 7s.
    • Guan Yu
      • Aspect Nerf
        • Conviction (1)
          • Decreased Bonus Heal Per Tick Base from 11/22/33/44/55 to 8/16/24/32/40.
          • Decreased Bonus Heal Per Tick Int Scaling from 4% to 3%.
        • Taolu Assault (3)
          • Decreased Intelligence Scaling from 8.75% to 7.5%.
      • Non Aspect Shift
        • Conviction (1)
          • Decreased Heal Int Scaling from 20% to 12.5%.
        • Taolu Assault (3)
          • Increased Base Damage from 14/23/32/41/50 to 14/25/36/47/58.
          • Increased Strength Scaling from 20% to 22.5%.
          • Decreased Intelligence Scaling from 17.5% to 15%.
          • Decreased Protection Steal Intelligence Scaling from 1.7% to 1.5%.
    • Kali Nerf
      • Nimble Strike (1)
        • Decreased Stacks of Rupture applied from 3 to 2.
        • Increased Cooldown from 12s to 13s.
      • Incense (3)
        • Decreased Base Damage Strength Scaling from 20% to 15%.
        • Decreased Base Damage Intelligence Scaling from 40% to 30%.
        • Decreased Bonus Damage Strength Scaling from 12.5% to 10%.
        • Decreased Bonus Damage Intelligence Scaling from 17.5% to 12.5%.
        • Increased Cooldown from 14s to 15s.
    • Pele Nerf
      • Eruption (2)
        • Decreased Inner Strength Scaling from 80% to 70% and Outer Strength Scaling from 60% to 50%
      • Magma Rush (3)
        • Decreased Amped Damage Scaling from 20% to 15% 

 

Releasing in OB11 on June 2
  • Athena Buff
    • Shield Wall (3)
      • Decreased Cooldown from 14s to 14/13.5/13/12.5/12
    • Defender of Olympus (4)
      • Increased Shield Max Health Scaling from 12.5% to 15%
  • Ares Buff
    • Searing Flesh (3)
      • Increased Damage Per Tick from 15/20/25/30/35 to 20/25/30/35/40
    • No Escape (4)
      • Increased Initial Damage from 60/80/110/120/140 to 80/110/140/170/200
  • Hecate Buff
    • Repel Magic (3)
      • Increased Magical Shield Health from 70/140/210/280/350 to 90/155/220/285/350
    • Open the Gates (4)
      • Increased Damage from 280/335/390/445/500 to 320/370/420/470/520
  • Nemesis Buff
    • Divine Judgement (4)
      • Increased Damage from 10/12.5/15/17.5/20% to 15/17.5/20/22.5/25% of enemy’s Current Health
  • Thanatos Buff
    • Death Scythe (1)
      • Increased Bonus damage dealt to Gods from 10% to 12.5% of their Max Health
      • Increased Strength Scaling from 80% to 85%
    • Scent of Death (2)
      • Increased low health Bonus Damage from 5/7.5/10/12.5/15% to 15%

[h3]Item Balance[/h3]
Released in the May 23 OB10 Hotfix
  • Items
    • Soul Reaver Nerf
      • Decreased Scaling from difference in Max HP from 10% to 8%
    • Sun Beam Bow Nerf
      • Decreased damage dealt to Structures and Bosses from 50% to 25%
      • This item now deals the reduced damage to the enemy Titan as well

 

Releasing in OB11 on June 2
  • Blood-soaked Shroud Buff
    • Increased Max Health from 225 to 275
    • Increased Healing obtained from hitting enemy gods from 1% to 2%
  • Contagion Buff
    • Note - This item had its Max Health increased from 400 to 500
      • This buff has already been live
  • Doom Orb Buff
    • Decreased buff duration from 15s to 10s
    • Stacks are now removed one at a time rather than all together
  • Death Metal Buff
    • Decreased Cost from 2850 to 2700
    • Decreased Cooldown from 60s to 45s
  • Hide of the Nemean Lion Nerf
    • The Active reflect is now 50% effective against abilities
  • Serrated Edge Buff
    • Increased Strength per stack from 10 to 15
  • Stone of Binding Buff
    • Decreased Threshold to apply a bonus stack from 150 Protections from Items to 120
  • Tekko-Kagi Buff
    • Increased Strength from 40 to 50

[h3]Bug Fixes[/h3]
  • Quality of Life
    • Totem Buff VFX now placed on ground around Phoenix instead of hovering above
  • Gods
    • Susano
      • Made adjustments to his Basic Attack timing and sounds to better line up with his hit.
  • Items
    • Brawlers Ruin now correctly only provides the buff on your god Kills and Assists

Hotfix May 23rd

We've got a SMITE 2 patch hitting live servers now with some balance and bug fixes! Get all the deets below!

[h2]Bug FIxes[/h2]
  • Fixed an issue where Bots were not loading into VS AI matches


[h2]Item Balance[/h2]
  • Soul Reaver
    • Decreased Scaling from difference in Max HP from 10% to 8%
  • Sun Beam Bow
    • Decreased damage dealt to Structures and Bosses from 50% to 25%
    • This item now deals the reduced damage to the enemy Titan as well


[h2]God Balance[/h2]
[h3]Agni[/h3]
Aspect of Combustion
  • Rain Fire (4)
    • Decreased Damage from 135/175/215/255/295 to 120/150/180/210/240
Rain Fire (4)
  • Increased Cooldown from 18s to 20s



[h3]Princess Bari Shift[/h3]
Mystic Surge (P)
  • Increased Intelligence from 10/20/30/40/50/70 to 15/30/45/60/75/90.
Sacred Bell (1)
  • Decreased Lob Strength Scaling from 65% to 60%.
  • Decreased Roll Strength Scaling from 65% to 60%.
Warding Gust (2)
  • Decreased Strength Scaling from 55% to 50%.
  • Increased Intelligence Scaling from 45% to 60%.
Spirit’s Cadence (4)
  • Increased Cooldown from 100s to 110s.
  • Decreased the slow from 15% per stack to 7.5% per stack.
  • Decreased Mystic Surge Duration from 10s to 7s.


[h3]Guan Yu[/h3]
Aspect Nerf
  • Conviction (1)
    • Decreased Bonus Heal Per Tick Base from 11/22/33/44/55 to 8/16/24/32/40.
    • Decreased Bonus Heal Per Tick Int Scaling from 4% to 3%.
  • Taolu Assault (3)
    • Decreased Intelligence Scaling from 8.75% to 7.5%.
Non Aspect Shift
  • Conviction (1)
    • Decreased Heal Int Scaling from 20% to 12.5%.
  • Taolu Assault (3)
    • Increased Base Damage from 14/23/32/41/50 to 14/25/36/47/58.
    • Increased Strength Scaling from 20% to 22.5%.
    • Decreased Intelligence Scaling from 17.5% to 15%.
    • Decreased Protection Steal Intelligence Scaling from 1.7% to 1.5%.


[h3]Kali Nerf[/h3]
Nimble Strike (1)
  • Decreased Stacks of Rupture applied from 3 to 2.
  • Increased Cooldown from 12s to 13s.
Incense (3)
  • Decreased Base Damage Strength Scaling from 20% to 15%.
  • Decreased Base Damage Intelligence Scaling from 40% to 30%.
  • Decreased Bonus Damage Strength Scaling from 12.5% to 10%.
  • Decreased Bonus Damage Intelligence Scaling from 17.5% to 12.5%.
  • Increased Cooldown from 14s to 15s.


[h3]Pele Nerf[/h3]
Eruption (2)
  • Decreased Inner Strength Scaling from 80% to 70% and Outer Strength Scaling from 60% to 50%
Magma Rush (3)
  • Decreased Amped Damage Scaling from 20% to 15%